Wood Elves of Tembrithil
#1
Posted 04 August 2010 - 09:25 AM
Thy Elf King rallies his troops and Nymphs are singing magic songs to awake ancient allies...Enemies coming...Enemies dying....Forest always staying
Secret tactics gathered from the ancient archives and the eldest of elves shall help to protect even the smallest of life.
*pin me*
#2
Posted 04 August 2010 - 09:29 AM
Tembrithil - 750 points
Troop 1
King Thelanor Anenfel, Tree Bark
Dehanis, Druidess
Oakhearth Warden x 2
Saproling Warrior x 3
Luck Stone
Troop 2
Chiral, Armor of Courage, Tree Bark
Centaur Warrior x 3
Hunting Cat x 2
Troop 3
Owlbear
Troop 4
Owlbear
C&C please :)
Defensive caster Troop with healer, offensive Centaur troop to charge main targets, Owlbears to charge heavier models
Greets
#3
Posted 04 August 2010 - 09:44 AM
Only technical glitch I see is that the Owlbears are rank:monster and therefore not eligible for equipment. But, you could put them on your troop leaders.
#4
Posted 04 August 2010 - 10:11 AM
nice list overall. Tough/3 on the owlbears along with their rage and savage works great.
Only technical glitch I see is that the Owlbears are rank:monster and therefore not eligible for equipment. But, you could put them on your troop leaders.
Fixed :) Rulebook is coming soon with the big mail order. Didn't know that monsters can't get equip.
#5
Posted 15 August 2010 - 06:09 PM
Forest Doctrine, Tembrithil - 999points
Troop 1
Eawod Silverrain
Tree Bark
Magic Ranged Weapon
Oakhearth Warden x 6
Hunting Cat x 3
Troop 2
Arthrand Nightblade
Saproling Warrior x 6
Troop 3
Owlbear x 6
Troop 4
Galdanoth, Sniper
Magic Ranged Weapon
Luckstone
#6
Posted 16 August 2010 - 03:12 AM
You could split these Owlbears into 2x3 and get another card. I'd prefer to throw in Elf King instead of Eawod and swap Saproling Warriors with the banded Warden. Drop Arthrand and get in Dehanis for some nice debuffs (poison cloud!) and heal. Saprolings would be of nice use with the Elf's King WA to sacrefice them.
only my 2 cents for more punch
#7
Posted 16 August 2010 - 05:11 AM
As cool as it would be, only one Band of Owl Bears allowed. Although you could add additional ones as standard Solos.
There you go, a little tweak :)
Forest Doctrine, Tembrithil - 999 points
Troop 1
Eawod Silverrain
Tree Bark
Magic Ranged Weapon
Dehanis, Druidess
Oakhearth Warden x 6
Hunting Cat x 3
Troop 2
Arthrand Nightblade
Saproling Warrior x 6
Troop 3
Owlbear x 5
Troop 4
Galdanoth, Sniper
Magic Ranged Weapon
#8
Posted 18 August 2010 - 12:34 PM
#9
Posted 18 August 2010 - 02:29 PM
#10
Posted 18 August 2010 - 08:40 PM
So not having followed WL for quite a while, what separates these elves from the base faction? Are they more shooty? If so, do they work? Or is ranged combat still nutted to death?
If you ever played the Woodland Creatures sublist this is pretty much full faction version of that. If you thought ranged combat was limited before then you'll probably still feel that way. It seems pretty balanced to me. Ironically, there are four factions of elves now and none of them are actually any better at range than any other faction. IMO the the Sisters have the best non-soldier models with range, and Reven has the best ranged soldiers. You should give all the different elves a try. I'm sure one will appeal to you.
#11
Posted 21 August 2010 - 05:46 AM
Tembrithil - 998 points(Nature Doctrine)
Troop 1
Eawod Silverrain
+Magic Ranged Weapon
Tembrithil Ranger x 3
Faun x 6
Troop 2
Talathlan, Ranger
+Magic Ranged Weapon
Tembrithil Ranger x 3
Faun x 3
Troop 3
Talathlan, Ranger
+Magic Ranged Weapon
Tembrithil Ranger x 3
Faun x 3
Troop 4
Galdanoth, Sniper
+Magic Ranged Weapon
Troop 5
Centaur Archer x 4
Troop 6
Tanwylen, Satyr
Faun x 8
+Luck Stone
38 Models, 6 cards, 45 shots/round (18 of them are pretty crappy RAV 2 and many are short range, but still pretty decent)
#12
Posted 10 September 2010 - 09:57 AM
Tembrithil - 976 points
Troop 1
King Thelanor Anenfel
Drys, Dryad
Dehanis, Druidess
Satyr Warrior x 4
Oakhearth Warden x 5
Troop 2
Arthrand Nightblade
Drys, Dryad
Oakhearth Warden x 6
Troop 3
Centaur Archer x 3
Troop 4
Galdanoth, Sniper
There's some points to spare here, but I think I really like this army - rounds 2 and 3 would really be crunch time for this army also.
#13
Posted 14 November 2010 - 03:07 PM
http://www.reapermin...etail/14614_g_1
I'm really glad he didn't have that "Ask, Mister Owl" Tootsie Pop look.
I wonder how much he'll cost? I want 4ish. A band of 6 using 2 of each Reaper sculpt and then 2 or three solos.
#14
Posted 13 December 2010 - 12:19 PM
Tembrithil - 999 points
Troop 1
Eawod Silverrain w/Magic Ranged Weapon
Dehanis, Druidess
Centaur Warrior x 2
Hunting Cat x 2
Saproling Warrior x 4
Troop 2
Chiral, Centaur w/Armor of Courage
Centaur Warrior x 3
Hunting Cat x 2
Troop 3
Saproling Warrior x 5
Troop 4
Spirit of the Forest
Doctrine: Nature
Tactics: Use the Saprolings to tie up the enemy grunts 1-on-1 to take advantage of their DR/1. Also, since they have spiked, the preferred action is to rush them forward into B2B and not attack. The Centaurs and Hunting Cats are meant to be used in combo against "large" targets, when there Disable and First Strike combo can be used to minimize the opponent's defensive strikes and kill the mode off quickly. Eawod is then free to pound away with his 3 ranged attacks from the background.
The summary: I faced BSGs, and handled them pretty well. I used the centaurs to wipe out the greater golem and the purple worm in the first two turns with minimal damage in return. The Tunnel Knights and Guard were effective against me, and the opponent succeeded with several Life Siezes. While I won handily, the real story of the game was Dehanis. She threw five spells during the course of the game... and blew every single roll. On the non-Attack spells, when only needing a 2 or a 3 (depending on whether or not I had the opportunity to Focus), she'd get a 1 or a 2 (respectively). I threw one offensive spell, needing 6's... and rolled 5's on both targets in the AoE. It was the most horribly disappointing series of rolls I've ever had with any one caster ever in a game of WL. Overall, my dice were just fine - I turned in several improbable pairs of nat 10's on 2 dice - but the spellcasting rolls became increasingly comical as the game went on.
~v
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#15
Posted 07 April 2011 - 03:17 PM
Troop 1
Eawod Silverrain
Drys, Dryad
Tembrithil Ranger x 3
Saproling Warrior x 4
Troop 2
Owlbear x 3
Troop 3
Tanwylen, Satyr
Satyr Warrior x 3
Faun x 4
Troop 4
Spirit of the Forest
Troop 5
Tanwylen, Satyr
Satyr Warrior x 3
Faun x 3
-------------------------------
5 troops +2 spies
28 models (53 DTs)
The meat of the build is using the owl bears and Big Stumpy. The two troops of satyrs have good offensive power and speed, but they tend to be suicide killers. The fauns are there to help give the Satyrs support and also help Big Stumpy from getting swarmed.
Meanwhile troop one is both a stand back and also get in there, shoot, and move on. Drys tries to stun stuff to control the field a little.
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