Wizards don't make it easy!
#1
Posted 12 November 2012 - 06:20 AM
As I have more disposable income than a 12-year-old, I'm happy to support this. Now I'm, as we know, an old-schooler. This is less because I think 2nd is the best version, and more that it's my version. It was the new product on the scene when I was entering/exiting my awkward teenage years. His version is probably going to be very different. Not much good for me to go and round him up old school books if everybody he knows is using new things.
I'm cool with this. I don't especially care what version he plays. But holy moly, trying to reasearch this is bending my brain in ways Gary Gygax's obtuse matrices never could. I mean, what to buy?
Apparently 4th has a problem: the rules now don't match the rules before, and there's piles of errata. There's 4th, 4th Essentials (whatever the heck that is), and the whole design philosophy is weird and alien to me. There's how many player's handbooks now? Wha?
So I turn to you good people, who may be wiser here than I. Leaving out the question of D&D Next, which has no release date but is certain to upset all my plans by rendering any new product obsolete in short order, is there a 4th Edition system where you can play the game for a goodly while - without devouring reams of errata corrections - with only 3 books (PHB, DMG, and a monster book)?
Or has that gone the way of myth and legend? I honestly don't know what Wizard's plan for this edition was. It seems very scattered and disorganized. All I want is to assemble some essentials (you'd think Essentials would do the job, but most of that looks more like supplements than essentials - wha?).
I was originally looking at the new red box, which has a fancy old school look, and a set of polys, but only goes to level 2. Really? Way to bring the fun! Whoo-hoo, I gained a level! We're done.
Now it has to be D&D because his first step is a tepid one and he wants to play the brand he's been exposed to - so Pathfinder is not an option. (Which is too bad, since that's the one version I've never heard complaints about).
So should I bother with 4th if Next is coming "Soon"? Try to get some 3.5 stuff on the cheap and try to convert him over to Pathfinder so he can enjoy a more organized "current edition"? Use my awesome powers of old-skoolery to trick/convert new minds to 2nd Edition? (where at least I would understand his questions in order to answer, it's cheap, and you already know how the product line turns out - but the cool kids might laugh at him and his antique books)
What do youse guys think?
ETA: subsequent to this post, I discovered Pathfinder also has a starter set. It doesn't say if there's a level limit. Anybody know how much this has in the way of legs? Because that might just solve all my issues if it can hold him for a couple of months. Then I can hook him up with the Core Rulebook (nicely contained, that, big plus) and since Paizo is partners with Reaper it creates rather a nice perfect storm of well-organized products for me to comprehend and support.
Shouldn't take too much effort to convince him it's as good as (or better than) D&D even if it doesn't have the branding.
Current Bones Count: Total: 109 Painted: 81
Buglips, that is just epic, and so very wrong.
#2
Posted 12 November 2012 - 06:44 AM
4th was a confused mess near the end - essentials and the new red box came in to lure in new players. But, they're not the same game as 4th.
Next is in playtest and pretty easy to get into - just ask. I don't think they're going to be shipping Next for a while. It's not really a good thing to try to start the hobby with.
IIRC, Wizards said they are going to put their entire back catalog into PDF for purchase starting 2013. So, that route is supposed to be open soon.
I would recommend going with 3.5 given your criteria. The core books just released new collector's printings.
#3
Posted 12 November 2012 - 06:47 AM
#4
Posted 12 November 2012 - 06:48 AM
The problem with 4th edition, is it is driven by book production and the D&D Insider. There are a plethora of awesome options for building characters in 4th edition such that you and I could play the same "class" but do remarkably different things during combat. 4th ed combat is highly collaborative in that the team really supports the team; previous iterations of DnD I've played really had each player kinda doing their own thing.
Like all systems, there are good things and bad at every step of the way. There's no such thing as a perfect game/edition. It's all about having fun!
#5
Posted 12 November 2012 - 06:57 AM
With 2nd, all you needed was a PHB, DMG, and the Monstrous Manual. Complete game, ready to go. There was lots you could add, but the delineation between core and supplement was knife-edge clear. 4th to my eye is just a bewildering array of choice just to get started - and I'm conscious of the fact that whatever I set him out on he'll only have limited funds to buy into. I don't want to mortgage his allowance for the next two years just to play, but I also want to give him the ability to stay current.
4th seems to be the easier beginner rule system from what I read, but not well consolidated with its choice of material. I presume he'll be running things on his own with his own group. Possibly we'll show him a few ropes by letting him sit-in on our games. That might be logistically difficult, so I'm trying to plan with the idea that he'll be doing it mostly on his own with his circle of friends.
ETA: And also possibly being the first among them to start a game.
Current Bones Count: Total: 109 Painted: 81
Buglips, that is just epic, and so very wrong.
#6
Posted 12 November 2012 - 07:09 AM
From what I understand and from having played a few games. 3.5 is a bit like 2 in that it can be played with a simple 3 books but it's more in depth then 2nd as for staying current I know a lot of the gamers I know who have advanced beyond 2nd edition are still with 3.5 because 4 is such a mess.
#7
Posted 12 November 2012 - 07:34 AM
Current Bones Count: Total: 109 Painted: 81
Buglips, that is just epic, and so very wrong.
#8
Posted 12 November 2012 - 07:36 AM
Screw the rules and go with the 1st "edition" guidelines for collaborative storytelling with minis and scenery. Rules systems get in the way of fun.
Have fun, fast. That's my motto. My ideal would be rules that fit on a 3x5 index card. What's the minimum you need? Hit, armor, health, movement. The rest is just the marketing department trying to sell stuff.
"Remember that time we debated the weight of arrowheads for 3 hours? That was epic."
#9
Posted 12 November 2012 - 08:40 AM
In my group we stick to 3.5 or Pathfinder - tried 4.0, didn't care for it - too much like cookie cutter characters.... I also played AD&D as a kid, but 3.5 was fairly easy to pick up - just decide what books you want to use and ignore the rest.... (unlike 4.0 where *every* book is core...) We also have the Pathfinder beginner box - haven't actually used it yet with the kids, but have looked through it and it looks to be a fairly streamlined (rules wise) and easy to get into.
Yeah I agree with this. None of my gaming group liked ANYTHING about 4, so 3.5 was the last one we upgraded to. Sure, nothing's perfect, but 4.0 is awful imo
#10
Posted 12 November 2012 - 08:43 AM
For reference, I started playing D&D with white box OD&D and played most of the editions and think that Pathfinder is the best incarnation so far. (OD&D wasn't even very good in 1978; don't go there.)
#11
Posted 12 November 2012 - 09:02 AM
Any of the old cheap editions will give him a good foundation for later editions.
#12
Posted 12 November 2012 - 09:21 AM
Although, tbh, I'd just get him pathfinder...it's the true heir to D&D (compared to 4th ed). Get the core book and one of the adventure paths, and suddenly there's a campaign waiting to happen.
Index of my Show-Off minis. Current workbench: Complete the box set of RP Draconians; Finish NPCs/boss monsters for my currently on-hiatus Eberron campaign. Backburnered (but not shelved): finish Master Series Maria Roseblade; complete 35pt Legion of Everblight army.
#13
Posted 12 November 2012 - 09:34 AM
I'd say have him find out what his friends are currently into and pick up some of that. While gaming at the house with an old master is going to be great fun, as you have pointed out, it's not going to do him any favors in fitting in with her perspective group. Set him up for success with his peers and let him find out on his own what is and isn't fun for him. When he comes to you for RPG mentoring figure out if its the story that interests him or simply hacking and slashing. If it's the latter you may have no recourse but to read his books too to help him out.
I've done a dozen roleplaying demos with many people (gamers and anti-gamers alike) with no pens, paper, dice, or books. I just threw them into a fracked up situation and let them react. So much win. {
Best of luck!
#14
Posted 12 November 2012 - 10:03 AM
oh, you mean I can put stuff here? cool! now to think of something...
#15
Posted 12 November 2012 - 10:07 AM
So I'm pretty sure I've made my decision. I wanted to stay on-brand, but further research reveals the D&D new red box is . . . pretty horrid. And to build a complete game beyond that in 4th with books is poorly organized and rather a bit expensive. And I know 4th's obsolescence is imminent. It's just got too many strikes for what I need.
However, the Pathfinder beginner box looks fantastic for the price - and it goes to level 5. It's explanatory, a bit simplified, chock full of stuff, and should be enough to do a few months. It also segues neatly into the Core Rulebook. Then my part is pretty much done, he can explore supplements and additional monsters, and I can provide Bones figures and hobby materials as add-ons to my own purchases.
Rules aside (since I don't play either game), the difference in ease of access and commercial presentation between the two systems is night and day, and I think 4th came off badly in the contest. Pathfinder's presentation is solid and eases nicely from new player into the main rules. I have to say I'm very much impressed with that. So it looks like I have to go off-brand to get something that meets my requirements, but it's pretty much exactly what I was looking for.
Current Bones Count: Total: 109 Painted: 81
Buglips, that is just epic, and so very wrong.
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