CAV 1.0 Fixed Armor Statwhat would you use?
Posted 25 June 2012 - 08:40 PM
Posted 26 June 2012 - 06:51 AM
may I suggest a standard armor rating/ stat and require upgrade point costs to increase, and movement penalty due to weight as a result?
I mean almost all of the equipment has an increment scale based on what you choose and a point cost associated, why not armor?
Posted 26 June 2012 - 01:40 PM
If you look at the Armor Stat for models it varies from +0 to +4 which gives a total result of 10 to 14. What I think I want is to choose a fixed number that will be added to all armor as opposed to rolling the die. For example, if I choose 6 then at damage track zero a Rhino would have an armor Stat of 10 instead of +4. So I don't think it will have any effect on point values. I just need a number that will give the same feel for damage results.
Posted 26 June 2012 - 02:50 PM
I agree with this notion. period. thus are yo suggesting that an attackers successfuk die roll higher than the defensive static number would still us the delta of the winning roll to chart the damage?
ok, I get it. carry on! :)
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