No mo Mike Mearls
Posted 26 April 2012 - 06:47 AM
Posted 26 April 2012 - 07:41 AM
Posted 26 April 2012 - 10:56 AM
If Mearls is leaving, I really don't see anything good coming from D&D 5e.
-Godlike since 9-09-04.
-My book blog: http://bookslikedust.blogspot.com/
-My Minis blog: http://minislikedust.blogspot.com/
-My thoughts on D&D 4e: Link
-"Qui desiderat pacem, praeparet bellum"
-"Warhammer40000 is your Standard Sci Fi Setting injected with a cocktail of every drug known to man and genuine lunar dust, stuck in a blender with Alien, Mechwarrior, Starship Troopers and Star Wars, bathed in blood and turned up to eleventy billion (and then set on fire). Twice. With chainsaws." Quote
Posted 26 April 2012 - 07:03 PM
Sorry about that.
Posted 26 April 2012 - 07:05 PM
Pththtthhhh.... so much for that.
Posted 26 April 2012 - 08:51 PM
Hoping thou everything goes smoothly for them. While I may have given up on WoTC's D&D awhile back, doesn't mean I wish ill will to them for 5th ed.
ReaperCon goer since 2005!
"The Road Goes Ever On......
"Lop that mutt's nards off spike! " orcsoul
Posted 27 April 2012 - 07:21 AM
En Taro Tassadar, Executor. - Artanis
Posted 30 April 2012 - 09:44 AM
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Posted 04 May 2012 - 08:51 AM
I find his post a few days back relating to good game design being integrally linked to 'listening' to playtesters and players to be of paramount importance. What's the good of making a game if it isn't what anyone wants to play? Having been at Gen Con plenty of times, I always got the sense that the WotC crowd only wants to surround themselves with a bunch of 'yes men'.
Posted 05 May 2012 - 07:14 AM
I suppose it's because MtG is much more fluid to begin with, a new expansion that really changes some aspect of the game coming out every quarter--as a player, you can see the changes happen. D&D is by nature much more stagnant, and there isn't a great way of getting realtime feedback of how people are actually playing the game (things like Character Builder information aside), so even when they do make a change, they may change it again three times before a book comes out and players won't notice all of the r&d behind the end result. Even so, I've looked at new D&D releases and thought to myself, "people want this? Really?"
I don't recall ever hearing of WotC banning a magic item because it combos too well with a certain character class, and their ability to do just that is one of the greatest contributing factors to the health of the Magic game.
I'm rambling...I think it's really bizarre that Magic has made use of the publicity machine Hasbro offers, yet continued to develop into a great game, whereas D&D has become much more "Hasbrofied."
Index of my Show-Off minis. Current workbench: Complete the box set of RP Draconians; Finish NPCs/boss monsters for my currently on-hiatus Eberron campaign. Backburnered (but not shelved): finish Master Series Maria Roseblade; complete 35pt Legion of Everblight army.
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