Reven
#1
Posted 19 April 2008 - 02:30 PM
For historical reference, feel free to view past Faction discussion threads:
Reven 2007
Monglash Steppe 1.2
It's not easy being green
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#2
Posted 20 April 2008 - 09:32 AM
Just saying that the Reven aren't quite ready for full-scale invasion
#3
Posted 20 April 2008 - 10:22 AM
I suppose it's a good thing Gragg Elfslayer hasn't ventured south.... yet.
#4
Posted 20 April 2008 - 10:31 AM
#5
Posted 21 April 2008 - 02:55 AM
In game terms Kiakara got a fair boost, although I have to say while I don't mind her dropping a cleric level it was a bit disappointing for Hold to become a Level 3 spell and now be out of her (and every other Reven models) grasp. As much as I loved the model she wasn't really worth taking before, now she comes out fairly well, and her ability to haul out a troop of up to 19 models is pretty nice, and gives you dozens of ways to build an effective troop around her.
I'd probably give her a Warcry, and an Aspect of the Hunter and let her loose supported with a handful of beefy models (Bull Fighters, Ogres, or BugBears) 7 or 8 Orcs, and 5-6 Goblin Skeeters. That would be my first attempt at using her anyhow, and after it failed I'd go back to the drawing board
#6
Posted 21 April 2008 - 01:00 PM
#7
Posted 22 April 2008 - 02:55 AM
2) Your notion isn't unique to the Reven, many factions are separated by various areas, and by other factions. This is a fantasy game, imagination is at a premium.
#9
Posted 22 April 2008 - 09:43 PM
1000 Point Reven (Default)
Troop 1: 498pts
Kiakara 5
+ Lesser Weapon
+Burst of Speed
+Warcry
+Searing Pain
Bull Orc Fighters x4
Orc Warriors x4
Orc Spearmen x5
Skeeters x2
Troop 2: 251
Kak’Urg
Lunk
+Ice Shards x2
Orc Warriors x4
Orc Spearmen x5
Skeeters x2
Troop 3: 251
Kak’Urg
Lunk
+Ice Shards x2
Orc Warriors x4
Orc Spearmen x5
Skeeters x2
________________________
1000/1000, 3 troops, 4 cards, 1 Spy, 42 models
I wonder if I should condense down to 2 troops and Beef include some Hunters as well, dropping my model count, I guess that might defeat the purpose of trying to pack in as many Lesser Orcs as I can.
Kiakara's troop would be aimed towards handling or at least laying a significant amount of damage onto the enemies most potent or problematic troop. pound for pound enemy adepts can probably take out the Bull Orcs, but I'm hoping the Lesser Orcs would be able to lend enough support through numbers to weigh the odds towards the Reven, I would expect all three troops to get heavily battered given that the Orcs only have a single attack, gang tactics will work, but there will be a high body count, especially running up against Warmaster adepts.
The other two troops would each function in two parts, each Kak'Urg and the Orc Boys ganging up on a threatening part of the enemy army, while Lunk and the archers picked off weakened targets.
The big problem I see is a lack of ability to deal with any sort of ranged threat the enemy might be able to dish out, if they come to the board with decent numbers of archers and a solid blocking line there could be real trouble. I suppose with the number of models I have it would be difficult to stop me from getting to an archer threat, but if I devote a decent number of models to that the enemies blocking line might just tear my poorer quality models to pieces.
#10
Posted 24 April 2008 - 09:59 PM
Troop 1 - 449
Narg
Bull Ork Fighters x 5
+ Musician
Ombur
+ Teleport
+ Cure 1 x 3
+ Burst of Speed
+ Cure 2 x 2
+ Warcry
+ Familiar
Troop 2 - 215
Neek
Goblin Skeeter x 8
+ Fire Keg
Troop 3 - 256
Urga
Woodcutter x 6
+ Musician
Bull Orc Fighter x 1
Troop 4 - 74
Lurgh
Luckstone - 3
Total 997, 4 cards
Nobody likes stompy mechenbooty. - Krztoff
Indulge me and visit my blog: RastlWorld
p.s. LOOK! I was the ANTI-RASTL! Only 20 words! - Anne
28mm troops with a difference .. or two. RastlWorldMinis
#11
Posted 25 April 2008 - 01:09 AM
"The fortunes of war are always doubtful" - Seneca
Law of Tactical Unreliability
Tactical geniuses aren't....
#12
Posted 25 April 2008 - 04:03 AM
I have to agree that you don't need quite so many spells, 3-4 is enough for nearly any caster, if you run out you can always rely on your healer SA.
Drop a few spells and invest in another Bull Orc Fighter or Hunter.
#13
Posted 25 April 2008 - 05:27 AM
Ombur 2xAspect, 1 xwarcry 81
2 Woodcutter 58
2x hunter 82
2 x archer 108
368
Urga 29
Ombur 2xAspect, 1 xwarcry 81
2 Woodcutter 58
2x hunter 82
2 x archer 108
368
Varaug 142 + gma + bone 75 = 217
Ombur 2xAspect, 1 xwarcry , hs, 106
4 x Ogres 228
430
Ogre 57
Totem 150
3 music 45
1494
24 models
5 cards
The object of this list is to hit specific targets hard and hope you do enough damage to cripple quickly. I would hope to bring them in as a mob or a couple waves trying to target a chosen flank, and using terrain to slow the opposing flank, hoping to crush my target before my opponent could outflank me.
Urga and the Beastmen would be there to enrage on high DV models in a troop. I figure hitting twice against a chosen target with a (6mav+4enrage+1totem = )11mav is worth a 29 point model. Hopefully I can aspect the hunters to FS at 11.
With his weapon, totem and a successful aspect, Varaug will auto hit every model in the game. Hopefully his large based body guards will draw some of the attention away from him. I would probably move all four archers to the Warlords troop to act as a rear guard as the unattacked flank approaches.
I really like the Bulls, and generally do better with them than my other armies, most of the time. It helps being the dwarf player in your group also. The one really bad beating I have taken with them was against Castlebuilder's Bulls.
#14
Posted 25 April 2008 - 10:30 AM
Troop 1:
Neek
Gonda (lesser familiar, blessing, 2x aspect of the hunter)
7x rangers
Troop 2:
Neek
Gonda (lesser familiar, blessing, 2x aspect of the hunter)
7x Line Smashers
Troop 3:
Neek
Gonda (lesser familiar, blessing, 2x aspect of the hunter)
7x flingers
Troop 4:
Neek
Gonda (lesser familiar, blessing, 2x aspect of the hunter)
7x goblin warriors
Troop 5:
Neek
Gonda (lesser familiar, blessing, 2x aspect of the hunter)
3x harpries
4x beastriders
Troop 6:
Neek
6x goblin warriors
Troop 7:
Neek
5x goblin warriors
Battle Totem
---------------------------------------------------------
7 troops, 7 cards, 58 models, 1498 points
With the battle totem, the average MAV is is 4. Bless makes it 5. Then toss a aspect of the unter on neek and he is rolling with 3 swings at mav 8 before support bonuses. Course things have to work out s that you can cat those spells in order and on time. But, the concept looks good.
Use the aspect of the hunter spells on the beast riders instad and it goes to 3 swings at mav 9 before any blesses.
And dont forget, the AotH spell stack too.
#15
Posted 25 April 2008 - 10:56 PM
Kak’Urg 4-11/1+6mob+2mob=4-19/1
Gonda HS 3 x aspect
17 x Ork Spear
Kak’Urg 4-11/1+6mob+2mob=4-19/1
Gonda HS 3 x aspect
17 x Ork Spear
Urga 4-9/1 + mob/2 = 4-11/1
Gonda HS 3 x Aspect
9 x Ork Spearmen
Urga 4-9/1 + mob/2 = 4-11/1
Gonda HS 2 x Aspect
9 x Ork Spearmen
Totem
Abatross
1500 points
60 models – 52 that first strike at MAV 6 before bonuses.
5 cards
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users


This topic is locked









