Cav 1.0 CAV mech building rules
#1
Posted 23 June 2012 - 09:40 PM
My buddy and I just picked up the CAV 1.o rules booklet at the half price books.
we are attempting to build mechs from scratch to play with the CAV mechanics,
however I see the modification points charts near the end but Idont see any points charts for selecting a base chassis, movement or base armor.
is there a resouce that details the points values to build a mech Completely from scratch??
I dont even see the chassis points in the CAV 2.0 :(
please help as we are looking to use our own miniatures: 15 mm infantry and 1/144 tanks, planes and MechWarrior mechs
we recognize the fundemental weopan systems, power, equipment ands such but how musch for a basic light or heavy mech? how much for base armor? etc...
any help would be great! i look forward to playing CAV soon!
RIck
#2
Posted 24 June 2012 - 06:50 AM
#3
Posted 24 June 2012 - 10:35 AM
I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog: http://scsminimadness.blogspot.com/
#4
Posted 24 June 2012 - 01:10 PM
JOR1 (not JOR2) will let you build CAVs from scratch for CAV 1.
#5
Posted 24 June 2012 - 02:44 PM
I will go today! Thanks!
I cansee stats cretion logic for everythig except Chassis selection an movement..
here is a full, the point costs on the standard mechs lnthe back of the rules dont always add up to the numbers listed ???
and I have found several types and path typos inthe rules and examples :(
I will keep you posted to our CAV1 adventure!
thanks again!
#6
Posted 24 June 2012 - 05:40 PM
CAV2 was already out when I got the JORs and I was more interested in the fluff as I had no intention of playing CAV1. Therefore I didn't look at the rule sections.Hey Sarge,
JOR1 (not JOR2) will let you build CAVs from scratch for CAV 1.
I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog: http://scsminimadness.blogspot.com/
#7
Posted 24 June 2012 - 09:11 PM
#8
Posted 26 June 2012 - 06:40 AM
however I guess then you would have to redesignthe damage allocation matrix as well, given that it is based on the delta of the two rolls.
my only 'defense" to the way it is . both rolling is that it allows for deflecting hits, dodges by the pilot, or something.
I pla alot of Risk and both attacker and defender roll in combat so I suppose its cool.
#9
Posted 26 June 2012 - 01:45 PM
#10
Posted 26 June 2012 - 02:51 PM
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