Necropolis
#1
Posted 19 April 2008 - 05:42 AM
For historical reference, feel free to view the past Faction threads:
Necropolis 2007
Thule 1.2
Dark Font of Thule
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#2
Posted 22 April 2008 - 10:09 AM
Troop 1:
Judas (greater armor)
Lord Vandrian (greater armor)
3x Gargoyles
Troop 2:
Elsabeth (greater armor, lesser wepaon)
Sir Dauron (greater armor)
3x crimson knights
skeletal searman
Troop 3:
Sir Azaphran (greater armor)
Gauntfield
5x skeletal spearmen
LUCKSTONE
-----------------------------------------------
3 troops, 4 cards, 1 spy, 18 models, 1498 points
Not a lot of models but, 5 models with DV 15 +
Azaphran uses trncher to take advantage of those spearmen's reach
Gargoyles fly around with Judas
Crimson knights... well they just feed as they mow things down
#3
Posted 22 April 2008 - 04:09 PM
I've been using the following to great effect, although truthfully I'm getting a little tired of using it and similar builds so I might start using the Vampires again.
Troop 1: 297pts
Kentaur
Ghouls x 6
+ Musician
Troops 2-5: 175pts each
Railor
+ Ice Shards x 2
Skeleton Archers x 2
Skeleton Warriors x 3
Skeleton Swordsman x1
LUCKSTONE 3pts
_______________________
1000/1000 points, 5 troops, 6 cards, 35 models
Kentaur and the Ghouls target the enemies more important models, and truthfully this is usually a bit of a sacrifice to drop the enemies primary troop down a few notches with the Ghouls attacks + Poison, the Ghoul troop often gets beat up fairly hard, but they do their job softening targets up, and they have a 40% chance of standing back up when they go down.
The other 4 troops are used to slowly pick away at the enemy, they probably don't seem very impressive, but the number of spells and arrows they can huck down field, along with the Skellies ability to hold the enemy up and slowly pick away usually works wonders, even if I need pretty high to-hit numbers I have enough models that I tend to score a fair few important blows. The Railors and the archers can usually make short work of the models that the Ghouls have hurt.
The real pluses of this army is that if I lose a particular model it isn't of much concern, as there is no models that is of great importance or that I am relying upon. That being said the lack of any real hard hitter can be just as detrimental. Still, I've found the combination pretty nasty on the field.
If I was to bulk the build up to 1500/1501 I'd probably just add a single troop, likely Rhasia + Aysa + 6 Zombies and a standard, I think I could squeeze that in for 500 points.
Troop 1: 572pts
Rhasia
Aysa
+Greater Familiar
+Counterspell
+Shell of the Coffin
+Firestorm
+Ice Blast x 2
Zombies x5
Skeleton Swordsmen x4
Skeleton Archers x2
+ Musician
Troop 2: 297pts
Kentaur
Ghouls x 6
+ Musician
Troops 3-6: 157pts each
Railor
+ Ice Shards x 2
Skeleton Archers x 2
Skeleton Warriors x 3
LUCKSTONE 3pts
__________________________
1500/1500, 6 troops, 7 cards, 1 spy, 44 models
I'd consider dropping a pair of skeleton warriors to Give Rhasia GMA, and I'd likely use the leftover 6 points to give Aysa or one of the Railors another spell (wind blast or shockwave)
#4
Posted 22 April 2008 - 05:53 PM
"The fortunes of war are always doubtful" - Seneca
Law of Tactical Unreliability
Tactical geniuses aren't....
#5
Posted 22 April 2008 - 07:14 PM
Wanna see something really kewl?
Troop 1: 358pts
Kentaur
+ Magic Weapon
Banshee x 2
+ Chilling Aura x 2
Skeleton warriors x6
Troops 2-4: 212 pts each
Railor
+ Ice Shards x 2
Banshee
+ Chilling Aura
Skeleton Warriors x4
LUCKSTONE 3
________________________
997/1000, 4 troops, 5 cards, 27 models (including 5 Fearsome Banshees -2 Discipline for Fear of Undeath would be evil)
Its a one trick pony, but boy is that trick ever potent; might feel a bit dirty using it, it would be easily countered, but the first time someone ran up against it they could be in a world of hurt if unprepared. Banshee X-Fire!
#6
Posted 22 April 2008 - 07:40 PM
Kentaur
Malek
+ Lesser Familiar
+ Fireball
+ Ice Shards x 2
Malek
+ Lesser Familiar
+ Fireball
+ Ice Shards x 2
Skeleton warriors x6
Skelton Archer
Troops 2-4: 213 pts each
Railor
+ Ice Shards x 2
Malek
+ Lesser Familiar
+ Fireball
+ Ice Shards x 2
Skeleton Warriors x3
Skeleton Archer
________________________
1000/1000, 4 troops, 5 cards, 28 models (including 8 Mages!), although I'd seriously think about dropping one Malek and adding 3 more skelly archers.
With Malek now part of the Crypt Legion he bring a pretty big Healing element to the Necropolis Force, in fact so does Railor, 8 models on the table capable of healing isn't anything to complain about (too bad there isn't all the much on the board worth healing, bumping up to 1500 and adding Rhasia + Ghouls would give you many possibilities)
Like most of the other Skelly heavy builds I make the skeletons are speed bumps to hold the enemy up, and the Mages and Ranged attackers are there to do a fair bit of the critical work.
#7
Posted 22 April 2008 - 08:59 PM
#8
Posted 22 April 2008 - 09:09 PM
One other thing I will say, is games with mob tactics tend to take longer, although I'm getting fairly quick as I have a decent routine down these days.
Skelly heavy armies can be fairly forgiving because you can make the odd mistake and afford to lose models, but they do take some work and a decent idea of what the models are capable of.
On the flip side, playing a mob army can be fun once in a while as well too.
#9
Posted 29 April 2008 - 11:08 PM
#10
Posted 30 April 2008 - 12:07 AM
Leaders:
Moandain: One of the top 2 or 3 casters in the game (probably second only to the Witch Queen), high armor gives him the ability to defend himself mores than any other caster. Access to some decent Necropolis spells, if you want a power mage he is your guy.
Rhasia: Cheapest Warlord in the game, if you need or want a Warlord but you're tight on points take her, she is essentially a Captain with Warlord credentials. If you want to field large numbers of Zombies and Ghouls she can do it in spades.
Elsabeth: Your most powerful Captain, she has more attacks along with better defenses and combat abilities than any other leader in your army besides Judas, she isn't cheap but she is very effective, and a Vampire to boot! If I plan to use Vampires but can't afford Judas then Elsabeth is my girl.
Kentaur: Truthfully Kentaur is my favorite Necropolis Leader for two reasons, Tactician and 2 Elite slots. While he doesn't have a huge DV, and is a bit vulnerable with only 4 damage tracks he is fairly cheap for what you get and can hold your own. If I'm not taking a Warlord he is almost always at the head of my Crypt Legion builds.
Lord Gauren: The only thing going for this guy is that he is cheap, non-unique, and has 2 Elite slots, he allows you to bring a huge number of Elites tot eh field or allows you to save point when you need a bargain Captain. He isn't a bad buy, but don't expect miracles from him, he needs to be supported.
Azarphan: Possibly the Necropolis' intended default Captain, slightly better than Kentaur in terms of abilities (higher DV and one for damage track) but not quite as flexible. He is a solid Captain at a decent price, you can't go wrong taking him.
Eikar: Truthfully I've never used him, but Crypt Bats are better than they used to be given that they can now use Vampiric feeding, he would probably be an excellent choice if the Crypt Bat soldiers didn't stink so much.
Ghast: This guys is alright, I know I like Ghouls having used them on a couple occassions to great effect, and he is a pumped up Ghoul. He has low DV though. Hard to say whether I would use him regularly.
Sir Gadrun: Your only Cavalry leader, if you want to use Deathriders I'd take him, otherwise I'd leave him on the sidelines
Railor: My #1 Necropolis leader choice, you can't beat a non-unique sergeant with an Elite slot, who has spellcasting abilities as well. Slap 1-3 cheapy spells on him and use him to pick off low MD models.
Sir Athak: This guys is probably pretty under rated in my books, he is a Sgt with the abilities of many Captains (just compare him to Azarphan and Kentaur) I haven't used him as much as I should have. I think he is a quality model and you can never baulk at his Vampiric feeding ability.
The Grave Horror is probably my favorite Solo in the army, but I'm not one to field many Solos.
#11
Posted 30 April 2008 - 02:56 PM
In the RC08 it lists Zombies as grunts in the default and Crypt Legion lists, but the data card on that document and ReaperGames shows the Zombie as an adept. Since even the Burrowing Zombie gets changed to grunt in an all Crypt Legion list, I'm assuming the regular Zombie gets grunt status, but I just want a confirmation on that.
Thanks!

SaintRigger: HALT! Hammerzeit!
Me: if zeit means time, i hope you die
You will learn as much from mistakes as you will from failures. -Qwyk
TBH by usual internet standards krztoff is a big fluffy bunny of love and hugs who wants to give Jesus great big warm cuddles. -smokingwreckage
#12
Posted 01 May 2008 - 01:08 AM
I think this likely remains the same (possibly) and that the models that change from Adept to Grunt in RC08 should read Zombies not burrowing zombies, but that is just my opinion.
#13
Posted 01 May 2008 - 01:44 AM
I should be able to get this corrected in the layed-out version.
#14
Posted 01 May 2008 - 02:00 AM
#15
Posted 01 May 2008 - 08:27 AM
*points to avatar*

SaintRigger: HALT! Hammerzeit!
Me: if zeit means time, i hope you die
You will learn as much from mistakes as you will from failures. -Qwyk
TBH by usual internet standards krztoff is a big fluffy bunny of love and hugs who wants to give Jesus great big warm cuddles. -smokingwreckage
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