Posted 25 May 2007 - 03:31 PM
I like the idea of them not working, I'd have to think about it if they were to damage Undead models instead. Makes Cure spells awefully flexible, and I think we'd end up only seeing CUre spells in army lists that were to face undead heavy forces, which is a bit bland and makes CUre spells a little too flexible. THe concept is cool however.
My only problem with this notion is the Nefsokar, they are a Divine army, Sokar should be able to heal them. Many of them are undead with the Healer ability, and many of them are undead with clerical abilities.
Granted you could make that a faction ability:
Grace of Sokar:
Models in a Nefsokar army are not considered to have the Undead ability with regards to the use of Cure spells and the Healer ability, damage tracks are removed through the use of these actions as per their description. Enemy models may still use Cure spells to damage Nefsokar models with the Undead ability.
Either that or you could have Nefsokar versions of the CUre spells that work on Undead.
On the otherhand, I assume this banter arises from a D&D type perspective, and remember that Inflict spells heal undead with Negative energy, so there is no reason to assume that clerics that use Cure spells on Undead models arn't doing this very thing.
THe notion is cool, but it is more complicated than just making CUre and Healer not work against undead, I'm happy with the way things work now. Truthfully I could care less about Freelance armies, I've never played against one and I likely won't ever unless I attend some sort of tourney. It isn't unbalancing for them to heal undea, because as I said they lose Vampiric feeding and Necro Surges which are far better.
There's nothing I wouldn't do to win. But I never hurt anyone for any reason other than sticking a dog's skull on a stake.