Strikes
#1
Posted 06 February 2007 - 06:21 PM
2) Does performing a Target Lock provide a the bonus to strike resolution? (FREX a Kahn TLs a target, then calls an Orbital Pinpoint Strike. Does the strike resolve at d10+4 as shown in Appendix E or at d10+7, d10+4 with an additional +3 from the TL?)
I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog: http://scsminimadness.blogspot.com/
#2
Posted 06 February 2007 - 08:28 PM
1) I can't find any specific mention anywhere in the rules, do strikes require the FiST model to have LOS to the target?
2) Does performing a Target Lock provide a the bonus to strike resolution? (FREX a Kahn TLs a target, then calls an Orbital Pinpoint Strike. Does the strike resolve at d10+4 as shown in Appendix E or at d10+7, d10+4 with an additional +3 from the TL?)
1) It never has in the past but we did experiment with doing it that way and actually sort of liked it better.
2) Gooooood question! I can see it being applicable on an artillery strike and to a lesser extent on an air strike... An orbital strike could definitely benefot from precise target data.. Hmmm
#3
Posted 06 February 2007 - 08:38 PM
1. How far can you see into/through a woods? In Warlord it was 2"/1" for light/heavy woods, but I can't find anything in CAV II other than the +1/+2 cover bonuses.
2. Somone else pointed out the statement at the beginning of unit upgrades that unless otherwise stated, the cost was per damage track. The costs for certain items seem like they would be quite pricey if that was the case. Can we get a clarification on this please?
Castlebuilder
#4
Posted 06 February 2007 - 09:23 PM
The rules really only discuss situations where other models or solitary terrain features like hills/ravines and buildings block LOS and state that everything else is based upon agreement between players. For tournament play, this will probably need to be spelled out in the event description to avoid conflict. Any insight from the Denton playtesters???
I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog: http://scsminimadness.blogspot.com/
#5
Posted 07 February 2007 - 05:18 AM
It sounds like you are doing the same thing we are Sarge, And I agree that it just doesn't feel right doing it that way. LOS for fist strikes has also been a big issue with no answer yet.It worked ok, but didn't quite feel right. Since 1" in N Scale is 13 1/3 feet, it might be a bit short for obstructing LOS to a 30 foot tall stompy robot. Or maybe just that any LOS going completely through a forested area blocks LOS.
Castlebuilder
#6
Posted 07 February 2007 - 04:15 PM
- Black Lightning DK002, Copenhagen Denmark.
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#7
Posted 07 February 2007 - 04:45 PM
Yes1) I can't find any specific mention anywhere in the rules, do strikes require the FiST model to have LOS to the target?
No2) Does performing a Target Lock provide a the bonus to strike resolution?
#8
Posted 07 February 2007 - 05:55 PM
I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog: http://scsminimadness.blogspot.com/
#9
Posted 07 February 2007 - 06:02 PM
No (for now)Follow-up question: If the target is jamming, does that have an effect on Strikes?
#10
Posted 07 February 2007 - 06:27 PM
I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog: http://scsminimadness.blogspot.com/
#11
Posted 09 February 2007 - 01:44 AM
Thanks
#12
Posted 09 February 2007 - 07:57 AM
Unofficially, of course.
A flaw in the human character is that everyone wants to build and nobody wants to do maintenance."
--Kurt Vonnegut
"The greatest enemy of your creative powers is smug complacency -- being satisfied with less than what you are capable of doing." --Nido Qubein
#13
Posted 09 February 2007 - 02:22 PM
In CAV:
For Ranged Attacks it states (page 89 of the rules) that "All damage takes affect after all Ranged Attacks and Defensive Fire have been resolved."
For Close Combat step 6 of the resolution chart is "Apply all damage." (pg 97)
It never states specifically when Strikes resolve, so I'd follow the existing formula and apply it as soon as the Strike(s) resolve.
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