Is there a RAGE SRD?
#1
Posted 01 July 2010 - 08:38 AM
#2
Posted 01 July 2010 - 08:56 AM
#3
Posted 01 July 2010 - 09:07 AM
There is not. We are working on so many different RAGE games in-house that we haven't looked into opening it up, as we don't want fan-made games beating our games to market.
sooooooo.... what are these new games?
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#4
Posted 01 July 2010 - 09:10 AM
1. Don't wanna get sued.
2. I know the secret as to why Mr. Pugh hired you...your hobby of weightlifting and skill at jamacan stick fighting comes in handy when dealing with licence violaters.
:)
How bout a tease of what you mean by, "we're working on so many in-house RAGE games"?
Might one of them include improvable stats for characters based on the aquisition of experience points?
Could one be titled..... RAGE-amunda?
#5
Posted 01 July 2010 - 09:53 AM
As curious as I am, I'd rather Reaper kept their mouth shut about new games this time around. After all, RotD was announced 3 years ago, there is still no official game, and IMO, much of the excitement surrounding that release is gone.sooooooo.... what are these new games?
Better to not know what they're working on, and have it be a pleasant surprise like Warlord 2 was, than have development seemingly drag on like CAV2 and RotD.
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#6
Posted 01 July 2010 - 10:01 AM
What he said. 90% of the games we work on in-house will never see print, so there is no reason to speak about them. Of the remaining 10%, 8% of those are at least 2 years out, so again, no reason to speak about them publicly yet.As curious as I am, I'd rather Reaper kept their mouth shut about new games this time around. After all, RotD was announced 3 years ago, there is still no official game, and IMO, much of the excitement surrounding that release is gone.
sooooooo.... what are these new games?
Better to not know what they're working on, and have it be a pleasant surprise like Warlord 2 was, than have development seemingly drag on like CAV2 and RotD.
A few people at ReaperCon did indeed get to play in our game based on "improvable stats for characters based on the acquisition of experience points". That game is certainly in the 10%. Whether it is in the 2% or 8% is still being decided.
#7
Posted 01 July 2010 - 10:21 AM
#8
Posted 01 July 2010 - 10:30 AM
What he said. 90% of the games we work on in-house will never see print, so there is no reason to speak about them. Of the remaining 10%, 8% of those are at least 2 years out, so again, no reason to speak about them publicly yet.
As curious as I am, I'd rather Reaper kept their mouth shut about new games this time around. After all, RotD was announced 3 years ago, there is still no official game, and IMO, much of the excitement surrounding that release is gone.
sooooooo.... what are these new games?
Better to not know what they're working on, and have it be a pleasant surprise like Warlord 2 was, than have development seemingly drag on like CAV2 and RotD.
A few people at ReaperCon did indeed get to play in our game based on "improvable stats for characters based on the acquisition of experience points". That game is certainly in the 10%. Whether it is in the 2% or 8% is still being decided.
I dont know if this is the place to say anything, but I would like to see a game similar to an RPG, but combat oriented, where each player has "X" number of points to build up a single character + a henchman or 3, vs the GM who can build up the scenario according to what the players point cost is (yes, I know about Savage Worlds, but I dont like it)
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Anything I paint that turns out better than tabletop is purely by accident!
Visit the Dirty 30s! - A sourcebook for Pulp RPGs... now with 10% More PULP!
Gargoyles Landing BBS - it's all about the games (and it's free!)
Hirst Molds: 40, 45, 54, 55, 56, 60, 63, 70, 71, 72, 73, 74, 75, 76, 80, 84, 85, 86, 201, 203, 205, 235, 250, 260, 281, 282, 320, 321
#9
Posted 01 July 2010 - 11:01 AM
#10
Posted 01 July 2010 - 11:28 AM
Why don't you just play a version of Warlord where you bump the stat lines as the characters go on their merry way?
I failed to mention... modern characters... your suggestion might work when RotD shows up though
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Anything I paint that turns out better than tabletop is purely by accident!
Visit the Dirty 30s! - A sourcebook for Pulp RPGs... now with 10% More PULP!
Gargoyles Landing BBS - it's all about the games (and it's free!)
Hirst Molds: 40, 45, 54, 55, 56, 60, 63, 70, 71, 72, 73, 74, 75, 76, 80, 84, 85, 86, 201, 203, 205, 235, 250, 260, 281, 282, 320, 321
#11
Posted 01 July 2010 - 03:12 PM
Oh what the hell-- 
ReaperCon goer since 2005!
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#12
Posted 01 July 2010 - 06:28 PM
Indeed it does. And one in the 10%.There was a superhero game being played at RCON using Rage rules. Does that count as a upcoming game?
#13
Posted 02 July 2010 - 09:57 AM
Yes, the Superhero game at RCon was/is called CrisisPoint, and it was a blast to demo. My game group is low on comic book fans, but we all really dug the game. We've already started painting out heroes from the Chronoscope line in anticipation of the beta.
The idea of hurling cars at your opponent was too fun to pass up.
#14
Posted 02 July 2010 - 11:21 AM
Comic Book Nerd coming out for a moment...
Yes, the Superhero game at RCon was/is called CrisisPoint, and it was a blast to demo. My game group is low on comic book fans, but we all really dug the game. We've already started painting out heroes from the Chronoscope line in anticipation of the beta.
The idea of hurling cars at your opponent was too fun to pass up.
from what you could tell was there a way to scale down the powers to more of a Phantom, the Shadow, Doc Savage, Green Hornet, Tarzan scale?
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Anything I paint that turns out better than tabletop is purely by accident!
Visit the Dirty 30s! - A sourcebook for Pulp RPGs... now with 10% More PULP!
Gargoyles Landing BBS - it's all about the games (and it's free!)
Hirst Molds: 40, 45, 54, 55, 56, 60, 63, 70, 71, 72, 73, 74, 75, 76, 80, 84, 85, 86, 201, 203, 205, 235, 250, 260, 281, 282, 320, 321
#15
Posted 02 July 2010 - 12:04 PM
Comic Book Nerd coming out for a moment...
Yes, the Superhero game at RCon was/is called CrisisPoint, and it was a blast to demo. My game group is low on comic book fans, but we all really dug the game. We've already started painting out heroes from the Chronoscope line in anticipation of the beta.
The idea of hurling cars at your opponent was too fun to pass up.
from what you could tell was there a way to scale down the powers to more of a Phantom, the Shadow, Doc Savage, Green Hornet, Tarzan scale?
Probably, but I couldn't really say.
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