The changes from Warlord 1.X to 2.0
#1
Posted 28 July 2009 - 06:43 PM
I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
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#2
Posted 28 July 2009 - 07:00 PM
One question though, just out of curiousity. i understand why a 10 is auto success, ive always wondered why Warlord doesn't go with a 1 as an auto miss. We had it house-ruled in. We liked it because it kind've represented a model having a hero moment and not dying when it probably should have, like when its DV is low and is attacked by a model that can't miss it. Also, it makes for some pretty interesting decisions when an attacking model is b2b with 2 or more figs, and one of those figs is on last track. the attacking player has to decide to just have 1 attack go the way of the model on its last track, or "making sure" by using 2 attacks on it, just in case they roll a 1. We liked it. Might house rule it again. Is there a reason for your decision not to include it?
#3
Posted 29 July 2009 - 03:38 AM
I'd go with whatever your local group thinks "feels right". I'd certainly not object to playing by that house rule if the other player felt it improved his enjoyment of the game significantly.
- Black Lightning DK002, Copenhagen Denmark.
- Official Spokesperson for the International Socialist Conspiracy
#4
Posted 29 July 2009 - 08:31 AM
1) We carefully evaluated anything that was to be changed from the original rules. The plan was to fix things that were broken, not change things just because we wanted or could. Although this is a new version has some drastic changes, it was also important to maintain some continuity with the previous edition. This was an example of something that could have been added, but would have gained little (for the reasons Kim suggests above) in the play of the game.
2) Our #1 goal in Warlord 2 was to make the game play faster again. Anything that slowed game play down was heavily scrutinized to see if it was really worth having in (such as Tough checks, which got a major overhaul and a drastic cut in the number of models with the SA). An Auto Miss rule has the potential to leave models on the board longer, and that contradicts this goal.
~v
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#5
Posted 29 July 2009 - 11:24 AM
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#6
Posted 29 July 2009 - 11:42 AM
The second reason was speed of play. Having 1's miss means 10% of all rolls will fail. While it doesn't slow the game down a ton, it certainly interrupts the flow and slows it down enough. Like Vince said above, 'Speed of Play' was one of our 'Big 3' overall goals when designing Warlord 2.
#7
Posted 29 July 2009 - 12:40 PM
#8
Posted 29 July 2009 - 12:46 PM
#9
Posted 29 July 2009 - 12:48 PM
/adds some metal to the melt bucket
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#10
Posted 29 July 2009 - 01:01 PM
#11
Posted 29 July 2009 - 01:22 PM
A lot of people probably have trolls only for use with a Reven army.
Granted, I will probably use some of mine to proxy as Ogres for variety.
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#12
Posted 29 July 2009 - 07:36 PM
I think Reven has an awesome variety. I was only mention it for awareness not opposition.The Reven have the most models to choose from of any faction in the game. Do they really need the trolls?
#13
Posted 29 July 2009 - 10:16 PM
The other thing I love is how magic is purchased. This is SO much better than the way it was. I no longer find myself having to second-guess what situations will arise so I don't end up with "useless" spells.
#14
Posted 29 July 2009 - 10:39 PM
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#15
Posted 30 July 2009 - 01:00 AM
and the other two?'Speed of Play' was one of our 'Big 3' overall goals when designing Warlord 2.

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