Jump to content


Photo

CAV 1.0 Fixed Armor Stat

what would you use?

  • Please log in to reply
4 replies to this topic

#1 papabees

papabees

    Godlike

  • Bones Supporter
  • 1672 posts

Posted 25 June 2012 - 08:40 PM

OK. So in my flirting with CAV 1.0 the one thing I know I would change is the opposed die roll for attacks. I would keep the opposed Target Lock roll but do away with the opposed RAV vs. Armor roll. While it gave interesting results I always felt it a bit clunky. What I think I'm going to use instead is a fixed Armor stat. My question is what do you think would be a good number to add to the existing Armor stat that would render reasonable results. I had thought 6 since that is just above the median roll on a d10 but wanted to hear others opinions.

#2 Darth Kinetic

Darth Kinetic

    Mostly Harmless

  • Members
  • 46 posts

Posted 26 June 2012 - 06:51 AM

while I am new to the game, typically in other game systems, I will reference heroclix as an example, you have to pay for your armor stat via points
may I suggest a standard armor rating/ stat and require upgrade point costs to increase, and movement penalty due to weight as a result?

I mean almost all of the equipment has an increment scale based on what you choose and a point cost associated, why not armor?

#3 papabees

papabees

    Godlike

  • Bones Supporter
  • 1672 posts

Posted 26 June 2012 - 01:40 PM

Ummm. You may be misunderstanding what I'm after. Or perhaps I misunderstand you. They way CAV 1 currently works is I roll and add my RAV and you roll and add your Armor. We compare the results and the number I beat your total by determines damage. The reason i find this clunky is that we have to match up die rolls. Now there are certainly ways to do this and whatnot but for purposes of this thread we are assuming that it's too difficult.

If you look at the Armor Stat for models it varies from +0 to +4 which gives a total result of 10 to 14. What I think I want is to choose a fixed number that will be added to all armor as opposed to rolling the die. For example, if I choose 6 then at damage track zero a Rhino would have an armor Stat of 10 instead of +4. So I don't think it will have any effect on point values. I just need a number that will give the same feel for damage results.

#4 Darth Kinetic

Darth Kinetic

    Mostly Harmless

  • Members
  • 46 posts

Posted 26 June 2012 - 02:50 PM

no, we are on the same track! you want a static defensive value for the attacker to roll against.
I agree with this notion. period. thus are yo suggesting that an attackers successfuk die roll higher than the defensive static number would still us the delta of the winning roll to chart the damage?

ok, I get it. carry on! :)

#5 papabees

papabees

    Godlike

  • Bones Supporter
  • 1672 posts

Posted 26 June 2012 - 03:32 PM

Right. Same damage chart just a fixed defensive stat.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users