Posted 04 October 2012 - 11:14 AM
I've got tons from running my home campaigns, but I'll share one as a player. A little background:
For a number of years, I was pretty heavily involved in RPGA events - playing them, DMing, writing, and organizing local game day events and conventions. It was also during that time period that I was regularly attending some of the bigger conventions, particularly GenCon and Origins. At some point, I got dragged into the Living City campaign - a BYO character game set in the Forgotten Realms. I had a number of characters that I'd play depending on what was needed, but my hands-down favorite was my paladin of Lathander, Sir Darius Cariscuro (known as Lyte to his close friends). He was the genesis of a group of characters played by friends that toyed with the contrast of light and dark (hence the word play on chiaroscuro - a term generally used in art regarding the juxtaposition of light and dark within a work - for the surname). He had a twin brother paladin of Kelemvor, Damien (known as Darke), and they had a pair of younger twin sisters, Dawn (a cleric of Lathander) and Duske (a cleric of Kelemvor). The four of us were all local here in Houston, so when we got the "family" at a table, it was a lot of fun, especially when it came to dealing with undead. Because of our deity and class choices, we were especially good at dealing with them, occasionally breaking scenarios because of how effective we were when together.
However, at the big cons, that didn't often happen. We'd usually end up playing other characters or getting marshaled off with with tables made up largely of people we didn't know. One particular Winter Fantasy (the RPGA's winter event in Fort Wayne), I was playing Lyte in a 2-round event that was part of a longer plot arc. Earlier in the plot arc, the goddess Sune had been wounded by the Dagger of Glaysa. The wound healed, but left a scar, one that would not go away, and had permanently marked the face of the goddess of perfect beauty. Her followers took to wearing a makeup scar upon their own faces because of it. In this particular event, called Scars that Never Heal, the Dagger is recovered, and the players go through a series of encounters with petitioners that want the Dagger for themselves. One group wants to use it to kill Lloth (and threatens the party with enmity if they do not choose them), another offers riches beyond their wildest dreams, a group from another world wants to use it to defeat a necromancer/lich that has risen to god-like status and is converting the world to his undead army, and finally, they meet the proxy of Sune herself, who tells them that she can use the Dagger to repair the scar on the goddess' face, returning her to perfect beauty. At the end, we must decide, by a majority vote, who will receive the Dagger.
So, of course, as a charismatic paladin, I listen to each group carefully. The offer of treasure has no meaning to me, and I also realize that the death of Lloth will just create a power vacuum in the chaotic drow society, with someone else rising to power in her place. As I listen to the tale of the people of Atheron and their plight at the hands of the necromancer lich-god Prax, I begin to get agitated and pace around by our table. I am moved by their plight against the very sort of thing that I've dedicated my life to fighting. But I know the meeting with Sune's proxy is coming, and in the back of my mind, I already fear that the others in the group will support her, for all she has done for the city in the past. This finally reaches a boiling point when me meet her, and she pleads her case. I argue back with her that the mark on her is of little consequence, when the fate of an entire world hangs in the balance. She counters that this other world has done nothing for us, and that the mark represents a loss of power as a mar against her portfolio of beauty. She also presses the point of how much she has done for the realm. I respond that the mark on her has not only not diminished her, but brought her followers closer, as evident by them taking up the mark on their own faces. I press further that none of her priests and paladins have suffered any loss of abilities during this time, so the if there is some loss of power on Sune's power, it is not measurable. She pleads again that Sune's beauty be made whole. My anger has been rising throughout the argument, and finally boils over at this point, when I spat back at her, "Vanity is not a virtue! I've heard enough from you." And I walked off from the table.
I returned a short time later as the group is discussing the options before them; convinced that the party is going to out-vote me to give the Dagger to Sune. As we discuss it, one of the other players questions me about Sune's loss of power, wanting to know if would I ask my own patron to suffer a loss of his power as it would be to not give the Dagger. I counter that not only would I do so, but I would lay down my life for those people that I do not know, if it would make any difference for them, because it is the right thing to do. The GM calls for the tables vote, and I watch, somewhat stunned, as one by one, each person at the table casts their vote for the people of Atheron over Sune (we were one of the very few tables at the convention to not vote for Sune).
Now, running down a goddess' proxy and verbally pimp-slapping isn't a bad story, but the best part is yet to come.
For our reward, we get "The Favor of Atheron" - because the Dagger helps them defeat Prax and save their world, each of us receives the thanks of an entire world, in the form of a one-time, "get out of jail" free card that lets you turn any one failed saving throw into a successful one. However, since it takes some time to defeat Prax, the reward can't be used until at least 6 months later.
Fast forward to Origins that year, and I have been lucky enough to finally receive a paladin's holy sword (2nd edition). In the very next event I play, I roll a Nat 1 on my save vs. a Disintegration attack. I open my binder, and pull out the Favor of Atheron, dated exactly six months ago, to the day.
I saved them, and they returned the favor exactly when it was needed most.
~v
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