Darkspawn
#16
Posted 19 August 2009 - 10:10 PM
#17
Posted 20 August 2009 - 06:26 AM
I get that. What I am wondering is if the army was legally built with those three leaders with max troops in each troop am I required to summon that whole troop, or since they are now all being summoned it doesn't matter? So can Ashakia's troop of eight summon 8 models out of Rauthurous' troop that has 12 models? Would this leave 4 models to be summoned next turn, or are those unsummoned models lost because the entire troop wasn't summoned all at once. I am inclined to say that no and that once I have purchased these troops they now come in and join the single troop on the table .SA Summoned says that unless it is a solo, it completely disregards troop limits and joins the summoner's troop.
2013 Painting Goal: 36 Figures/ 9 Painted as of 05/21/2013
For other Wargame and miniature related stuff you can read my blog at http://tacticalrock.blogspot.com
Does anybody else find it odd, by the way, that the information age has led to language becoming an oblique and imprecise tool where even the most straightforward phrasing is pored over with chicken entrails and bone tossing to divine the true meaning?
#18
Posted 20 August 2009 - 07:11 AM
#19
Posted 20 August 2009 - 07:41 AM
No spell casting roll required. It is a specialty action.
2013 Painting Goal: 36 Figures/ 9 Painted as of 05/21/2013
For other Wargame and miniature related stuff you can read my blog at http://tacticalrock.blogspot.com
Does anybody else find it odd, by the way, that the information age has led to language becoming an oblique and imprecise tool where even the most straightforward phrasing is pored over with chicken entrails and bone tossing to divine the true meaning?
#20
Posted 20 August 2009 - 08:38 AM
#21
Posted 20 August 2009 - 08:49 AM
Ta. I'm horribly slow at taking in all the SA's with the new book. I'm too fired up about all the data cards and shiny pewter.
This is why you should focus on one faction build at a time. The build you are looking at is pretty mean, and now you should figure out how to optimize it.
2013 Painting Goal: 36 Figures/ 9 Painted as of 05/21/2013
For other Wargame and miniature related stuff you can read my blog at http://tacticalrock.blogspot.com
Does anybody else find it odd, by the way, that the information age has led to language becoming an oblique and imprecise tool where even the most straightforward phrasing is pored over with chicken entrails and bone tossing to divine the true meaning?
#22
Posted 20 August 2009 - 09:40 AM
I get that. What I am wondering is if the army was legally built with those three leaders with max troops in each troop am I required to summon that whole troop, or since they are now all being summoned it doesn't matter?
Here is the rule:
" If the summoned model is not a Solo model, it automatically joins the summoning model’s Troop, ignoring Troop Capacity."
So yes, you can overload a models troop capacity through summoning. You can summon all of your other models that you have waiting off board to be summoned into a single leaders troop.
A cool RTS from one of the designers of Warlord 2.0 Cairn

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#23
Posted 20 August 2009 - 10:17 AM
- Black Lightning DK002, Copenhagen Denmark.
- Official Spokesperson for the International Socialist Conspiracy
#24
Posted 20 August 2009 - 11:22 AM
But, once its time for deployment, it is possible to have several different plans evolve depending on the number of leaders that the player wants to start with on the table. It is important to note that if one leader summons another leader using this FA, then the second leader is now basically considered a soldier in the 1st leaders' troop and as such would not add any init cards.
OR, if that second leader actually deploys at the beginning of the game, but never summons anything, then it can indeed run around acting like a solo while all the models originally constructed into their troop is getting summoned into the 1st leader's troop. This gives the bonus of not losing the extra init card.
Add more leaders and get more options to mess with the mind of your opponent.
#25
Posted 20 August 2009 - 11:25 AM
- Black Lightning DK002, Copenhagen Denmark.
- Official Spokesperson for the International Socialist Conspiracy
#26
Posted 20 August 2009 - 11:42 AM
#27
Posted 20 August 2009 - 01:34 PM
Ta. I'm horribly slow at taking in all the SA's with the new book. I'm too fired up about all the data cards and shiny pewter.
This is why you should focus on one faction build at a time. The build you are looking at is pretty mean, and now you should figure out how to optimize it.
I've been focused on collecting the Darkspawn since around 2004. A little longer is no big thing. I'll be happy to just get a game in again. Thankfully I've shanghaied some CAV players in the meantime.
I will recommend the "Bag of Cthulhu" that's out as good proxies for the Bathalians. I just did a comparison of base size and they're perfect!! I may be testing this force quicker than I thought.
#28
Posted 20 August 2009 - 03:09 PM
Summoning also doesn't say if you need LOS to the place you are summoning a model to. So could they be summoned behind enemy models? A demon version of the hammer and anvil move?
#29
Posted 21 August 2009 - 10:01 AM
It sounds incredible, but on the table it just isn't all it's cracked up to be.So I've been doing some calculating on this. Being able to choose how, who, when, and where a model gets into base contact is a big part of winning a game of Warlord. Using this Summoning daisy chain, the Darkspawn can instantly cross the board and base a huge amount of seriously tough models in any configuration they choose. Flying and Burrowing (which I use a lot and have used against me a lot) already allow a small version of this. Imagine doing this with every model in your army and doing it all on a single card flip. That's worrying to me. Maybe I'm missing something?
Summoning also doesn't say if you need LOS to the place you are summoning a model to. So could they be summoned behind enemy models? A demon version of the hammer and anvil move?
When attempting to do it, you end up with a string of 8-12 models that end up doing nothing but summoning. Even with Imps that ends up being at least 120 points, usually closer to 200. The 2" summoning reach is more limiting than you would initially think.
That missing 10% to 20% is huge when you're setting up to engage almost all of your army against almost all of their army. Since you jumped across the board, the opponent has easy access of your models, just as you had of his, except 100% of his army can reach you.
It's a hard balance to describe, but it's clear as glass once you try it out. Now in scenario games, things get a little more interesting.
A cool RTS from one of the designers of Warlord 2.0 Cairn

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#30
Posted 21 August 2009 - 10:15 AM
The Summoning 2" rule, is that 2" of open space between the two models? Or two inches between one forward edge and the next forward edge? I played it last night as 2" of open space between the summoner and the summoned.
And it's not 8-12 models in a daisy chain to reach the other side. It's 3. Demon Imps have MOV 8. I can start one demon imp in my deployment zone, daisy chain twice and have a demon imp with an action pending 5 inches inside the enemy deployment zone, and from there I can drop demons all over my enemy like carpet bombs even if they deployed at the extreme far edge of the table. That's 45 points in a daisy chain that allows you to dictate how, when, and where of combat. Ouch. And those 45 points will join up with their friends on turn two.
But I'll wait to see it in action again before calling foul.
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