Posted 25 October 2010 - 03:44 AM
Posted 25 October 2010 - 06:05 AM
I've been checking in every day waiting to see progress on this mini, can we get an update?
I wish. There isn't much to update at this point. I got hit with the busy bomb. I haven't had time for sculpting for about a month now. At the moment all of my hobby time (what little I have as we are in the busy season at work) is being taken up by painting a miniature for my wife's new PC. Now, on top of everything else, my car bit the bullet for good, so I have to shop for a new one. I HATE car shopping.
Hopefully, things will loosen up again in a week or two and I'll be able to get back to this guy.
Posted 25 October 2010 - 09:18 AM
1. They have fangs (lengthen two of the teeth, or shorten the others)
2. Their lips rise up higher on the sides than in the middle
3. They show some gums
4. Their eyebrows arch down in the middle (he has one eye, but his browridge and still do the V thing)
5. Their cheekbones rise up towards the front of their snout, and are lower towards the back
Check out this image as a good reference.
Hope that helps!
Proud Member of WAMP
Posted 25 October 2010 - 10:16 PM
Posted 28 November 2010 - 01:32 PM
Posted 05 December 2010 - 08:59 PM
At this point everything but the eye stalks and base are done.
Posted 06 December 2010 - 12:42 AM
Blunt Object - vitriol, motorsports, and beer -- not necessarily in that order
Nerdgasm - gaming is serious business
Posted 06 December 2010 - 06:56 AM
Posted 06 December 2010 - 10:57 PM
Posted 07 December 2010 - 08:16 AM
Posted 21 December 2010 - 09:53 PM
Here's the first eye stalk:
I'd really like your harsh critique on this. I did it to match the plating on the top of the head. At first I really liked it, but my wife was lukewarm on it and now I'm second guessing myself. I'll likely try another concept or two and see what looks best.
Oh, and I decided to sculpt them away from the body as it would be too hard to do it on the body. In hindsight, I think the way I did the wires on the armature was a mistake. I'll just cut them off an hollow out the sockets.
Oh, and a few people wanted to see the mini in scale, so here's a shot of it with a WK sculpt I had on my bench:
Please let me know what you think of the eye stalk. It took three hours to sculpt so I don't want to put any moretime into that style until I know that i am going with it. I'll likely try sculpting another style similar to what I have in the original concept art.
Posted 21 December 2010 - 10:09 PM
If you were to make them convex both longitudinally and latitudinally, I think you might get a bit more chitinous look.
HTH. (I really like the way this piece is progressing, by the way.)
* "Wrong" in the sense of "not quite to my taste".
Posted 21 December 2010 - 10:25 PM
I suggest this since if you are going to try a couple of different other styles and scrap the piece you have already made, you might as well try to add something to it and see if that works better. The heavy scaling on the main "body" would suggest a much rougher texture for the eyestalks than you have in the concept art, so personally I think the heavy-armour look of the prototype you have posted works just fine with how the beast actually turned out.
I am sure this thing is going to rock no matter what, no matter what you decide on.
PS I was making a pitcher plant sculpt and hit the same block you did- I made multiple arms and put them in the base thinking it was clever, and then when I went to make the pitchers on them it turned into a logistical nightmare (also I was using sculpey so I had to not disturb the ones I had already made while making the rest of them- huge mistake haha)
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