Jump to content


Photo

Strikes


  • Please log in to reply
12 replies to this topic

#1 Sergeant_Crunch

Sergeant_Crunch

    God of Overly Complex Tactics and Tactical Errors

  • Members
  • 8035 posts

Posted 06 February 2007 - 06:21 PM

1) I can't find any specific mention anywhere in the rules, do strikes require the FiST model to have LOS to the target?

2) Does performing a Target Lock provide a the bonus to strike resolution? (FREX a Kahn TLs a target, then calls an Orbital Pinpoint Strike. Does the strike resolve at d10+4 as shown in Appendix E or at d10+7, d10+4 with an additional +3 from the TL?)

I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog:  http://scsminimadness.blogspot.com/


#2 Spartan6

Spartan6

    Godlike

  • Black Lightning
  • 5545 posts

Posted 06 February 2007 - 08:28 PM

1) I can't find any specific mention anywhere in the rules, do strikes require the FiST model to have LOS to the target?

2) Does performing a Target Lock provide a the bonus to strike resolution? (FREX a Kahn TLs a target, then calls an Orbital Pinpoint Strike. Does the strike resolve at d10+4 as shown in Appendix E or at d10+7, d10+4 with an additional +3 from the TL?)



1) It never has in the past but we did experiment with doing it that way and actually sort of liked it better.

2) Gooooood question! I can see it being applicable on an artillery strike and to a lesser extent on an air strike... An orbital strike could definitely benefot from precise target data.. Hmmm :rock:
Chris SPQT PSYOPS.... Because physical wounds heal. "...smells like wet dog in here to." Crazy8 Black Lightning KS004

#3 Castlebuilder

Castlebuilder

    The Dungeon Builder

  • Bones Supporter
  • 1989 posts

Posted 06 February 2007 - 08:38 PM

Those came up during the review for the final beta, but to my knowledge no answers were given. I've got two more questions while we are at it.....

1. How far can you see into/through a woods? In Warlord it was 2"/1" for light/heavy woods, but I can't find anything in CAV II other than the +1/+2 cover bonuses.

2. Somone else pointed out the statement at the beginning of unit upgrades that unless otherwise stated, the cost was per damage track. The costs for certain items seem like they would be quite pricey if that was the case. Can we get a clarification on this please?

Castlebuilder
"I forgot about the gods and spun my own bright fate, while at the root of life the three spinners laughed." Bernard Cornwell, Lords of the North

#4 Sergeant_Crunch

Sergeant_Crunch

    God of Overly Complex Tactics and Tactical Errors

  • Members
  • 8035 posts

Posted 06 February 2007 - 09:23 PM

Regarding woods, we played a game the other weekend with a bunch of light woods on the table and played it as cumulative -1 for each forested area on the table that LOS went through (we play with templated forest areas rather individual trees) and that LOS could be made through forest areas. If the model was in a forest it incurred the penalty, a penalty for each area it passed through, and another if the target was in forests. In some cases there was a total of a -3 penalty for forest cover (the firer in a forest, and intervening forest area, and the target in a separate forest area). It worked ok, but didn't quite feel right. Since 1" in N Scale is 13 1/3 feet, it might be a bit short for obstructing LOS to a 30 foot tall stompy robot. Or maybe just that any LOS going completely through a forested area blocks LOS.

The rules really only discuss situations where other models or solitary terrain features like hills/ravines and buildings block LOS and state that everything else is based upon agreement between players. For tournament play, this will probably need to be spelled out in the event description to avoid conflict. Any insight from the Denton playtesters???

I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog:  http://scsminimadness.blogspot.com/


#5 Castlebuilder

Castlebuilder

    The Dungeon Builder

  • Bones Supporter
  • 1989 posts

Posted 07 February 2007 - 05:18 AM

It worked ok, but didn't quite feel right. Since 1" in N Scale is 13 1/3 feet, it might be a bit short for obstructing LOS to a 30 foot tall stompy robot. Or maybe just that any LOS going completely through a forested area blocks LOS.

It sounds like you are doing the same thing we are Sarge, And I agree that it just doesn't feel right doing it that way. LOS for fist strikes has also been a big issue with no answer yet.

Castlebuilder
"I forgot about the gods and spun my own bright fate, while at the root of life the three spinners laughed." Bernard Cornwell, Lords of the North

#6 vejlin

vejlin

    Deity of Chips and Salsa

  • Bones Supporter
  • 7393 posts

Posted 07 February 2007 - 04:15 PM

Do you get defensive fire against a FIST team that calls in a strike on you?
Kim
- Black Lightning DK002, Copenhagen Denmark.
- Official Spokesperson for the International Socialist Conspiracy
Posted Image

#7 Emmel Eitch

Emmel Eitch

    Double E

  • Members
  • PipPipPipPipPip
  • 796 posts

Posted 07 February 2007 - 04:45 PM

1) I can't find any specific mention anywhere in the rules, do strikes require the FiST model to have LOS to the target?

Yes

2) Does performing a Target Lock provide a the bonus to strike resolution?

No
Michael L. Hoehne MLH@reapermini.com "We all ate the biscuits, Fighter. We can all see through time." "Say that you're 'leveraging synergies.' Synergies are basically awesome, and they're even better when you leverage them." Tycho 2/12/2007

#8 Sergeant_Crunch

Sergeant_Crunch

    God of Overly Complex Tactics and Tactical Errors

  • Members
  • 8035 posts

Posted 07 February 2007 - 05:55 PM

Follow-up question: If the target is jamming, does that have an effect on Strikes?

I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog:  http://scsminimadness.blogspot.com/


#9 Emmel Eitch

Emmel Eitch

    Double E

  • Members
  • PipPipPipPipPip
  • 796 posts

Posted 07 February 2007 - 06:02 PM

Follow-up question: If the target is jamming, does that have an effect on Strikes?

No (for now)
Michael L. Hoehne MLH@reapermini.com "We all ate the biscuits, Fighter. We can all see through time." "Say that you're 'leveraging synergies.' Synergies are basically awesome, and they're even better when you leverage them." Tycho 2/12/2007

#10 Sergeant_Crunch

Sergeant_Crunch

    God of Overly Complex Tactics and Tactical Errors

  • Members
  • 8035 posts

Posted 07 February 2007 - 06:27 PM

Thanks for the feedback EE!

I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog:  http://scsminimadness.blogspot.com/


#11 merlonc

merlonc

    Instigator

  • Members
  • PipPip
  • 208 posts

Posted 09 February 2007 - 01:44 AM

Since FiST strikes are a special action is it correct than a section does not have to perform fire actions and fist strikes at the same time?

Thanks
To the everlasting glory of the Infantry

#12 Erion

Erion

    Paragon of Mediocrity

  • Members
  • 5338 posts

Posted 09 February 2007 - 07:57 AM

In general, it has always been stated that all damage causing effects occur at the same time, and thus all must be declared before any dice are rolled or any results are known.

Unofficially, of course.
Providing A Public-Access Repository of Useless Knowledge since 1973.

A flaw in the human character is that everyone wants to build and nobody wants to do maintenance."
--Kurt Vonnegut

"The greatest enemy of your creative powers is smug complacency -- being satisfied with less than what you are capable of doing." --Nido Qubein

#13 Chrome

Chrome

    The way is forward.

  • Members
  • 3602 posts

Posted 09 February 2007 - 02:22 PM

I don't think that's the way it works Erion. I used to think the same way, but there was a thread sometime last year on the Warlord forums about damage from different types of attacks resovling individually. Like if you had archers and melee units in the same troop and they all attacked the same buff Warlord. You resolve the Ranged Attacks first and all damage is applied. Then you move your H2H guys in and they get to attack using the Warlords now lowered DT stats. I /think/ that's how its supposed to be. At least in Warlord... the final step for each type of combat's resolution chart is apply damage.

In CAV:
For Ranged Attacks it states (page 89 of the rules) that "All damage takes affect after all Ranged Attacks and Defensive Fire have been resolved."
For Close Combat step 6 of the resolution chart is "Apply all damage." (pg 97)
It never states specifically when Strikes resolve, so I'd follow the existing formula and apply it as soon as the Strike(s) resolve.
-Chrome




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users