Arachno assassins Warlord stats? please?
#1
Posted 28 August 2003 - 07:29 AM
With some conversion and such, I think I have my primary Warlord army, as soon as I'm financially or demoey solvent.
Now: Are there going to be Warlord stats for these?
Please? If not, is the points formula for Warlord going to be released, like it was for CAV? I'm probably going to be making stats for these bad boys anyway, and it would be so much cooler if they actually conformed to the right formula.
"'That's right,' said Sam, 'I asks. And if that's not enough, I begs.'" -The Two Towers, J.R.R. Tolkien
"Steampunk is what happens when Goths discover brown."
2010: 207
#3
Posted 28 August 2003 - 12:05 PM
"Steampunk is what happens when Goths discover brown."
2010: 207
#4
Posted 28 August 2003 - 03:24 PM
Real stats for these guys would rock. It wouls be one more thing to set off Warlord from everyone elses games. And the Arachnos were bad news in DHA
Swords & Wizardry and the O edition D&D forums
#5
Posted 29 August 2003 - 06:24 AM
Of course, only official stat cards would be useable in official play, or per the guy running the event, but for friendly play, self-statted units would be really cool.
I haven't seen any problems with the fact that the points formulas were released for CAV, so long as the guy running the events is on the ball. In fact, it's been a major selling point for CAV in my demos, and a fairly major turnoff about warlord when I talk about it, that the points formula isn't/won't be released.
"Steampunk is what happens when Goths discover brown."
2010: 207
#6
Posted 29 August 2003 - 10:46 AM
Still, it'd be nice to have them.... just to see what equations we're talking about... besides the CAV Maths Puppy needs a new pair of shoes, and Warlord Math Puppy works just as well :o)
Black Lightning #UK001
Templar Warmaster winner, 2003 and 2004
"You know when you've been Ogre'd!"
#7
Posted 02 September 2003 - 08:09 AM
Reaper has a phenomenally wide miniatures range, which is good. Given the diverse iconography and imagery apparant on almost each and every figure, the Adon universe is going to be quite deep and expansive. This is also good.
What I'm worried about is that Reaper will get so busy making stats for every single miniature in their range that they will have to focus more on "Hmm, what kind of bonus should we give to an Arachno assassin holding 2 scimitars over an arachno assassin holding a scimitar and a Cinqueda" than on the things that make games playable...like history, fluff, fiction, and art.
In my Humble opinion, that is a shortcoming of CAV that is slowly, slowly, being addressed. Not to make a tired comparisson, but battletech had a LOT of fluff and background. Most of it was terrible, granted, but at least you could play a good mech game and laugh at the fumbling exploits of the Davion family while pounding your opponent. In CAV, there's opponent pounding and...thats about it.
I hope that Warlord will not fall into the same trap, and it doesn't have to. I think the way to help this along is to release the character-building rules in the final version.
This way, Reaper can provide "core" stats for generic troops like "Orc" or "Viking Warrior" then allow purchase upgrades for weapons, armor, and the like. This will allow the creative brains at Reaper to work on the color of the Adon fantaverse rather than have to bury their heads in dice-math all day.
If anyone is worried about tournament balance, well, there are ways to address this. WYSIWYG for one, making sure that models are equipped as they are described. For another, make players present a detailed stat card for homebrewed creatures. If anyone is REALLY that worried about game balance, don't even USE the upcoming rules for individual races and figures. Play with the generic core troops.
Anyway, just my opinion.
#8
Posted 02 September 2003 - 11:00 PM
Not that having fluff is bad. As long as it doesn't take over the rules fulff is good. I'm a rules first, fluff second type of guy. I can adapt my own fluff if I need more, but an unplayable system is stull unplayable.
o-
Wraiths + cornfield = ouch...
#9
Posted 03 September 2003 - 06:04 AM
"Steampunk is what happens when Goths discover brown."
2010: 207
#10
Posted 03 September 2003 - 06:08 AM
Background can make a gameworld seem more "real" and give each combat some "context". But the rules must work, in and of themselves, with or without "fluff".
Swords & Wizardry and the O edition D&D forums
#11
Posted 03 September 2003 - 07:01 AM
#12
Posted 03 September 2003 - 12:49 PM
#13
Posted 03 September 2003 - 01:27 PM
Matt, if you're reading this, what is the verdict?
"Steampunk is what happens when Goths discover brown."
2010: 207
#14
Posted 07 September 2003 - 05:27 PM

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