Mercs - 750 points
Troop 1
Boris Mingla w/Armor of Courage, Assassin's Blade
Jos Gebblar, Necromancer
Olivia, Priestess of Shadarzaddi
Okuran x 4
Mercenary Axeman x 6
Troop 2
Hedasaa, Cultist Leader
Mercenary Axeman x 3
Darkthrall Cultist x 6
Troop 3
Stone Giant
It's not that the warriors and thugs are bad, but you have to change your mind set a little bit for this type of fight. The cultists are 2 points cheaper than the thugs each; for every 6 I take, that's an exta Spearmen model in the list. The Thugs have a better MAV than the cultists, but the Bludgeon SA is offensive, and we need to think about how to cause damage on the defensive. If the cultists are being attacked, you can just choose to Martyr, give them up as dead, and get a MAV 5 for their 2 attacks. This is now better than the Thugs, for the very brief time you get to use them. The same is true of the Warriors vs. the Axeman. The Warriors have a better DV and more attacks, but with being overwhelmed so badly, that matters little. Against a DV 10 opponent, a Merc Warrior is going to average .8 points of damage per round. 2 warriors cost you 46 points and get you ~1.6 points of damage per round. Axemen, on the other hand, inflict only .6 points of damage per round. However, 3 of them only cost 2 points more than 2 warriors, which means they inflict ~1.8 points of damage per round, and as a total, have 2 more damage tracks. Thus, the cultists and axemen are better choices, in this scenario.
And just because you don't have the models, doesn't mean you can't proxy.
EDIT: Also, don't discount the other ability of the Luck doctrine; turning 1's into 10's can be handy when you have multiple spell casters and models with Cleave in your list.
~v
Edited by Shakandara, 23 March 2011 - 05:36 PM.











