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Orbital Insertion Question (CAV 2)


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#1 battlegnome

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Posted 13 July 2012 - 05:38 PM

In trying to design a Rach Infantry force with a quick response section made up of armoured infantry teams with Kraken transport, I came upon a problem. The entry for Orbital Gunship Insertion reads 'Availability: All Gunship Models in a Flight Section.' I take this to mean that if they are not part of a Flight section and taken rather as transport for a Mechanized Infantry section I can't purchase Orbital insertion for them. Am I right?

#2 sethohman

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Posted 13 July 2012 - 07:09 PM

I believe it was decided that you could start any infantry in it, and they would start off the table.

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#3 papabees

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Posted 13 July 2012 - 10:51 PM

Yes and no. You can take orbital insertion but they are not part of the same section so your transports would activate and insert, the opposing player would then get a turn, and then on your next activation the infantry could act.

#4 battlegnome

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Posted 15 July 2012 - 07:54 PM

So I could take them as a standard rifle section and a flight section, take the insertion upgrade and start the infantry embarked on the transport with both off table. How does that work with the Airborne upgrade, or does it not?

#5 battlegnome

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Posted 15 July 2012 - 07:57 PM

Thank you for the answer gentlemen, not many people out my way to bounce ideas off of.

#6 sethohman

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Posted 16 July 2012 - 11:44 AM

Another option would be to buy the Airborne and the Drop Infantry upgrades for you infantry, and then drop them in that way. That is how I typically run them.

Or just run mechanized Infantry. Most gunships are fast enough that starting on the table isn't a huge disadvantage.

Mike

 

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#7 battlegnome

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Posted 16 July 2012 - 03:46 PM

I figured a section of Barracudas would provide good ECM cover and be able to keep up with the Kraken. Acting like an escort so I could keep everything on the table to start. I will save the Orbital insertion for a section of Kharls.

#8 Sergeant_Crunch

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Posted 16 July 2012 - 09:10 PM

Check the RAGE Chronicles, you no longer have to purchase both the Airborne and Drop Infantry Training upgrades to gain that ability. The Kraken has plenty of move to get across the table (unless you're on a really big table)...unless your opponent gets a run on the initiative deck first turn, but that usually puts a damper in any plan.

I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
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