Razig's Revenge
#31
Posted 14 June 2007 - 10:45 AM
~v
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"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#32
Posted 14 June 2007 - 12:22 PM
Kuni, you can find most of what you are looking for by downloading the newest RAGE Chronicles and Faction Abilities documents. The Razig's document will be pretty much useless in another couple days, except as a fluff souce. You can find both aforementioned documents on the Warlord games site in the Featured Downloads section. Check the dates that files were uploaded for the most recent documents. Razig is definitely worth playing under the revisions, and some of the more annoying hinderances of the faction are now gone.
~v
So if I'm seeing this right, Razig no longer destroys his troops to ressurrect(or is in fact able to do so), and you can't select an enemy model as per the "has me treasure" thing?
#33
Posted 14 June 2007 - 09:46 PM
Correct on both counts. You still have to take Razig to get the other faction benies, but he's cheaper, and bigger models are now more balanced with lower point ones. Wins all the way around!So if I'm seeing this right, Razig no longer destroys his troops to ressurrect(or is in fact able to do so), and you can't select an enemy model as per the "has me treasure" thing?
~v
Join the (unofficial) Reaper Chat at: www.sorcery.net, channel: #reaper
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
#34
Posted 15 June 2007 - 06:25 AM
Razig + GMA + Chilling Aura
Soul Cannon
Soul Cannon
5 Marines
Harpooner
Soul Cannon + Outrider
Grim Pete
5 Marines
2 Zombies
Dark Maiden
Total: 1,499 Points, 19 Models, 4 Troops, 4 Init Cards
Being able to do 2 points of damage per shot is awesome. Yeah, you can't move, but so what? If you are unlucky enough to have move first, then move the Dark Maiden. Then after your opponent moves, blast away with the solo Cannon. That'll weaken it up enough for your other two cannon to kill it off, while your Marines shoot other targets. Yeah, it's pretty devastating.
Wild Bill
"Chuck Norris and Mr. T walked into a bar. The bar was instantly destroyed, as that level of awesome cannot be contained in one building."
My Indian name is "Runs With Beer".
#35
Posted 15 June 2007 - 10:56 AM
Here's a list that I made utilizing the new FAs. I playtested it against 5 different style Dwarf armies, and it only lost one time!
Razig + GMA + Chilling Aura
Soul Cannon
Soul Cannon
5 Marines
Harpooner
Soul Cannon + Outrider
Grim Pete
5 Marines
2 Zombies
Dark Maiden
Total: 1,499 Points, 19 Models, 4 Troops, 4 Init Cards
Being able to do 2 points of damage per shot is awesome. Yeah, you can't move, but so what? If you are unlucky enough to have move first, then move the Dark Maiden. Then after your opponent moves, blast away with the solo Cannon. That'll weaken it up enough for your other two cannon to kill it off, while your Marines shoot other targets. Yeah, it's pretty devastating.
Wild Bill
Wow...10 marines and 3 cannon? I'm curious why you didn't add more Zombies, or any Chain Gang for that matter. With these new stats, are Skeletal Crew worthwhile at all? I'm about to embark on a Razig army of my own, and while I want a variety of troops, I also want to start out with a force that won't get torn apart.
#36
Posted 15 June 2007 - 11:49 AM
The Harpooner was there solely to give Reach support to Razig.
The Crewmen are ok. Range 12 inches kinda sucks, but what can you do?
I tend to go for more themed armies a lot. I have a melee oriented Razig army in the past, and it never seemed to work. So, this army was all about the shooting with minimal hand-to-hand. Not being able to move and shoot sucks, but if the opponent does base up a cannon or a couple of marines, blast away into hand-to-hand combat. You're Undead. You don't care!
Wild Bill
"Chuck Norris and Mr. T walked into a bar. The bar was instantly destroyed, as that level of awesome cannot be contained in one building."
My Indian name is "Runs With Beer".
#37
Posted 15 June 2007 - 11:59 AM
You're Undead. You don't care!
Blowthrough still causes damage to you, though you won't be Shaken from the assault
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#38
Posted 15 June 2007 - 12:02 PM
You're Undead. You don't care!
Blowthrough still causes damage to you, though you won't be Shaken from the assault![]()
Well, I was thinking your Bone Marine buddies would be shooting, not the cannons, but true!
However...true story...last Saturday I was teaching this 9-10 year old boy named Sean and a gentleman named Aaron how to play. Sean was playing the army I just posted, and Aaron was playing one of my Dwarf lists. Aaron got a bear rider into b2b with Razig. Sean activated Razig's troop, but decided to do shooting first. He had a Marine between the bear and one of his cannons. So, he shot the Marine to get blowthrough on the bear!! And yes, the Marine shot too! We thought that was funny. He ended up stunning the bear, and then Razig casually applied the coup de grace!
Wild Bill
"Chuck Norris and Mr. T walked into a bar. The bar was instantly destroyed, as that level of awesome cannot be contained in one building."
My Indian name is "Runs With Beer".
#39
Posted 15 June 2007 - 02:13 PM
#40
Posted 15 June 2007 - 04:47 PM
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#41
Posted 24 June 2007 - 12:28 PM
For the necro army i used judas and 9 crimson knights and azarphan and some skelly warriors in the other troupe. As the game started nothing really happened for a bit while the knights moved up and the pirates single moved for a turn or two. Once the necro guys got into range though the pirates opened up on them and took out a few skellies and dinged 3 of the knights down 2 tracks. The next round the knights double moved and didn't do much else. The crewman openedup again on the skellies and tore down a few more of em and the knights took more damage and lost a mini. The next round of combat ended up with the knights almost in b2b and taking point blank picket line shots. The skellies got almost completely finished off at this point with only azarphan and one skelly still up.
So at this point it looks real rough for the necro army. About 4 of the knights are damaged one had to make a tough check and made it. One of the knights is gone and the pirates are undamaged. Up until the next round that is.
My friends found out just how rough warmaster is. In the next few rounds one of the players kept making tough checks on the knights and just decimating the marines in close combat. During the same rounds the skellies and azarphan went poof and the crewman came over to help sandwich the knights. So i'm thinking that the necro guys get squished and the game is all over right? Nope.
To my surprise the knights and judas clean up all but 2 of the marines, a few crewman, stun lebone and take razig out comepletely. At the end of a few rounds of defensive warmaster hits the game is called and the necro army takes a win.
My question is since the pirates are my wifes army and they obviously seemed outmanned with the troops i took once close combat started, should i have taken some of the zombie guys and left the crewman at home? I was thinking that if the crew and marines set up an angle of fire it would have helped cut down the knights with shots as they engaged the marines in close combat. I was just running it though so i didn't want to give them too much strategy advice. Questions or comments would be most helpful here.
#42
Posted 24 June 2007 - 04:53 PM
But, my personal opinion is I love the harpooners. Use them as road blocks and let the marines continue to fire into them at point blank.
#43
Posted 25 June 2007 - 02:39 AM
- Black Lightning DK002, Copenhagen Denmark.
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#44
Posted 04 April 2008 - 08:58 AM
I was surprised the model lacked tough, given that he's a tank it seems like he's just the kind of model that Needs tough.
Even though the range was kicked back a bit on most of the models, their short range attacks were still worthwhile. Nothing quite like standing back and shooting a model that charged the guy next to you.
Losing Defensive shot sucks a bit, but it didn't have much of an affect on the game. I was usually out of range from the firing model. When I wasn't I just shot him back the next round.
Overall I like the changes to the faction. If anyone uses the wereshark let me know how he plays out.
A cool RTS from one of the designers of Warlord 2.0 Cairn

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#45
Posted 19 April 2008 - 01:38 PM
RC2007 is being replaced with RC2008.
Check out your new faction thread: Razig's Revenge 2008
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
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