Simple Dungeon Crawl
#1
Posted 31 July 2012 - 05:09 AM
I'm back to ask if anyone has opinions on simple dungeon crawl rules? It's for me and my 9 y-o daughter to play (possibly with additional players from time to time).
A mate has Heroquest, of which I have fond memories, but getting a copy on eBay is a bit pricey and... well, with the Bones Kickstarter and previous collecting, I'll have all the models I need.
A boargamey approach seems good to me, though, so I've orderd (via my not-especially LGS) the D&D dungeon tiles.
SO!
Gimme some opinions.
Here's what I'd like:
little or no number crunching in-play
boardgamey or easy conversion (move by squares)
players versus DM/ ref/ etc.
advancement not essential
loot
use boards or minis I have
dice pool or other smoothing; random is fun, but totally random sucks
and no, I DO NOT WANT an "oh, your dice came up badly, you blow your entire turn" mechanic
Any thoughts?
Naturally, he died because a wizard exploded.
#2
Posted 31 July 2012 - 06:01 AM
http://www.freewebs....roquestrevised/
http://www.freewebs....ixgd/index.html
Or:
https://www.google.c...lient=firefox-a
#3
Posted 31 July 2012 - 07:55 AM
Anyone else got suggestions?
Naturally, he died because a wizard exploded.
#4
Posted 31 July 2012 - 07:57 AM
When I do my dungeon crawls, I give each player 4 models (fighter, cleric, mage, thief). I take about 10-15 minutes to explain the datacards and mechanics, then jump into playing.
EDIT: Handy link to pics of the dungeon in action. Of course, you don't need anything this elaborate to play on; any map tile system should work just fine!
~v
Edited by Shakandara, 31 July 2012 - 07:59 AM.
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"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#5
Posted 31 July 2012 - 09:17 AM
More recently, I've used Savage Worlds for such things. (Contrary to what the current selection of Reaper "Savage Worlds" minis might imply, it's not all about cowboys; there are plenty of other settings.) Savage Worlds was, as I understand it, developed up from the old "Rail Wars" miniatures wargame. If you leave out the roleplay elements, Savage Worlds is usable as a miniatures skirmish game (called "Showdown"), but WITH the roleplay elements, you've got an RPG system that's friendly with lots of miniatures and relatively fast-paced combat/action.
For a run-down on the basics of Savage Worlds, you can check the free download "test drive" rules either as a stand-alone offering:
http://www.peginc.com/freebies/SWcore/TD06.pdf
... or as part of a "Free RPG Day" offering called "The Wild Hunt":
http://www.peginc.com/shop/test-drive-savage-worlds-the-wild-hunt/
And then, of more interest for dungeon crawling, there's the "Wizards & Warriors" free supplement, with a sample adventure (and map tiles)
http://www.peginc.com/shop/genre-supplement-wizards-warriors/
#6
Posted 31 July 2012 - 09:48 AM
I like the idea of a little Lego contraption with colored buttons, vials, and plastic weapons serving as your "character sheet" while your little Lego dude wanders the dungeon fighting goblins. And when the boys are a little older, they will learn why their uncle has a roomful of painted miniatures...
#7
Posted 31 July 2012 - 04:08 PM
Dungeonslayers 4e is fantastic, only requires a d20 to play free at Dungeonslayers.com
Warrior, Rogue & Mage is also free characters are defined by three attributes and a single d6 is required to play free at DriveThruRPG.com
Ancient Odysseys is dirt cheap, download the Brewmaster adventure for a looksee into the mechanics. http://www.pigames.n...t.php?cPath=101
Mini Six is a super simplified version of West End Games D6 game engine http://antipaladinga...om/minisix.html
Side note WEG's D6 is now completely open and the various rulebooks are available for free at DriveThruRPG.com
These are just the ones right off the top of my head.
>>ReaperWolf
#8
Posted 01 August 2012 - 06:56 AM
I'm reading through MiniSix right now, then taking a look at Savage Worlds. Possibly the Showdown rules.
Naturally, he died because a wizard exploded.
#9
Posted 02 August 2012 - 04:45 AM
http://www.reapermin...eeds-your-help/
Seems simple and fun.
John Stuart Mill
English economist & philosopher (1806 - 1873)
#10
Posted 02 August 2012 - 07:32 AM
I'm thinking Mini6 might be OK, but perhaps too many dice, too many options?
Naturally, he died because a wizard exploded.
#11
Posted 04 August 2012 - 05:19 PM
Someone is making good use of their Hirst Arts molds.EDIT: Handy link to pics of the dungeon in action. Of course, you don't need anything this elaborate to play on; any map tile system should work just fine!
~v
If I end up running a dungeon crawl next year at Gencon it would probably be with terrain with HA molds and the redonkulous pile of miniatures from the kickstart program.
#12
Posted 10 August 2012 - 12:34 AM
I'll try and get a preview of some of the cards up by the end of the night with a basic rundown of the game should play
EDIT:
Really basic rundown of some of the game concepts.
http://thefacelesski...geon-crawl.html
#13
Posted 10 August 2012 - 05:19 AM
Naturally, he died because a wizard exploded.
#14
Posted 04 September 2012 - 12:42 PM
If a chicken an a half can lay an egg an a half in a day an a half,
how long will it take a monkey with one wooden leg to kick all the seeds out of a dill pickle?
#15
Posted 04 September 2012 - 01:24 PM
There is also Descent 2, which is definitely 'boardgamey' and should provide tons of replayability, though it's pricey. I actually wish I had people to lay it with. I had first edition, but sold it for lack of use. And if you get into Hirst Arts, there are plans on that site to do HA versions of the DesCent boards...
John Stuart Mill
English economist & philosopher (1806 - 1873)
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