Scotia Gendel Goblin Torturer's Chamber - need advice
#1
Posted 26 September 2012 - 09:49 PM
I could use advice, especially with the following:
1) Any suggestions for improving the look of the stone surfaces?
2) Any suggestions for how to paint the ropes so they look more like rope, including a suggestion on any Reaper MSP color or color combo to use?
3) I used Reaper MSP Honed Silver for the metal parts, and I think they look too shiny and new. Any suggestions for making the chains and such look more like they would look in a goblin's torture chamber in a dungeon?
4) Am I headed in the right direction with the coal pit for the hot tongs, to try to represent the glowing heat? Suggestions for improving on this approach or for an alternate approach?
5) Any other suggestions for improvement of these pieces?
Any nugget of wisdom you can share is appreciated.
#2
Posted 26 September 2012 - 09:51 PM
#3
Posted 26 September 2012 - 10:15 PM
#4
Posted 26 September 2012 - 10:57 PM
The shackles, being old iron or steel, are going to be mostly black with some brown tones. Realistically it will be shiny at wear points, where struggling victims or other contact polish the steel, but it might look best to highlight the highest points. Use a slightly darker metallic though.
I'd give the metal some washes with brown ink, reaper Brown Liner, and/or black. Maybe stipple with a little red-brown; this is where you get a tiny amount of paint on the end of an unwanted brush and stab little patchy, rough dots onto something.
Now, the stone doesn't have much texture of its own, and fixing that will be tricky. You could look online for a tutorial on painting stone, or get some very fine texture paste of some sort to give it a slightly gritty surface. I hope someone with more experience will chime in on this.
You could use controlled washes to add shadows around the chair, shackles, and firepit.
Consider blacking in a bit more of the tools, remember they disperse heat, being metal, so they are likely to be a little less glowing than the coals at the cool end, and quite bright at the hot end. If you could find an online pic or video of blacksmithing it would help. BUT! That glow effect is very good!
Naturally, he died because a wizard exploded.
#5
Posted 27 September 2012 - 12:17 AM
Now, the stone doesn't have much texture of its own, and fixing that will be tricky. You could look online for a tutorial on painting stone, or get some very fine texture paste of some sort to give it a slightly gritty surface. I hope someone with more experience will chime in on this.
You could use controlled washes to add shadows around the chair, shackles, and firepit.
I agree. That smooth stone threw me. Definitely darkline the cracks but I wouldn't use black. Try a mix of dark blue with a little brown in it for a cool blackish depth.
All that stone (that's not near the fire pit) has to be cold to the touch, so add blue to the washes. You can always glaze over it with a lighter brownish-grey for definition. Since most of it is rather smooth, you would want to de-emphasize the areas that don't have bones etc. on them.
The key areas would be the seat and the floor where the victims feet would be. There'd be a bit of thrashing at the base of the chair, but the victim would probably be barefoot, so you could add some sort of localized dark sweat stain. And dried blood looks dark brown.
That strap for the victim's head would also be sweat-stained leather.
The main lighting in this hellish place might come from sconces on walls or braziers, but in the set as it is, it would be the fire pit. I'm no OSL master but that's what I'd try to do.
#6
Posted 27 September 2012 - 04:57 AM
Grow Stronger
#7
Posted 27 September 2012 - 05:11 AM

My minis - Nameless Painter Blog / Chest of Colors gallery
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#8
Posted 27 September 2012 - 01:35 PM
#9
Posted 29 September 2012 - 10:17 AM
#12
Posted 29 September 2012 - 08:23 PM
Naturally, he died because a wizard exploded.
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