I picked this figure up as a "generic good-guy with bow" -- which is kind of a shame, because with the sword option he fits a friend's PC perfectly. My goals for this model are (a) to improve my colour selection; usually I just pick two hues on opposing sides of the colour wheel, and there's more to colour theory than that; (b) to play around more with glaze-shading metallics; and © to improve my brush control. We'll see how that goes.
Here's the pointy-eared guy after basecoating:



I started with Liquitex grey gesso as a primer. The cloak is RMS swamp green; I thinned it too much and instead of adding more pigment I tried adding more coats. I think I had six coats down before I got bored and stopped. It didn't come out quite as smooth as I'd hoped, but it's the shadow colour so most of that will get covered. I can always wash it again after building up the midtones and highlights. Swamp green looks like a fairly yellowish green, so I'm going to build it up through green ochre.
The tunic is swamp green mixed with pine green at about 1:5 (I just added a bunch of pine green to the leftover swamp green on my palette). This is a more blue-ish green; I'm not quite sure how to handle that, but I'll probably add true blue to the pine green until I get a pleasant shade and then increase lightness with white. Not being ridiculously thin, this covered nicely with a couple of coats.
I laid down a base of black primer before doing the armour in tarnished steel; we'll see how well that works out once I've shaded everything, but so far I'm optimistic. I want to add a significant blue cast to the armour by shading with true blue and breonne blue, then I'll bring back the shininess with true silver.
The face is tanned shadow; the bow and belt/pouches are cinder brown. I haven't done the headband, belt buckle, or pendant yet because I'm not quite sure what I want. Once the armour's done I'll paint the trim (pauldrons and gousset) with something bright and orange-red and figure it out from there.
Next step: probably the eyes, then shading and highlighting the armour.

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