Amateur Illustrator trying to learn how to sculpt
#1
Posted 29 April 2012 - 10:38 AM
Comments, criticism, and advise would be appreciated.
If anyone is interested my illustrations can be found at:
http://www.elfwood.com/~jeffwoodall
Jeff Woodall
#3
Posted 30 April 2012 - 11:04 AM
Hey, not bad! Way better than I could ever do. Keep it up!
That. Times two.
#4
Posted 30 April 2012 - 03:50 PM
#5
Posted 10 May 2012 - 09:17 PM
#7
Posted 11 January 2013 - 03:32 PM
http://www.rpgstandard.com
And be sure to check out our products at
http://www.ebay.com/...984.m1555.l2649
#8
Posted 11 January 2013 - 04:50 PM
Great mini, I can see you've improved a lot from the first batch. Her face looks decidedly orcish, and the bits of armor are all nicely done. The hands turned out very well, and hands are one of the hardest parts to sculpt (at least for me).
There are just a couple of criticisms I would offer. Her left shoulder is a bit pinched, and her abdominal muscles have a strange shape (her six pack is kind of a four pack). Something that has helped me a lot as I struggle with anatomy sculpting is to draw out a sketch with the correct anatomy and proportions, from front and back views. There is an example in my thread in the sculpting forums, but I'm sure with your illustration background you could do much better. I did mine at exactly 4x the scale of the mini, so I could measure the distances on the mini with a drafting compass and compare them with the drawing.
#9
Posted 14 January 2013 - 01:13 PM
Great mini, I can see you've improved a lot from the first batch. Her face looks decidedly orcish, and the bits of armor are all nicely done. The hands turned out very well, and hands are one of the hardest parts to sculpt (at least for me).
There are just a couple of criticisms I would offer. Her left shoulder is a bit pinched, and her abdominal muscles have a strange shape (her six pack is kind of a four pack). Something that has helped me a lot as I struggle with anatomy sculpting is to draw out a sketch with the correct anatomy and proportions, from front and back views. There is an example in my thread in the sculpting forums, but I'm sure with your illustration background you could do much better. I did mine at exactly 4x the scale of the mini, so I could measure the distances on the mini with a drafting compass and compare them with the drawing.
Thanks.
Very helpful information.
I'll be giving that a try for my next sculpt.
#10
Posted 14 January 2013 - 04:33 PM
Very nice! Visible progress.
Naturally, he died because a wizard exploded.
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