I found #59009 Mad Scientist (Female) to be a particularly nice figure for a modest Victorian-era lady, if only she didn't have that power-fist on one hand, and a big gun-thing in the other.
Here's my first go at the model, which I painted up without modification (with a custom "clockwork" base):
59009 Mad Scientist (Female) - Reaper / Savage Worlds

And here's the slightly modified version (another copy of the same figure that I got from Beautiful Brains Books & Games), still undergoing some touch-up (as these photos have a way of showing me so many places that need work, that I didn't catch with the unaided eye):

The base is a resin "street" base from War Cast Studios (http://www.warcaststudios.com). The right forearm was replaced with the right arm of "Tomoe" from Indy HeroClix. (This plastic figure has TWO fans, actually, and I'm using the left-hand fan for a conversion of Miss Scarlet.
Reaper Chronoscope 50057 - Miss Scarlet, Wild West Madam

Miss Scarlet was just begging for conversions, since the left hand holding the shotgun is a separate piece, making for a relatively easy replacement without any sawing or cutting (and easier drilling for pinning, since there's a starter hole in the wrist). I'm working on a few "Miss Scarlets" as civilians (not finished yet), replacing the left hand with some alternatives -- a lace fan, a parasol, and whatever else I can think of, aside from another BIG GUN that labels the character as a combatant.
(There's just something about RPGs and minis: If I have a figure on the table portrayed as holding a gun, the PCs usually assume it's a threat, and discount any description I make to clarify that the character is UNARMED. However, if I have a miniature on the table that doesn't include a gun in hand, but in-game the character just whipped out a pistol or picked up a rifle, the players have no trouble at all remembering that this character is quite capable of shooting. :D )











