Elves
#76
Posted 06 May 2010 - 09:20 PM
I gotta say that 3 DR2 heavy hitters like that would seriously make me consider throwing in the towel before I even started....
Any thoughts on game balancing against this list?
#77
Posted 06 May 2010 - 09:53 PM
So, with that, the answer looks towards models with lots of swings, or extra damage causing themselves. You spread out til limit his offense but not too far that you cant swarm him once he has done his move. Also combined arms. Remember the DR resets each activation, but if you can do even a single point via a spell like Ice Shard, and another single point with ranged attacks, then all melee done in the same turn goes straight to damage.. Not saying its easy, just saying there are different tactics to take.
#78
Posted 06 May 2010 - 11:00 PM
Model states like Stunned, Disabled, and Cursed are huge when attacking such large models. Send in a disable model after hitting him with an Ice shard or some other effect that stuns and you will face almost no retribution for your assault. This is why it's important to have versatility in a pitched battle list. That being said, 3 mossbeards is a nasty proposition!
Joshua
#79
Posted 10 May 2010 - 08:05 AM
---Dr. Daniel H. Wilson, How To Survive A Robot Uprising
#80
Posted 10 May 2010 - 11:20 AM
~v
Join the (unofficial) Reaper Chat at: www.sorcery.net, channel: #reaper
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#81
Posted 11 May 2010 - 06:20 AM
---Dr. Daniel H. Wilson, How To Survive A Robot Uprising
#82
Posted 10 June 2010 - 03:23 PM
Elves - 1000 points
Troop 1
Prince Danithal
Caerwynn
Magic Ranged Weapon
Lysette
Vale Swordsman x 4
Hunting Cat x 4
Luck Stone
Troop 2
Gildan, Vale Ranger
Vale Swordsman x 5
Troop 3
Gildan, Vale Ranger
Vale Swordsman x 5
Troop 4
Gildan, Vale Ranger
Vale Swordsman x 5
Troop 5
Gildan, Vale Ranger
Vale Swordsman x 5
Troop 6
Silvermaine, Unicorn
Troop 7
Giant Eagle
Totem of Battle
The idea here is to dovetail the Swordmen's Swift Attack with the Elven FA to gain the +1 DV and +1 MAV while doing so. This boost to MAV, plus the totem and support, help feed the Cleave SA that the swordsmen have, making it more like that they will hit for 2 wounds instead of 1. Even the Eagle gains the benefit of that trick. Danithal's WA works nicely with the #MA 3 Gildans as well. There is just enough speed, magic, and ranged to help keep your opponent honest while you use the 30+ melee models to ground and pound.
~v
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"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#83
Posted 10 June 2010 - 03:31 PM
#84
Posted 10 June 2010 - 04:46 PM
#85
Posted 10 June 2010 - 05:45 PM
Regarding standard, with Swift Attack, they won't need it to break B2B, at least not as part of their action. I figure with the number of troops, you will have a reasonable chance to control flow in engaging with the Swift Attacks at the correct time. With nearly 40 models, rarely will you be outnumbered, so there shouldn't be too much cause to have to break to engage somewhere else. Plus, with 5 troops of melee models, you'd burn 75 points to put standards in them all. But hey, whatever works for you! It certainly would provide even more of a "hit and run" feel to the list.
~v
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"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#86
Posted 18 June 2010 - 01:09 PM
I'm completely new to Warlord and I am just thinking about starting Elves as my friends picked Reptus, Nefsokar, Necropolis and Crusaders as their default race.
I read this article and came to the following conclusion as we play 750P max.:
Elves - 750 points
Troop 1
Larnach the Grey
Caerwynn
Peruhain, Elven Monk
Hunting Cat x 2
Vale Long Thorn x 2
Royal Guardsman x 3
Troop 2
Meridh
Vale Swordsman x 5
Hunting Cat x 2
Troop 3
Silvermaine, Unicorn
Troop 4
Mossbeard the Treeman
I'd like some c&c to this list. Tactic is to take down dangerous models via caerwynn and larnach while they are guarded by the rest of the troop. Perishuan is there to heal and buff mossy. Troop 2 is going to hunt damaged and soft-targets as I hope to find some smaller groups in that hard multiplayer fights and shall support mossy. Unicorn is destined to stab any solo models like mages.
Gilfalas
#87
Posted 18 June 2010 - 02:11 PM
Hi Guys,
I'm completely new to Warlord and I am just thinking about starting Elves as my friends picked Reptus, Nefsokar, Necropolis and Crusaders as their default race.
I read this article and came to the following conclusion as we play 750P max.:
Elves - 750 points
Troop 1
Larnach the Grey
Caerwynn
Peruhain, Elven Monk
Hunting Cat x 2
Vale Long Thorn x 2
Royal Guardsman x 3
Troop 2
Meridh
Vale Swordsman x 5
Hunting Cat x 2
Troop 3
Silvermaine, Unicorn
Troop 4
Mossbeard the Treeman
I'd like some c&c to this list. Tactic is to take down dangerous models via caerwynn and larnach while they are guarded by the rest of the troop. Perishuan is there to heal and buff mossy. Troop 2 is going to hunt damaged and soft-targets as I hope to find some smaller groups in that hard multiplayer fights and shall support mossy. Unicorn is destined to stab any solo models like mages.
Gilfalas
This looks like a really solid army for the 750 point level, you were able to pack in a lot of diversity and power, so you should be well prepared for most situations. Welcome to the game!
#88
Posted 02 August 2010 - 12:25 PM
after winning three of three Games with my Elves I plan to try a 1000P List.
C&C for this pls:
Elves - 999 points
Troop 1
Larnach the Grey
Caerwynn, Magic Ranged Weapon
Royal Guardsman x 4
Niriodel
(Larnach teleporting, casting damage spells, barrage etc.;Caerwynn shall pick out seargents, caster etc.; niriodel support for the mossies)
Troop 2
Chiral, Centaur
Centaur Warrior x 3
Hunting Cat x 2
Armor of Courage
(Mossie is the bait and the Centaurs will charge the less protected Warlords etc :)
Troop 3
Mossbeard the Treeman
(Twin Towers! They'll get much attention from the enemy and some support of me like teleport/heal)
Troop 4
Mossbeard the Treeman
My successful list was:
Larnach
Caerwynn
Lysette
4x Royal Guards
1 Mossy
1 unicorn
+ random units xD
#89
Posted 03 August 2010 - 01:15 PM
I'm not saying that the list can't (or won't) be effective, but against the wrong list or if your tactics aren't sharp, it will be easy to get buried.
~v
Join the (unofficial) Reaper Chat at: www.sorcery.net, channel: #reaper
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#90
Posted 03 August 2010 - 03:27 PM
Casting two mind blasts at CP 9 is sick.
Your list looks tough but specialising a little more will make it brutal.
Good luck
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