Nefsokar
#1
Posted 01 June 2009 - 09:17 AM
For historical references, feel free to view past Faction discussion threads:
Nefsokar 2008
Nefsokar 2007
Sokar is Near 1.2
Mehet Hesep
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#2
Posted 15 July 2009 - 01:31 PM
I'm building a Nefsokar force to try out Warlord. I'm hoping to be able to find someone up at the Asylum to walk me through the rules on August 1st (the first weekend I have available). Here's what I have available at the moment. What kind of reasonable small force could be created from the following figures? What should I consider adding to fill in the gaps?
1x Khufu
1x Avatar of Sekhmet
1x Chosen of Sekhmet
2x Daughter of Sekhmet
3x Nefsokar Tomb Guard
3x Khamsin Dervishes
6x Awakened Mummies
3x Khamsin Herdsmen
Thanks for any help!
/Paul
#3
Posted 15 July 2009 - 02:55 PM
1x Avatar of Sekhmet
1x Chosen of Sekhmet
2x Daughter of Sekhmet
2x Daughter of Sekhmet
Ah'radivh
Ibrahim
3x Khamsin Dervishes
3x Khamsin Herdsmen
fatima
1x Khufu
netikerti
reborn
6x Awakened Mummies
3x Nefsokar Tomb Guard
#4
Posted 15 July 2009 - 03:44 PM
August 1st at the Asylum, you will see a whole slew of people playing Warlord. In fact I am hosting a Second Edition Release Party tournament up there. Since I am there to be referee and not play, I should be able to spend some time with you and giving a demo of the mechanics.
My suggestion is to wait til then to make any more purchases.
Bring what you have and I can let you borrow some, and we'll get you squared away.
#5
Posted 26 July 2009 - 07:25 PM
#6
Posted 26 July 2009 - 11:11 PM
I'm on the lookout for a good proxy for the Reborn. Any ideas? I've scoured the Dark Heaven line, but there's a good chance I missed some good ones... it's so big the eyes get blurry after the 10th page...
I liked most everything when I searched Pharoah on the figure finder.
#7
Posted 27 July 2009 - 03:35 PM
Ooh, that's a good one. I could paint up his flesh the same way I do the constructs in my Nefsokar army. I may even grind some gashes like cracked stone. I don't know why but the Reborn just doesn't do it for me. I can't see anything like that being any good at fighting.
In other news, how about Nefsokar 2.0?? I think this may be what prompts me to finally buy an all cavalry army. There's just too much goodness in the new SA's for the Khamsin horse. Leap?? So good! Really solves alot of the issues that used to surround cavalry. You really can use your speed to get anywhere you want.
#8
Posted 03 August 2009 - 07:03 PM
Nefsokar - 1499 points using the website army builder -the best Reaper has ever done to Warlord
Troop 1
Senet Net'merew
Ibrahim
Khamsin Lancer x 10
Luck Stone
Troop 2
Anwar
Atifa
Khamsin Archer x 6
Magic Ranged Weapon
Troop 3
Ah'radivh
Khamsin Raider x 8
Troop 4
Tariq
Khamsin Ranger x 6
Canopic Jar
Troop 5
The Sphinx
Troop 6
Dust Devil
#9
Posted 26 August 2009 - 03:17 PM
Any Mounted leader with Atifa as an elite. Fill the troop out with at least 3 more Mounted models.
Your leader and three mounted models charge into the enemy line. Atifa follows. Your four "up front" models should be grouped in pairs, with a sliver of open table between both pairs. Atifa lines up right behind that sliver and doesn't quite come into b2b with the rear of the two center most cavaliers. Hopefully I'm describing this well.
Now the four front line cavaliers make their attacks. Huzzah to Rage for getting you that extra MAV, especially on the models with First Strike (you did take some Lancers right?)
You probably did some damage, probably took some shots in return. Such are the fortunes of war. What can be practically guaranteed is that your opponent is salivating at the thought of your highly useful Cavalry models parked right next to his army. He was bummed you had them because you could strike him wherever you wanted. But now that you have, he's pumped about swarming them and pulling your Khamsin off their horses and beating them silly.
But you won't have any of that, will you? Nope! Atifa is sitting right behind the four riders and she still has an action left. Cast Burst of Speed in the small gap between the front of her base and the sliver of room between the two pairs of cavaliers. The spell bursts in a 3" AOE giving you 1.5" in all directions - that covers Atifa and all 4 cavaliers (1" for the close model, and 1/2" for the far model on either side). You've now got a free movement action that all five models can take*. That puts you 10" away from the enemy line. Still well within your own charge range, but outside of most model's charge range so you're relatively safe.
Fear the Dunes, interlopers! And stay out of our tombs!
*note that you do not get the Run bonus from this sequence. Charge actions bring you into b2b with an enemy, and you used a Charge as the first action. The Run action specifically says you can only use it in a turn in which a Move action has already been conducted. Since Move is not Charge, you don't get to Run. Additionally, the spell Burst of Speed grants a Move action, not a Run action. Just figured I'd put this thought process on here because as i was thinking of the trick I was counting the Run bonus, so others may want to take that bonus as well.
#10
Posted 26 August 2009 - 03:39 PM
~v
(edited for spelling)
Edited by Shakandara, 26 August 2009 - 03:40 PM.
Join the (unofficial) Reaper Chat at: www.sorcery.net, channel: #reaper
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#11
Posted 26 August 2009 - 03:41 PM
#12
Posted 27 August 2009 - 01:50 AM
Edited by vejlin, 27 August 2009 - 01:50 AM.
- Black Lightning DK002, Copenhagen Denmark.
- Official Spokesperson for the International Socialist Conspiracy
#13
Posted 27 August 2009 - 04:25 AM
#14
Posted 27 August 2009 - 11:25 AM
And if you had any khamsin archers in your build have them take a couple of shots at anything left over.
#15
Posted 14 September 2009 - 09:26 AM
Nefsokar - 499 points
Troop 1
Neb'nesew Ne'pet
Fatima
Sokar's Prophets
Khamsin Herdsman x 4
Troop 2
Sokar's Avatar
Luck Stone
Send the Avatar out across the table and see if your opponent can take it out. Do this:
Turn 1 - NebNesew casts Airwalk, Fatima cast Divine Vigor, Prophet casts Hide. All on the Avatar Avatar double moves.
Turn 2 - Fatima + Prophet cast Divine Vigor on the Avatar. Avatar attacks with FIVE mighty swing-through MAV 7 attacks.
Turn 3-5 - See Turn 2. Cure or Resurrection the Avatar with NebNesew + Fatima as needed.
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