Dwarves
#1
Posted 01 June 2009 - 09:10 AM
For historical reference, feel free to visit past Faction discussion threads:
Dwarves 2008
Dwarves 2007
Axe and Hammer Tavern 1.2
Axe and Hammer Tavern
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#2
Posted 23 June 2009 - 03:53 PM
#3
Posted 23 June 2009 - 04:06 PM
Nobody likes stompy mechenbooty. - Krztoff
Indulge me and visit my blog: RastlWorld
p.s. LOOK! I was the ANTI-RASTL! Only 20 words! - Anne
28mm troops with a difference .. or two. RastlWorldMinis
#4
Posted 23 June 2009 - 04:13 PM
In Warlord 2, King Thorgram Grimsteel costs 634 points. This has been confirmed by secret sources within Reaper HQ. While retaining his standard base size, Thorgram's stats look more like a giant sized models stats. He is also capable of flying and casting spells. He has regained his ranged attack, making him the ONLY model in Warlord capable of both flying and shooting arrows (or in his case, sending an angry falcon to eat your eye).
Says Gus Landt, "The defining feature of Thorgram, which overshadows even his ridiculous stat line and his broken flying arrows, is the new SA we've developed for him."
Gus wouldn't open up about the new SA, but secret sources indicated that this SA was named "Win Button." Rumors have run wild but most experts agree that when a player invokes the Win Button SA, the gaming table secretes super glue under the bases of enemy models, making it impossible for the other player to advance their army, or even take them home at the end of the day, ever.
In other news, Reven players call foul and demand a re-count of Thorgram's point cost.
^^That is ALL LIES! Not a word of it is reality. Please either laugh at the joke, giggle once or twice, or ignore it
#5
Posted 23 June 2009 - 04:51 PM
"Chuck Norris and Mr. T walked into a bar. The bar was instantly destroyed, as that level of awesome cannot be contained in one building."
My Indian name is "Runs With Beer".
#6
Posted 23 June 2009 - 06:52 PM
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#7
Posted 23 June 2009 - 07:41 PM
[dig] Hey Qwyk, remember the last time we played and I used Thorgram? Ah, I still remember the sweet, sweet view of Kiakara waddling her little goblin self away from a Bear Rider... [/dig]
#8
Posted 15 July 2009 - 12:55 AM
Since the "rumor" is that Skadi, Gwyddis, the daughters and Valkyries have defected... my hope is that the new Dwarfs will be very Norse flavored possibly with more Skadi sized giants. If thats the case I would buy them, but I'd buy dark dwarfs too.
#9
Posted 27 July 2009 - 06:51 PM
I can't help myself with army lists... here's my official first second edition army list. I'm going for a small "recon in force" fighting company that ranges far and wide and keeps tabs on interests abroad. Here we go:
--Ursula, Bear Rider with Ivar Silverfist, Shieldmaiden, Warrior, Halberdier, and a Piercer.
--Tohil Steadyhand with a Warrior, Swiftaxe, and a Halberdier.
--Griffon
=495 points, 3 troops, 3 cards, and 11 models.
Ursula is the anvil with the warriors, halberdiers, and Maiden in support. Tohil, Piercer, and Swiftaxe hold flanks and exploit opportunities. Griffon is the hammer. Beautiful!
#10
Posted 29 July 2009 - 08:37 AM
First a little ramble about Maidens vs Warriors:
This is my take - I think the Warriors are the new gold standard for Dwarves. I think that previously it was the Shield Maidens that were the "no duh" take, and everything else was "well, if you don't have points for Maidens, take it" choices. but now Warriors have an equal DV and their raw attack stats are only slightly worse. The Maidens have more staying power and their SA's are decidedly offensive in nature, which bumps them slightly towards the direction of shock trooper. More on that later - to sum up my point here, the Warrior is more defensive in nature and is lower cost, and thusly I believe that in second edition the Warrior, not the Shieldmaiden, will form the backbone of the Dwarven line of battle.
I will now categorize the soldiers, with descriptions of my categorizations and each soldier.
LINE OF BATTLE - These guys have quality defensive stats and are capable of going toe to toe with an enemy and holding their position.
---Warriors - Solid DV, reasonable cost. Provoke allows them to defend your more fragile models. Put them in your troops with Berserkers, fragile mages, anything you don't want to die to defensive strikes. Even without Provoke they can handle weak and regular threats and will last for a short while against strong opponents.
---Shieldmaidens - An amped up Warrior with an offensive edge. They'll handle a bigger beating than warriors at a higher cost. It'll be worth while to have some Shieldmaidens in your army to oppose the enemy where it really counts. The extra little edge they have over the Warriors can help you push through where it's needed.
---Miners - These guys are kindof specialists too. I put them in line of battle because if you removed their burrow stat and look at them, they're solid fighters and are fairly basic. So I'm going to look at Miners as the Airborne of the Dwarves (which is funny because they burrow, not fly). They're good soldiers and their special thing is being able to get anywhere on the battlefield before they start fighting. Note that Ranger combined with Burrow is a very potent combination and allows you to threaten a forward position without exposing the Miners to undue risk themselves.
---Kneebreaker - I've decided that these models belong in the Line of Battle category because of the Bludgeon SA. Bludgeon will lower an opponent's MAT when it makes defensive strikes, which is definitely a defensive ability. On top of that, DV 10 isn't anything super but it isn't a weak DV either. These guys could hold a line against standard and weak enemy soldiers by themselves if they need to. Remember that if they manage to hi their opponent (and MAV 5 will help!) their 10 DV effectively goes up one. Not bad!
---Bear Riders - These guys really do have excellent defensive stats, but their high speed, damage output, and Fearsome SA land them in the shock trooper category. These guys hit like a ton of bricks!
---Berserker - Classic shock trooper - get them stuck in early and they're going to rough stuff up, but they can't stand for long. Rage helps you frenzy! Sweet SA combination. Their best friend is the Warrior who can save them from defensive strikes. Think about putting several of these in a troop lead by Logan Battlefury.
---Swiftaxe - Rush Attack is where these guys shine. They're cheap enough to fling way out there at choice targets that an opponent doesn't screen well enough. I can see an enemy slowing their advance to deal with them, giving you time to set up your own charges. More than any other model, Swiftaxes allow you to create a very fast army that will nearly always get the first attack in. That's not a crucial part of the game, but having the option is nice and Swiftaxes are the models that do it for the Dwarves.
---Forgemaiden - Martyr is a completely foreign way of thinking to me and I honestly am not sure quite what to do with these models. However, Martyr really is the definition of the shock trooper - sacrificing defense in favor of offense. They are weak weak weak, but have a single turn of fairly good offense. They come at a discount price too, so you won't be hurting TOO much when they sacrifice themselves. Here's my thoughts - crazy dangerous models like, say Judas Bloodspire, are always ripping your army up on defensive strikes. So that's the sort of model the Forgemaidens are made to go after. Get three Forgemaidens on a nasty enemy, use Martyr, and you've got six attacks at MAV 6. No worries about losing your models to defensive strikes since they die anyways.
---Halberdier - Reach is the name of the game. They can now attack from the reach position, which makes them very powerful. Pike gives them a secondary role of forming a line to take a charge. They continue to be one of my favorite models. With the way support works now, Halberdiers are critically important to getting the all-important +1 on key targets. It is my opinion that Halberdiers should be included whenever possible. But that's me.
---Mancatcher - Disable is a sweet trick, and it's one that Dwarves have very limited access to, which gives the Mancatchers an important role. Look to send your Mancatchers up against deadly targets that will rip you up with defensive strikes, and pair them up with Warriors to preserve their lives.
---Pathfinder - Consummate flankers and harassers. Ranger/7 is huge. Look to get these guys into terrain features that enemy archers or flankers would want to advance into and give them some trouble for it. Look out for the enemy's quality soldiers as Pathfinders can't stand up to strong opposition. Hunt archers, mages, skeletons...
---Piercer - Our ranged option. Pierce is nice, allowing the possibility of delivering two damage instead of one. It is my opinion that the Dwarves excel in melee, but I always find that having at least a few Piercers really opens up the options. I've played where Piercers were a central part of the strategy and that's gone well too. They're accurate, mid-ranged, potentially very lethal. Not bad.
Link to a review of Dwarven Solo models
Link to a review of Dwarven Elite Models
Link to a review of Dwarven Leader models
#11
Posted 29 July 2009 - 09:06 AM
do I attempt to remove without damage my painted griffin from the nicely sculpted base that is now the wrong size and rebase on the smaller base it now requires...
or do I get a new griffin and start over?
I totally missed the base size change until it was pointed out yesterday.
Efficiency is intelligent laziness.
#12
Posted 29 July 2009 - 09:59 AM
I missed it too. That's a bummer having to go to a smaller base. If the base size was changed to a larger one, then you could just stick it on. I'd be tempted to start over and put the giant base one on displayI'm dithering.
do I attempt to remove without damage my painted griffin from the nicely sculpted base that is now the wrong size and rebase on the smaller base it now requires...
or do I get a new griffin and start over?
I totally missed the base size change until it was pointed out yesterday.
I have always thought the Nhoolyan was waaaay too small for a giant base. I even suggested that change but base size. I wonder why only the Griffon was changed.
#13
Posted 29 July 2009 - 10:05 AM
--Mancatcher - Disable is a sweet trick, and it's one that Dwarves have very limited access to, which gives the Mancatchers an important role. Look to send your Mancatchers up against deadly targets that will rip you up with defensive strikes, and pair them up with Warriors to preserve their lives (if they die, Disable goes away!)
JDR,
Just wanted to make one quick correction. Disable now lasts until the end of the disabled model's next activation. So, it does not matter if the disabler gets killed in the process or not, if you achieve the disable by getting the hit, then they are disabled for the amount of time assigned.
#14
Posted 29 July 2009 - 01:37 PM
I'm dithering.
do I attempt to remove without damage my painted griffin from the nicely sculpted base that is now the wrong size and rebase on the smaller base it now requires...
or do I get a new griffin and start over?
I totally missed the base size change until it was pointed out yesterday.
WTF?!?! Surely that is wrong. Dammit.
There has never been a rule that says you can not put a model on a larger base. You just can't put it on a smaller base (assuming the model would even fit!). I'm keeping mine on a giant base. All it does it handicap myself by allowing more models to get into b2b contact versus being on a large base.
Wild Bill
"Chuck Norris and Mr. T walked into a bar. The bar was instantly destroyed, as that level of awesome cannot be contained in one building."
My Indian name is "Runs With Beer".
#15
Posted 29 July 2009 - 02:40 PM
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