Reptus
#1
Posted 19 April 2008 - 01:58 PM
For historical reference, feel free to view past Faction discussion threads:
Reptus 2007
Glory of Payanak 1.2
Reptus Discussion
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#2
Posted 20 April 2008 - 12:44 AM
"I don't suffer from insanity, I indulge in every single minute of it."
#3
Posted 20 April 2008 - 07:12 AM
Just saying, you know?
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#4
Posted 20 April 2008 - 09:48 PM
Troop 1:
Uru (greater armor)
9x skullbreakers
Troop 2:
Ssathus
3x brood riders
5x couatl
Troop 3:
Chhaya
3x nagendra venomspitters
Troop 4:
Chhaya
3x raptors
4x nag rangers
LUCKSTONE
------------------------------------
4 troops, 4 cards, 1499 points exact, 31 models
Biggest glaring weakness, is no offensive magic or counterspell magic.
Biggest strengths: decent MAVs, decent amount of poison, decent amount of models for support and hopefully able to hide the low DV models amongst the higher DV troop mates.
Just something to get a few discussions going.
EDITTED 4-21-2008 due to the fact that I fogot that hover models went up a few points.
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#5
Posted 21 April 2008 - 02:35 AM
Troop 1:
Uru (greater armor)
10x skullbreakers
I have to say the notion of ten Skullbreakers activating at once is fairly terrifying.
#6
Posted 21 April 2008 - 08:06 AM
#7
Posted 21 April 2008 - 08:36 AM
Their poison helps IF you are fighting eligible opponents.
The fact that they gain the SA which makes them immune to first strike is also really helpful.
But, the main draw back on them is that poison doesnt stack. Like with any combat i warlord, los of times you need to have models team up to give support bonuses to make sure someone hits. But, this contradicts the reason for bringing all the poison toters where you want to hit as many different targets as possible to make sure to get that extra point of damage on them.
I have played with them a few times with mixed results.
Basically in games where the opponent was susceptible to poison i did really well, and opponents that were not I got wiped out due to the fact that in general all of them do have lower DVs.
#8
Posted 21 April 2008 - 12:20 PM
But, having said that, here is an interesting list I think for them:
Troop1:
Po-Wi-Set (greater familiar - 2x firestorm, stun, counterspell)
4x nag warriors
4x nag rangers
Troop2:
Ssathuss (lesser weapon)
Ssudai (greater familiar - 2x stun, counterspell) - or swap Ssathuss weapon and upgrade both stuns to firestorms
2x venomspitters
4x nag rangers
Troop3:
Ssathuss (lesser weapon)
Kulan
5x couatl
Troop 4:
Nakaraat
--------------------------------------------
4 troops, 5 cards, 1 spy, 25 models (18 with ranger), 1500 points exact.
#9
Posted 21 April 2008 - 04:24 PM
Troop 1:
Chai-Uut
skullbreaker
2x clutchlings
4x archers
Troop 2:
Chhaya
skullbreaker
2x clutchlings
4x venomspitters
Troop 3:
Chhaya
skullbreaker
2x clutchlings
4x archers
Troop 4:
Chhaya
skullbreaker
2x clutchlings
4x archers
Troop 5:
Chhaya
3x spikeshell warriors
4x archers
-------------------------------------------
5 troops, 5 cards, 40 models, 1498 points
#10
Posted 26 May 2008 - 07:24 PM
I've thought about using a whole bunch of the cuoatl to hurry and just get the archers engaged but I think with there low DV they will be pummeled fairly quick and not serve too much of a purpose.
Any thoughts?
#11
Posted 26 May 2008 - 08:14 PM
So, I was wondering if any of you could point me in the right direction on how to deal with alot of Elven bowmen. I'm turned into swiss long before I hit the lines, and what does make it there usually cant stand up to all of the attacks coming back for very long.
I've thought about using a whole bunch of the cuoatl to hurry and just get the archers engaged but I think with there low DV they will be pummeled fairly quick and not serve too much of a purpose.
Any thoughts?
Not knowing your list makes it hard to suggest changes or tactics. Reptus have the best meat shield vs range in the game with the Spikeshells. They have the fastest soldiers with the cuoatl and have three ranged soldiers that all have defensive shot. So they probably have better tools against elves than a lot of other factions. Using a lot of terrain may help too.
#12
Posted 26 May 2008 - 08:20 PM
With their ranger moves, and if you get the first card flip, potentially, the couatl would be perfect against the shooty elves. You don't necessarily need the couatl to outright kill the archers, but if you can get that charge on them in the first card flip (dont forget hover allows you to move past the speed bumps) then you have a MAV of 5 against their DV of 8 or 9. A single hit plus a poison roll puts 2 points of damage on them at the end of the turn. I think that is a pretty fair trade off if they hit your 27 point model in return.
The negative is if you do lose that first card flip, acuse the couatl do not fly and therefore do not have that half range penalty for shooting at flyers. And with their low DV they will definately die quick. But, thats the risk you take.
I also like raptors to go with them for their speed. Or go the opposite route and take a troop of spikeshell warriors and tromp them across the field.
Then again there are the gaan-hor flyers (where the flyers do have the half range benefit against the archers).
A combination of those above with just about any other fun should at least provide a good starting point for you.
What do your lists normally look like? And does terrain ever come into play?
#13
Posted 26 May 2008 - 09:06 PM
Troop-1
Khong-to (greater weapon and greater armour)
Nai khannon (greater weapon)
4x Warriors.
Troop-2
Chai-uut (greater armour and weapon)
Ssudai ( greater familiar, 2x chain lightning)
2x warriors
3x archers
We played a 2 on 2 game where I was allied with Nefsokar and the elf player was allied with dwarves. We didnt use much terrain because we always play at least a 3 person game and have found that it causes more headaches than its worth once the bloody hand to hand starts.
I know I positioned myself bad at the start of the game, but by the second turn of his firing I had lost Ssudai and all three of my archers.
#14
Posted 26 May 2008 - 09:56 PM
As for bad starting positions, well not much i can do there, except say, hopefully you learned from that set up and maybe how to better place them next time.
#15
Posted 02 June 2008 - 03:55 PM
~v
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"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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