Sculpting some more, making a mushroom army!
Posted 07 August 2012 - 09:17 AM
So, this is the start of it. You can see I had started with regular sculpey with one of the mush-ladies, but then I got some super sculpey. There's about ten minis here with their bases, all unfinished. I did some bases with cobble stone, just practicing different techniques, and some with smooth stone, and one with pebbles. I have some ideas for what they'll wear, clothing wise, but for now I'm just fleshing out their bodies, and figuring out what to do with their caps, legs, arms and weapons. These ten guys here are all intended to be archers. So here's the line up!
Whew! So, angry, unhappy, mean mushroom peoples! I am having a bit of trouble however with adding the legs and arms to the minis. I figured that, since the mushroom people just had lumpy shapes, I didn't need to put wire skeletons inside of them. So I made the bodies, baked them, and now the non-dry clay is having trouble sticking to the baked clay. Any suggestions for what I can do to fix this problem, or are these minis just ruined for now?
Posted 07 August 2012 - 10:44 AM
These already look awesome!
Posted 07 August 2012 - 11:03 AM
Posted 07 August 2012 - 11:05 AM
In the future, I would use wire armatures.
And yes, those are some sweet lookin' sapient mushrooms.
Posted 07 August 2012 - 11:07 AM
Posted 07 August 2012 - 12:31 PM
I'm thinking that I might just make these mushroom people into weaponless mush-men and women, and only add weapons to the ones with skeletons (or armatures, as you put it). Is pinning the same in sculpey as it is in metal?
Posted 07 August 2012 - 12:50 PM
Posted 11 August 2012 - 09:23 PM
So you would think that I would just move on to the next set of mushroom men with the armature inside, while waiting to either find or buy new drills, but unfortunately today I received an injury. It's nothing too serious, but it did require stitches, and... lets just say it makes it difficult for me to sit in certain positions, including the one where I'm hunched over a desk, working with clay. It's kind of frustrating, because while I'm waiting this month to heal, I'm supposed to rest, meaning I would have plenty of time to sculpt if I could just sit normally. BAH.
In the meantime, does anyone have any tips or tricks that I do with pinning the mini while I am waiting to get new drill bits?
Posted 11 August 2012 - 09:38 PM
If I am pinning mini's I make sure to keep a small cup with WD40 in it. I dip the drill bit in the WD before I begin drilling and as I drill to keep the drill bit lubed up and cutting clean. For putty I'm not sure if it will help. There was a great Craftcorner I remeber reading on pinning real big figs. I see if I can find it.
Life is Chaos... So Enjoy Life
Posted 14 August 2012 - 09:13 PM
I got my silicon tipped sculpting tools! I'm incredibly excited. Around where I live, these things were fifty dollars, and I found these on amazon for 16. Unfortunately, they were shipping from the UK, so it was supposed to take about a month to get here. Surprise surprise, on my hubby's birthday they arrived! So, I got to work...
Made some armatures with cobblestone bases attached. I figured out that I could put the armatures in the bases and then bake them, so I have something to hold on to when I'm sculpting the minis themselves. It makes it easier than having to take a sculpey mini in and out of cork, risking distorting it all the while.
I also still can't find my drill bits, so I've been doing what I can with the minis that don't have armatures in them. So, here they are again!
This is a morel lady-shroom.
This guy is just a generic fantasy mushroom kind of thing. I really like how the underside of his cap came out, so he's one of my favorites at this point.
Warty one is capless for now. I tried to build up the skin around the warts, but now I'm not sure about it. It'll probably look better painted. I might make his cap warty too, like the mushroom men in Lastman's first link. =p
Another interesting, randomly done cap that I liked. I sculpted the one below this first, and my husband called that one "cute," which wasn't really what I was going for. After sculpting this one, my husband didn't think the mushroom people were very cute any more. =p
I really like the cap on this one too! I was just playing around with what mushroom caps could look like.
I decided part of the way through doing these minis that maybe I shouldn't try to make 10 different archers, warriors, mages, etc. I could make three or four and just make molds of them (eventually), so I didn't waste all of my creativity, or make mush-peeps that look too similar to each other. So, this archer lady turned into what I'm hoping will be an old, magey, mushroom hag.
And, the puff ball lady-shroom! She has a hole in her head, with some webbing texturing that you can't see to make it look like she has/had spores coming out. I'm thinking that she might be a little crazy, what with having this open head cavity.
And that's about it! I'm also making some armatures for three more chocobo models (I have one made and painted already), and I'm trying to make some chicobos, and a chocobo nest (although I'm having trouble with the nesting material... maybe flocking?). Aaaand, I'm getting kind of ambitious, and wanting to make a capra demon from dark souls, a giant filth monster from Secret World, and some golems, new random townsfolk, and too many other ideas to count. Maybe I should slow down!
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