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Rpga Who's a member?

#1 User is offline   nadinbrzezinski 

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Posted 23 October 2002 - 12:50 PM

Well it truly depends on the actual RPGA chapter. My experience has not been good in either San Diego, bunch of stuck up fools, or Hawaii... I have yet to meet a more disorganized group in my life. That said I am sure you can find a group that fits your style if you look hard enough.

Nadin

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#2 User is offline   Lars Porsenna 

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Posted 24 October 2002 - 10:46 AM

Hiya,

I've never heard of an RPGA chapter ever in my home state (PA) and if they did exist I don;t think that;s the way its done anymore. Just join RPGA (see the Wizards site), get the Living Greyhawk Gazetteer, make a character (rules are in there) and go to cons and play in events.

For me LG is very much a secondary gaming objective. I MUCH rather play in a home campaign as it offers lots more RPing experience, more character development, and a more organic feel to the whole gaming experience...

Damon.

PS: I'm a member too...

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#3 User is offline   Michael-TLH 

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Posted 24 October 2002 - 11:54 AM

Well... while there are sure to be people out there... they're already in a "home game" so breaking into one isn't easy unless they advertise in the FLGS or something.... which the RPGA guy did. Greyhawk seems cool to me (kikken it olde skool) but I'm more interested in "Living Force" which sounds also really cool.

Hi ho! Hi ho! To the cons I go!

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#4 User is offline   Orsino 

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Posted 24 October 2002 - 07:14 PM

My wife's a great fan of old-school Greyhawk.  We'd tried a few Living City games a conventions, but got tired of the adventure-as-treasure-and-xp-factory rut.  She was excited when she heard about Living Greyhawk, but quickly became disillusioned when it became apparent that the usual suspects would be organizing it at the state level.  Besides, we don't live in the right state to get to play in Furyondy, her favorite country.

We did try a Living Greyhawk adventure once, and found it okay.  Nothing to get fired up about, though.

Living campaigns are an odd compromise between published settings and homegrown campaigns.  No, you probably won't get to affect the history of the campaign world, but you might well know someone who does.  That's not enough for us, as we like heroic RPGs.  We much prefer homebrewed stuff, or a GM who runs a campaign just for us, even if it's based on published modules.

The best part about playing Living games, IMO, was meeting new people to game with, and one can find that in any other gaming--without all the administrative headaches.

I'll say this for Living campaigns: they would seem to be a fine and portable way for someone to play a character he knows and loves with brand-new people, and with very little commitment.  I think this sort of thing is necessary to the hobby, but it holds little attraction for me personally.

I'm old-school enough to be vaguely resentful of the pimping of a favorite setting, but I don't seriously wish to interfere with anyone else's good time :-)

John
Sergeant John's 3-D Chiller House of Terror!
Under The Hill, a post-atomic fairy tale set in Georgia
Blood & Roses, a pseudo-historical fantasy campaign
"Statesmen will invent cheap lies, putting blame upon the nation that is attacked, and every man will be glad of those conscience-soothing falsities...and refuse to examine any refutations of them; and thus he will by and by convince himself that the war is just, and will thank God for the better sleep he enjoys...."
-- Mark Twain, "Chronicle of Young Satan"
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#5 User is offline   Orsino 

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Posted 24 October 2002 - 07:19 PM

My wife's a great fan of old-school Greyhawk.  We'd tried a few Living City games a conventions, but got tired of the adventure-as-treasure-and-xp-factory rut.  She was excited when she heard about Living Greyhawk, but quickly became disillusioned when it became apparent that the usual suspects would be organizing it at the state level.  Besides, we don't live in the right state to get to play in Furyondy, her favorite country.

We did try a Living Greyhawk adventure once, and found it okay.  Nothing to get fired up about, though.

Living campaigns are an odd compromise between published settings and homegrown campaigns.  No, you probably won't get to affect the history of the campaign world, but you might well know someone who does.  That's not enough for us, as we like heroic RPGs.  We much prefer homebrewed stuff, or a GM who runs a campaign just for us, even if it's based on published modules.

The best part about playing Living games, IMO, was meeting new people to game with, and one can find that in any other gaming--without all the administrative headaches.

I'll say this for Living campaigns: they would seem to be a fine and portable way for someone to play a character he knows and loves with brand-new people, and with very little commitment.  I think this sort of thing is necessary to the hobby, but it holds little attraction for me personally.

I'm old-school enough to be vaguely resentful of the pimping of a favorite setting, but I don't seriously wish to interfere with anyone else's good time :-)

John
Sergeant John's 3-D Chiller House of Terror!
Under The Hill, a post-atomic fairy tale set in Georgia
Blood & Roses, a pseudo-historical fantasy campaign
"Statesmen will invent cheap lies, putting blame upon the nation that is attacked, and every man will be glad of those conscience-soothing falsities...and refuse to examine any refutations of them; and thus he will by and by convince himself that the war is just, and will thank God for the better sleep he enjoys...."
-- Mark Twain, "Chronicle of Young Satan"
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#6 User is offline   Orsino 

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Posted 24 October 2002 - 07:21 PM

Sorry, folks. †I've been trying to edit my original post, but am not allowed for some reason, and all these duplicates resulted.
John
Sergeant John's 3-D Chiller House of Terror!
Under The Hill, a post-atomic fairy tale set in Georgia
Blood & Roses, a pseudo-historical fantasy campaign
"Statesmen will invent cheap lies, putting blame upon the nation that is attacked, and every man will be glad of those conscience-soothing falsities...and refuse to examine any refutations of them; and thus he will by and by convince himself that the war is just, and will thank God for the better sleep he enjoys...."
-- Mark Twain, "Chronicle of Young Satan"
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#7 User is offline   Michael-TLH 

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Posted 23 October 2002 - 11:07 AM

With the moving away and breaking up of my current gaming group (from 6 down to 2), I'm thinking of joining up with another group that does RPGA's "Living Greyhawk".

I'm wondering if anyone else has done this and what their impressions were. :D

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#8 User is offline   CripDyke 

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Posted 24 October 2002 - 01:07 AM

i think i remember seeing adds for rpga in old dragons, but i've never had anything to do with them & don't really know about them. If they exist in Portland, they ain't very active.


--)->

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#9 User is offline   Cedar 

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Posted 24 October 2002 - 11:26 AM

I'm a member, but have not done much with the membership.  There is a group here in town that includes the guy in charge of the Shieldlands (I think).  

They are putting on a local game day soon and I'll be running one part of a two part Forgotten Realms adventure.  That should be fun.  

Most of the other events are LG which is not something that excites me all that much.  Maybe I'll try it out though since they dont have any Living City events scheduled.

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#10 User is offline   Orsino 

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Posted 24 October 2002 - 07:07 PM

My wife's a great fan of old-school Greyhawk.  We'd tried a few Living City games a conventions, but got tired of the adventure-as-treasure-and-xp-factory rut.  She was excited when she heard about Living Greyhawk, but quickly became disillusioned when it became apparent that the usual suspects would be organizing it at the state level.  Besides, we don't live in the right state to get to play in Furyondy, her favorite country.

We did try a Living Greyhawk adventure once, and found it okay.  Nothing to get fired up about, though.

Living campaigns are an odd compromise between published settings and homegrown campaigns.  No, you probably won't get to affect the history of the campaign world, but you might well know someone who does.  That's not enough for us, as we like heroic RPGs.  We much prefer homebrewed stuff, or a GM who runs a campaign just for us, even if it's based on published modules.

The best part about playing Living games, IMO, was meeting new people to game with, and one can find that in any other gaming--without all the administrative headaches.

I'll say this for Living campaigns: they would seem to be a fine and portable way for someone to play a character he knows and loves with brand-new people, and with very little commitment.  I think this sort of thing is necessary to the hobby, but it holds little attraction for me personally.

I'm old-school enough to be vaguely resentful of the pimping of a favorite setting, but I don't seriously wish to interfere with anyone else's good time :-)

John
Sergeant John's 3-D Chiller House of Terror!
Under The Hill, a post-atomic fairy tale set in Georgia
Blood & Roses, a pseudo-historical fantasy campaign
"Statesmen will invent cheap lies, putting blame upon the nation that is attacked, and every man will be glad of those conscience-soothing falsities...and refuse to examine any refutations of them; and thus he will by and by convince himself that the war is just, and will thank God for the better sleep he enjoys...."
-- Mark Twain, "Chronicle of Young Satan"
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#11 User is offline   Orsino 

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Posted 24 October 2002 - 07:17 PM

My wife's a great fan of old-school Greyhawk.  We'd tried a few Living City games a conventions, but got tired of the adventure-as-treasure-and-xp-factory rut.  She was excited when she heard about Living Greyhawk, but quickly became disillusioned when it became apparent that the usual suspects would be organizing it at the state level.  Besides, we don't live in the right state to get to play in Furyondy, her favorite country.

We did try a Living Greyhawk adventure once, and found it okay.  Nothing to get fired up about, though.

Living campaigns are an odd compromise between published settings and homegrown campaigns.  No, you probably won't get to affect the history of the campaign world, but you might well know someone who does.  That's not enough for us, as we like heroic RPGs.  We much prefer homebrewed stuff, or a GM who runs a campaign just for us, even if it's based on published modules.

The best part about playing Living games, IMO, was meeting new people to game with, and one can find that in any other gaming--without all the administrative headaches.

I'll say this for Living campaigns: they would seem to be a fine and portable way for someone to play a character he knows and loves with brand-new people, and with very little commitment.  I think this sort of thing is necessary to the hobby, but it holds little attraction for me personally.

I'm old-school enough to be vaguely resentful of the pimping of a favorite setting, but I don't seriously wish to interfere with anyone else's good time :-)

John
Sergeant John's 3-D Chiller House of Terror!
Under The Hill, a post-atomic fairy tale set in Georgia
Blood & Roses, a pseudo-historical fantasy campaign
"Statesmen will invent cheap lies, putting blame upon the nation that is attacked, and every man will be glad of those conscience-soothing falsities...and refuse to examine any refutations of them; and thus he will by and by convince himself that the war is just, and will thank God for the better sleep he enjoys...."
-- Mark Twain, "Chronicle of Young Satan"
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#12 User is offline   Orsino 

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Posted 24 October 2002 - 07:18 PM

My wife's a great fan of old-school Greyhawk.  We'd tried a few Living City games a conventions, but got tired of the adventure-as-treasure-and-xp-factory rut.  She was excited when she heard about Living Greyhawk, but quickly became disillusioned when it became apparent that the usual suspects would be organizing it at the state level.  Besides, we don't live in the right state to get to play in Furyondy, her favorite country.

We did try a Living Greyhawk adventure once, and found it okay.  Nothing to get fired up about, though.

Living campaigns are an odd compromise between published settings and homegrown campaigns.  No, you probably won't get to affect the history of the campaign world, but you might well know someone who does.  That's not enough for us, as we like heroic RPGs.  We much prefer homebrewed stuff, or a GM who runs a campaign just for us, even if it's based on published modules.

The best part about playing Living games, IMO, was meeting new people to game with, and one can find that in any other gaming--without all the administrative headaches.

I'll say this for Living campaigns: they would seem to be a fine and portable way for someone to play a character he knows and loves with brand-new people, and with very little commitment.  I think this sort of thing is necessary to the hobby, but it holds little attraction for me personally.

I'm old-school enough to be vaguely resentful of the pimping of a favorite setting, but I don't seriously wish to interfere with anyone else's good time :-)

John
Sergeant John's 3-D Chiller House of Terror!
Under The Hill, a post-atomic fairy tale set in Georgia
Blood & Roses, a pseudo-historical fantasy campaign
"Statesmen will invent cheap lies, putting blame upon the nation that is attacked, and every man will be glad of those conscience-soothing falsities...and refuse to examine any refutations of them; and thus he will by and by convince himself that the war is just, and will thank God for the better sleep he enjoys...."
-- Mark Twain, "Chronicle of Young Satan"
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#13 User is offline   Brooding Paladin 

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Posted 24 October 2002 - 07:20 PM

Whoa! †Quintiple post! †That's the Orsino we know & love!

Someone needs to break out with that not-so-secret alien conspiracy theory again...

"Honor is a gift a man gives himself."

-Rob Roy
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#14 User is offline   Orsino 

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Posted 24 October 2002 - 07:22 PM

I suspect that my Linux browser may have something to do with it.  I'm not usually this incompetent with message boards.
John
Sergeant John's 3-D Chiller House of Terror!
Under The Hill, a post-atomic fairy tale set in Georgia
Blood & Roses, a pseudo-historical fantasy campaign
"Statesmen will invent cheap lies, putting blame upon the nation that is attacked, and every man will be glad of those conscience-soothing falsities...and refuse to examine any refutations of them; and thus he will by and by convince himself that the war is just, and will thank God for the better sleep he enjoys...."
-- Mark Twain, "Chronicle of Young Satan"
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