Gateway Faction?
#1
Posted 15 June 2012 - 11:44 AM
Last night I was fortunate to play a demo (500 point) game of Warlord with a very patient and thorough psyberwolfe. I just wanted to get some other opinions on which faction would be the best Gateway to the game? I guess what I am looking for is a faction that is good to play as a newcomer to the game. Any suggestions?
Lue.
#2
Posted 15 June 2012 - 12:05 PM
#3
Posted 15 June 2012 - 12:52 PM
#4
Posted 15 June 2012 - 02:38 PM
"A war without civility can lead only to massacres" Treize Khushrenada
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#5
Posted 15 June 2012 - 02:54 PM
#6
Posted 15 June 2012 - 10:31 PM
Last night I was fortunate to play a demo (500 point) game of Warlord with a very patient and thorough psyberwolfe. I just wanted to get some other opinions on which faction would be the best Gateway to the game? I guess what I am looking for is a faction that is good to play as a newcomer to the game. Any suggestions?
You should concentrate on the one that interests you the most.
#7
Posted 16 June 2012 - 07:12 AM
Also consider factions where you can repurpose other models. Part of why I started with Reven and Crusaders was because I can cross purpose them for D&D. I've lost count of the armies and models I have from other factions now, but those were my first loves.
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
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Black Lightning: MA010.
#8
Posted 18 June 2012 - 12:32 PM
You should concentrate on the one that interests you the most.
What he said.
I've always said that you should always go for the army you like. There's too much money in this hobby to get the army that's good only to discover you don't actually enjoy playing it.
#9
Posted 18 June 2012 - 02:29 PM
I have decided that I like the Dwarves and Crusaders the most. So I have developed a 500 point Crusader army. I tired to consider all SA's and tactics to try and develop a "round" army. I would be interested in getting some feedback from all of you:
Crusaders - 498 points
Troop 1
Lady Jehanne
Ivy Crown Light Lancer x 2
Herne, Light Lancer
Troop 2
Acacia, Ivy Crown Ranger
Ivy Crown Archer x 2
Ivy Crown Skirm isher x 2
Book of Tactics
Troop 3
Templar Ironspine x 2
Templar Knight
Ian, Mage Apprentice
Sir Broderick, Justicar
Troop 4
Luck Stone
Did I leave anything out? Was there something I should have included that I did not? Are there some characters with other special abilities that make it a "must have' that I may have overlooked due to "noobness"? Any feedback is greatly appreciated.
Lue.
#10
Posted 19 June 2012 - 07:27 AM
Crusaders - 499 points
Troop 1
Lady Jehanne w/Magic Weapon, Book of Tactics
Ian, Mage Apprentice
Templar Knight x 2
Ivy Crown Skirmisher x 2
Templar Ironspine x 2
Ivy Crown Archer x 2
Troop 2
Herne, Light Lancer
Ivy Crown Light Lancer x 2
War Dog x 4
Luck Stone
I've tried to keep largely the same models as what you used, but be re-organizing down into 2 troops, I've actually increased the model count to 17 models. Further, Jehanne now has 10 models total in her troop, and more critically, your archers are now there. Being able to turn Focus from a +1 into a +2 for them is very valuable. By moving the cavalry off to their own troop, you now have a defined purpose for them; they can reach out across the table and hit a target quick and hard, then let the grunts in Troop 1 wade in to finish the job. Troop 1 also now benefits from combined arms, being able to execute all 3 combat action types (Shoot, Fight, and Spellcast), which is excellent for taking down hard targets.
~v
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"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#11
Posted 19 June 2012 - 07:57 AM
I would, however, caution you against using 3 minimal model troops like this at the 500 point mark.
Shak,
Don't quite know what you mean by Minimal Model Troops.
I was looking for three troops because of the demo I played. If I traded out the Warlord for another leader and perhaps a soloist, how would you recommend that exchange?
Lue
#12
Posted 19 June 2012 - 08:29 AM
If you wanted to ditch Jehanne and instead bring a solo, your build could look something like:
Crusaders - 499 points
Troop 1
Sir Broderick, Justicar
Book of Tactics
Ian, Mage Apprentice
Templar Knight x 2
Ivy Crown Skirmisher x 2
Templar Ironspine x 2
Ivy Crown Archer x 2
Troop 2
Herne, Light Lancer
Ivy Crown Light Lancer x 2
War Dog x 4
Troop 3
Hound of Judgment
Luck Stone
Again, rather than try to reinvent the wheel, I tried to use what you'd started with, and mostly add to it. Notice that again, the two regular troops are at their maximum number of soldiers, rather than the minimum. I've retained that "strike package" in Troop 2, and the points freed from dropping Jehanne made room to add the Hound of Judgement. As for which of these two lists is better... *shrug* it's probably more a matter of preference than anything else. I like having Jehanne's Warlord ability, though if I were going to try to bring her, I'd also probably try to bring a different caster, like Marcus for his Bless and Divine Vigor. Alternately, I'd use Isarah's Burst of Speed with the cavalry and dogs for some real quick-strike potential.
~v
Join the (unofficial) Reaper Chat at: www.sorcery.net, channel: #reaper
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#13
Posted 19 June 2012 - 02:07 PM
Crusaders - 499 points
Troop 1
Sir Broderick, Justicar
Book of Tactics
Ian, Mage Apprentice
Templar Knight x 2
Ivy Crown Skirmisher x 2
Templar Ironspine x 2
Ivy Crown Archer x 2
Troop 2
Herne, Light Lancer
Ivy Crown Light Lancer x 2
War Dog x 4
Troop 3
Hound of Judgment
Luck Stone
Again, rather than try to reinvent the wheel, I tried to use what you'd started with, and mostly add to it. Notice that again, the two regular troops are at their maximum number of soldiers, rather than the minimum. I've retained that "strike package" in Troop 2, and the points freed from dropping Jehanne made room to add the Hound of Judgement. As for which of these two lists is better... *shrug* it's probably more a matter of preference than anything else. I like having Jehanne's Warlord ability, though if I were going to try to bring her, I'd also probably try to bring a different caster, like Marcus for his Bless and Divine Vigor. Alternately, I'd use Isarah's Burst of Speed with the cavalry and dogs for some real quick-strike potential.
~v
Shak,
Thanks. That's the exact type of feedback I was looking for. My rule book is on the way, so I should be better prepared in starting up soon. Now to just hunt through my models.
Lue.
#14
Posted 19 June 2012 - 02:14 PM
~v
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"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#15
Posted 19 June 2012 - 03:13 PM
Just in case an opportunity arises from that.
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