Looking good so far. Some parts of the figures look mushy (not sufficiently crisp/sharp) -- I've constantly struggled with that in my own sculpting. Try using more yellow in your green stuff mix, since more yellow allows the mix to hold sharper details.
You might not need to cut up the first figure for casting. It may be easier for you and everyone (caster and buyers) if you simply add some thickness to the rifle and/or the left side of his chest to close the gap there and allow the figure to be cast as one piece.
The new figure is coming along well and has a good armature, but the first figure (kneeling) has a distinct difference in the lengths of his lower legs. His right lower leg (from knee to heel) is about 10-15% longer than his left lower leg. When the legs are bent as dramatically as this, it can be hard to keep the legs the same length in the final product. You could cut off the right boot and cuff, and resculpt that area to match the length of the left leg.
You could also cut away the outside extent of the base so it uses less metal.
Are you going to add texture to the top of the base?
Derek
Thank you. Yes, I'll try to put an emphasis on the crispness of the details. It's very annoying and if you look at the blog I tried to work on it. I've heard about adding >10% super sculpey. I could also mix in a little brown stuff. I'll try improving it.
Very annoyingly you're right about the leg. It's 0.5mm longer. I'll fix it.
Regarding cutting and saving on metal: haven't had such a request from the producer and I prefer to have higher fidelity in the sculpture. It would also enable the customer to modify his miniatures more.
I've thought about texture one the base but I'm not sure. The buyer will probably want to add his own; wouldn't a smooth base be better for that? If I do texture what should I make it? Do you prefer having textured bases or are they too limiting?
Thanks for the feedback!