Fantasy Diorama idea
#1
Posted 30 September 2012 - 01:23 PM
Now my first question would be is there any other type of building I might be missing (my goal is to double the diorama as a table top game), so Adventures can "prepare" in town?
The Rest of the Diorama will consist of some water features and mountains, I will sculpt and rough the terrian my self and add deatils. Now depending on the size of the village I'd like to set up at least three "quests" on the table for example one quest might take place in a small ancient graveyard, but I have to make it all fit the table and flow togehter. All ideas will be welcome
last thought while I am getting the land formed I'll be painting the mini's I going to be using as of now I'm looking at a 4-5 man adventuring party starting in town, 5 NPC's in the various shops, like I said once I get the concept for the village and how it will look I can scale the rest around that. This will be a LONG project and I look forward to the ideas
#2
Posted 30 September 2012 - 01:33 PM
The other thing would be some sort of guardtower which would double as a jail, not so much useful for getting kit but could be useful from an adventuring standpoint, i.e. local quest links, information on dangers in the area etc. I'd say if space is limited a chapel is probably more use directly for the players.
Current excuse for not painting: Rehearsing for a play
#3
Posted 30 September 2012 - 01:44 PM
Maybe a young boy or girl who's selling fresh fruit/veggies in a small cart that they bring into the outpost from an outlying farm.
#4
Posted 30 September 2012 - 03:00 PM
#5
Posted 30 September 2012 - 04:15 PM
You should also add a mill, near the water, for the grinding of grain. This is central to having a village, as without it there is no bread. There would probably also be a sawmill for processing lumber.
If this is an outpost you need a military/government presence. Some kind of defendable tower, with room for a handful of soldiers. An office for the Captain/constable/Lord protector to do his business from. Who keeps the law here, collects taxes and road tolls, and ensures that the weights used in the market have not been shaved?
Personally I would combine the potion and magic items shop. This is an outpost, and those are luxury items better suited for sale in the city. If the area is still wilderness I wouldn't expect a large enough trade in those items (the party excepted) to keep two shops open soley for that business. However, adding an herbalist shop might not be a bad idea, as it's more the sort of "magic" that rural folks use and understand (and there's still options here for the players)
#6
Posted 01 October 2012 - 09:19 AM
Grow Stronger
#7
Posted 01 October 2012 - 11:20 AM
#8
Posted 01 October 2012 - 11:26 AM
Most of this isn't adding much physically to the location, but ideas on using the diorama to assist the story.
If a chicken an a half can lay an egg an a half in a day an a half,
how long will it take a monkey with one wooden leg to kick all the seeds out of a dill pickle?
#9
Posted 01 October 2012 - 12:24 PM
Tim and Dave went so far as to make underground tunnels just to add more fun things in one of their city crawls. Think it was called night of the demons.
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#10
Posted 01 October 2012 - 07:44 PM
I know it sounds obvious, but if you don't plan on keeping everything up all the time, make sure you have a place to store the buildings. They tend to take up a bunch of space.
Grow Stronger
#11
Posted 06 October 2012 - 07:55 PM
As someone who uses Hirst Arts molds to create buildings and had the desire, unlike most HAddicts, to build a village before I built a dungeon, I can tell you that 3' x 3' may sound like a lot of space, but it really isn't. So I'd be weary of making too many buildings.
So very true!!!!
I have been using 18"x18" pieces of 1/2 foam poster board as the bases for my buildings, just to keep me from building myself inside of a castle......with no way out. The idea is to be able to place them together to form the village eventually....lol The HA molds are probably the next best find since Reaper. One piece of advice is to K.I.S.S. when it comes to buildings, especially if they are to be used for gaming.
#12
Posted 07 October 2012 - 07:40 AM
As someone who uses Hirst Arts molds to create buildings and had the desire, unlike most HAddicts, to build a village before I built a dungeon, I can tell you that 3' x 3' may sound like a lot of space, but it really isn't. So I'd be weary of making too many buildings.
So very true!!!!
I have been using 18"x18" pieces of 1/2 foam poster board as the bases for my buildings, just to keep me from building myself inside of a castle......with no way out. The idea is to be able to place them together to form the village eventually....lol The HA molds are probably the next best find since Reaper. One piece of advice is to K.I.S.S. when it comes to buildings, especially if they are to be used for gaming.
Agreed2. I like to use 1/2" pink foam (insulation foam) in 12" squares for all of my (WIP) buildings. Now to build alleys and streets too....
Hirst Arts Molds: 40, 41, 42, 43, 44, 45, 50, 54, 56, 57, 58, 59, 61, 80, 85, 201, 202, 230, 235, 240, 245, 250
#13
Posted 07 October 2012 - 08:58 AM
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