Darkspawn
#1
Posted 18 April 2008 - 08:34 PM
Just think of the wickedness you will plot to make your enemy's suffering legendary...such sweet, delicious pain!
For historical reference, feel free to visit past Faction discussion threads:
Darkspawn 2007
The Pain Cage 1.2
In the Depths of Arkturile
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#2
Posted 22 April 2008 - 09:52 AM
Troop 1:
Witch Queen (greater familiar - 2x lightning blast, stun, firestorm, counterspell)
Nasithe
Paintender
5x broken fodder
Troop 2:
Javolith
Jhorxia
4x Arachnid Warriors
Troop 3:
Keradaan (lesser accuracy upgrade)
3x Arachnid archers
Troop 4:
Maladorn
Troop 5:
Rauthoros (outrider)
-------------------------------------------------------
5 troops, 6 cards, 1 spy, 20 models, 1500 points exact
#3
Posted 04 May 2008 - 08:03 PM
#4
Posted 06 May 2008 - 09:51 AM
Initiative cards are great, but a bunch of small troops also limits your ability to effectively gang tackle bigger opponent's and tear them down with 6-8 models acting in concert with support.
And it allows your opponent to get more defensive strikes. More painful if they happen to have Warmaster.
[/Devil's Advocate]
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#5
Posted 06 May 2008 - 04:27 PM
If you plan to build a few smaller units to grab initiative it is often wise to pair them with larger units. So sure, take a couple units of 4-5 models, but also take a couple 9-11 sized units as well. Truthfully my favorite way to get an initiative bonus is to snag models with Tactician, you're lucky enough to have D'Khul in your list, I would consider using him.
#6
Posted 06 May 2008 - 06:44 PM
[Devil's Advocate]
Initiative cards are great, but a bunch of small troops also limits your ability to effectively gang tackle bigger opponent's and tear them down with 6-8 models acting in concert with support.
And it allows your opponent to get more defensive strikes. More painful if they happen to have Warmaster.
[/Devil's Advocate]
I guess I do use a lot of archers... hah
#7
Posted 30 June 2008 - 08:03 PM
So I have some questions about them
- Will there ever some background for the Darkspawn (like the faction book for the Crusader?
- why does they only posses 1 mage and no cleric? In the rulebook in the passage of gods and magic (RPG doubleside) there is is a god of the Darkspawn mention
- Did they get sometime Darkspawn only things like the Revan Bonesplitter or the Overlord Spiked Armor?
It was nice from the Isiri to summon me!
Taltos is a fine feeding place!
#8
Posted 01 July 2008 - 05:54 AM
There will probably be no more faction books but never say never . As for mages , they actually have several , just that some are demons . Clerics are not part of the "Darkspawn" thing , they have their "Pain Tokens" for that . Who knows what the future holds for faction specific items !I am new to Warlord and to the Darkspawn
So I have some questions about them![]()
- Will there ever some background for the Darkspawn (like the faction book for the Crusader?
- why does they only posses 1 mage and no cleric? In the rulebook in the passage of gods and magic (RPG doubleside) there is is a god of the Darkspawn mention
- Did they get sometime Darkspawn only things like the Revan Bonesplitter or the Overlord Spiked Armor?
"The fortunes of war are always doubtful" - Seneca
Law of Tactical Unreliability
Tactical geniuses aren't....
#9
Posted 01 July 2008 - 12:31 PM
Clerics are not part of the "Darkspawn" thing , they have their "Pain Tokens" for that
IMO the "Pain Token" thing cames from "their patron demon or devil", but if they posses a main god there should be at least 1 cleric.rulebook, p 31, Gods and Magic, 2nd paragraph:
The corrupted elves of the Darkspawn call upon the evil God Brandaraynn of the Murdering Shadows or their patron demon or devil.
What I mean: there are only one Elite Mage: Thuusia, but IMO they should posses at least two different ones. The second should be an Elite Demon Mage.As for mages , they actually have several , just that some are demons.
It was nice from the Isiri to summon me!
Taltos is a fine feeding place!
#10
Posted 01 July 2008 - 04:10 PM
"The fortunes of war are always doubtful" - Seneca
Law of Tactical Unreliability
Tactical geniuses aren't....
#11
Posted 02 July 2008 - 10:42 AM
Ok, would you agree, that Darkspawn's strenghts are the many nasty demons?You are quite entitled to your opinions but some factions have strengths and weaknesses . Darkspawn's weakness is no clerics .
But many of them are Beasts, so they can't get equipment in the moment. I hope there will be sometime official Beast upgrades.
I like the new Data cards very much, but that many of the demons couldn't modifiy is a little bit sad. This may the reason, why I go on your nerves (
EDIT:
Because I doesn't find any background for the Darkspawn, I will try to write my own fan fiction. But I would like to ask if some of the following points were allready discuss:
- the ratio between Isiri <-> Corrupted elves <-> Demons: is the allready a "official" ratio between these, or could I use any ratio I want?
- Are the Isiri the lowest tier of the Darkspawn, or would all three groups posses an equal chance for being in charge?
- How does they build their buildings, "sacret" places aso, or I could use/write anything I would like?
It was nice from the Isiri to summon me!
Taltos is a fine feeding place!
#12
Posted 07 July 2008 - 11:30 AM
Just guessing here, but after reading all the text these are the answers I have for you.
The darkspawn have forsaken all things even closely related to a deity. If anything they praise themselves. They don't even worship demons, more of a living among them since they have much in common. The Witch Queen actually commands the most powerful demon of all, Rauthuros, so it's unlikely they would praise any other one. So no clerics.
Their faction ability doesn't come from a specific demonic source. It comes from their deep magical culture and their intense love for pain. To them a wound from a sword or spear is pleasurable and not outside the realm of something they would do to themselves for fun. They magically feed off the causing of pain to others, and use it to prevent death when others harm them back. I love how utterly messed up it is.
There is no real way to determine who out numbers who, but I would venture to guess that Demons are the most prolific, with Isiri filling most of the common ranks, and then corrupted elves being fairly rare.
I wouldn't say the Isiri are the lowest teir, but since they are quick to sacrifice their bodies in demonic rituals their Isiri "form" might be considered lesser, but only in comparison to things they can upgrade like the Spawn and Soul Tender, and not nessarly demons.
I don't think anything has ever been said about their buildings. I would assume it's typical dark elf architecture with even more demonic flair. Fires, Ritual Circles, Regular sacrificing, open torture, indescrite brothels and all that stuff.
Also we used to have more mages. In the last revision several of our mages were stripped of their casting powers becausee it was deemed to powerful for flyers to also be mages. I hope we get it back one day, because the mages are why I play this faction.
A cool RTS from one of the designers of Warlord 2.0 Cairn

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#13
Posted 07 July 2008 - 11:32 AM
14494: Jhorxia, Succubus

http://www.reapermin...atures/previews
Long live our sweet sculpted flyers.
A cool RTS from one of the designers of Warlord 2.0 Cairn

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#14
Posted 07 July 2008 - 01:14 PM
So a full unit of flyer! plus a big demon hero flyer!
It was nice from the Isiri to summon me!
Taltos is a fine feeding place!
#15
Posted 07 July 2008 - 01:38 PM
The model above, is the new Elite Rogue. She's not out yet, she just showed up in the previews.Yes she is really pretty (but she lost (if I recall correctly) her ability to use Elite), and there is also a Sucubus Elite rogue (a 10"Flyer with Raider/2 and Backstab/2), so she is also lovely
So a full unit of flyer! plus a big demon hero flyer!
Full troops of flying demons... MMMmmm You're speaking my language.
If you want to play a fun game, run with this Demonic Conclave Army:
Rauthorus - 316
Incubus/Succubus Warrior x10 - 620
Guros - 105
Imps x7 - 175
Vysa - 30
Imps x7 - 175
Devourer of Mashaf - 75
I know the Imps aren't flyers any more, but it's still a fun army. No promises on how effective it is, but let Vysa and the Devourer hang back just for initiative cards and summon all the Imps and Incubus Warriors into Guros' and Rauthorus' troops. Since you're summoning you're allowed to ignore troop capacity and adept restrictions (the army has to be a legal build though)
You could even put all 10 Inc. Warriors and all 14 Imps in Rauth's troop... it results in a fairly brutal activation.
A cool RTS from one of the designers of Warlord 2.0 Cairn

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