Reptus
#121
Posted 28 November 2011 - 09:48 AM
#122
Posted 28 November 2011 - 03:10 PM
In my opinion, the only reason sales of the Reptus dried up is because they are such cool minis everybody has already bought them!What's the future look like for Reptus?
I play a snake army. The snakes are fragile, but with just about everything having poison you really get to enjoy how much poison annoys the other player.
#123
Posted 29 November 2011 - 03:41 PM
Yes, this process of retiring models from active circulation also applies to the Warlord line, though for a long time very little was NIC'd; most recently, Reaper decided to NIC a bunch of models (mostly from a couple factions) to bring the line's bloated number of SKUs under control. Reptus and Nefsokar were among the two hardest hit in this process.
That being said, this process of removing models from active circulation has absolutely zero impact on the support for those factions in the game. The Reptus and Nefsokar are completely and totally playable under Warlord 2 rules, and should always be so. Anything that you need to add to complete your faction can be bought directly from Reaper or, if you have a very cool FLGS, as a special order from a B2B store that orders directly from Reaper (they can order stuff from Reaper that the big distributors like Alliance won't stock).
Know the rep of The Source from some other locals in your area, I would be very surprised if they were unwilling/unable to special order figs directly from Reaper for you to pick up in-store. Failing that, the online store for Reaper is a click or two away at the top of the page.
EDIT: Aaaand that's what I get for not reading to the bottom of the thread. If nothing else, I hope the above provided a little more details to the how's and why's.
~v
Edited by Shakandara, 29 November 2011 - 03:44 PM.
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"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#124
Posted 15 December 2011 - 01:47 PM
Andy
#125
Posted 10 February 2012 - 12:08 PM
#126
Posted 10 February 2012 - 12:49 PM
things you....couldn't....understand......
things you....shouldn't......understand.....
I'm a loner, Dottie......a rebel!
#127
Posted 10 February 2012 - 12:53 PM
#128
Posted 10 February 2012 - 01:34 PM
The other assspect of the snakesss is to realize the game percentages... That is, the typical grunt will hit another grunt 50% of the time. So, with that in mind, a MA2 model swinging against a 1 track snake is going to get that 1 hit most of the time just based on the percentages. That is where the disable and poison part come into play so important. The poison says that if both models hit each other one time, then it can still be an equal trade if the poison does its thing. Meanwhile, if you are the attacker and get the disable on them, then that 50% chance of the hit coming back goes down to 25%, so you are more likely to survive the encounter. Basically, you will be more successful when you can be on offense than when you are in defense, so several smaller troops with more init cards seem to work well with the snakes.
And dont forget the doctrine benefits paired up with the Warlord's benefit. I don't like his sculpt all that much, but I love what he can do on the table. Just make sure to use him as a caster first. Earthquakes and similar can be very effective at helping your snakes stay alive.
Personally, I do like matching the snakes up with trolls, turtles, Hydra, and Krungstomper. But, I have played it without those others plenty of times too.
#129
Posted 10 February 2012 - 02:12 PM
#130
Posted 10 February 2012 - 03:12 PM
#131
Posted 10 February 2012 - 04:37 PM
I'm so used to elites and heroes being able to stand up and fight. Nagendra elites are tissue paper. They hit hard, but they don't last much longer than a normal Nagendra Ranger. That's were my tactics fall apart. I charge a unit of Bear Riders with Crimson Knights or Merc Ronin and at least I kill as many as I lose. Snakes...don't like bears.
Ok, well lets compare there, shall we? Bear Riders and Crimson knights are 61 and 65 point models. Snake Warriors and rangers are 28 and 31 points. Obviously a one to one battle is going to favor those higher pointed models.
The Snake elite is 53 points. It shouldn't mow down a flank of bears but it will go toe to toe matched 1 to 1. With its dodge taking Tasanee up to DV13. And actually, if you can manage it, if you use rush attack then you can do one +1 poison damage, while the bear can only do a single swing in return. If you can do that a couple of times, you can whittle down the enemy fairly good. A DV13 with only single defensive swing coming back at you is nothing to scoff at.
The captain Somchai, again with dodge is DV 13. For only 52 points, he can hit with MAV 7 (using rage) with his poison.
Just don't see how you can complain about those kind of numbers.
I agree with one part, and that is the fact that the soldiers being single track, they can be tricky to play sometimes if you expect them to stay alive as they take out the enemy. But, again, if you are trying to match up a snake warrior against a bear rider, of course the bear rider is going to have the advantage. But, try this one on. If (and it is an "if" considering the bears have DV 12 and the snake warriors have MAV 4) you can run up with a single snake into btb with 2 bears, and happen to get a single hit on each. Then have them both fail their poison roll., then a second snake (from a later activation) could come in and finish both off against the new lower DV of the bears. I would say that it would normal to expect an average 3 snakes to kill 2 bears using that method which is still a good trade off in points. But, yes, you would also have to accept that you would be trading those snakes for the bears not surviving after most likely.
#132
Posted 01 March 2012 - 03:36 PM
Reptus - 1000 points
Troop 1
Broodmaster, Dragon Rider w/Troll Hide & Dragon Claw
Couatl x 10
Troop 2
Gam-Nan, Gaan-Hor Elder
Gaan-Hor Warrior x 6
Troop 3
Gam-Nan, Gaan-Hor Elder
Couatl x 6
Troop 4
Gam-Nan, Gaan-Hor Elder
Couatl x 6
Troop 5
Couatl x 6
Troop 6
Crymorian Warrior x 3
Troop 7
Crymorian Warrior
~v
Join the (unofficial) Reaper Chat at: www.sorcery.net, channel: #reaper
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#133
Posted 27 August 2012 - 08:49 PM
it seems like there are a bunch of choices, i came looking for something that i could use the medusa or marilith models for have any of yall used those for proxys on some of the snakefolk heros or warlords
#134
Posted 28 August 2012 - 07:51 AM
I haven't posted a new list in a while, but I still play these bad boys all the time (well all the time being they are included in my rotation of factions I throw down with). Thats the problem with Warlord.. there are just too many fun builds to make to stick with just one.
#135
Posted 13 September 2012 - 08:50 AM
For the larger monsters, I prefer the dragon turtle over the hydra. My luck with the DT seems to be better with it, but that may just be my imagination.
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