Ritterlich
#16
Posted 15 January 2007 - 03:11 PM
It looks like they did a good job of requiring a good bit of planning for Task Force composition. A good CAV Task Force is like the Force, there must be balance.
I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog: http://scsminimadness.blogspot.com/
#17
Posted 15 January 2007 - 05:14 PM
In this case, soft and not soft.....
#18
Posted 19 January 2007 - 09:12 AM
next step some infantry and more armor
Mansfield Bears Terraforming Division: Building a better world so you can destroy it
rank: LLGFC ( Lower Level Gopher First Class)
#19
Posted 19 January 2007 - 10:12 AM
#20
Posted 19 January 2007 - 10:21 AM
I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog: http://scsminimadness.blogspot.com/
#21
Posted 19 January 2007 - 07:27 PM
Mansfield Bears Terraforming Division: Building a better world so you can destroy it
rank: LLGFC ( Lower Level Gopher First Class)
#22
Posted 01 February 2007 - 06:32 PM
Any suggestions for up this list to 3000 points .OK , any suggestion on what to get next ? At present I'v got a Rhino , a Tiger , a Cougar and a Jaguar .
So, right now you have a decent hard anti-hard section with a base value of 1257. You need to add some soft anti-hard and some hard or soft anti-soft units. Going for a 2000 point total here is some ideas to round it out..
Section 1 - armor
Rhino
Tiger
Jaguar
Panther
Section 2 - Special
Cougar
Nomad
Stiletto
Stiletto
Section 3 - flight
Eagle
Eagle
2000 points
With a good mix of hard and soft, ECM pods and EST pods for defense and offense, pierce and shred. Use the ECM and EST to maximize whichever part of your force is the weakness of your enemy.
Of course, change the point scale, and the list of things to get changes too.The wording is a little confusing in there, but, if you read it carefully, you will see that the words always considered to be a CRITICAL success, not always considered to be a success. That is, whenever a repair is successful, it always repairs 2 points, not that it automatically repairs.Rugged SA
When a Model with the Rugged SA conducts a successful Repair Action, it is always considered to be a Critical Success and an additional point of Damage for a total of 2 DTs is repaired. Rolling a Natural 10 provides no further benefit to Models with the Rugged SA. Lingering Damage may still not be removed.
"The fortunes of war are always doubtful" - Seneca
Law of Tactical Unreliability
Tactical geniuses aren't....
#23
Posted 04 February 2007 - 08:39 PM
............4th Nebensee Brigade Group
...................."Grunherzjaeger"
"I'm the one who's right, if I'm the one who's left."
#24
Posted 04 February 2007 - 09:25 PM
Well, CAV2 is out so now everybody knows that we have the hottest babes with the cutest little fangs.
And those are soooooooooo effective in combat
#25
Posted 04 February 2007 - 10:45 PM
Well, CAV2 is out so now everybody knows that we have the hottest babes with the cutest little fangs.
And those are soooooooooo effective in combat
There's more than one type of combat Chris..................
Out of the night that covers me,
Black as the Pit from pole to pole,
I thank whatever gods may be
For my unconquerable soul.
In the fell clutch of Circumstance
I have not winced nor cried aloud.
Under the bludgeonings of Chance
My head is bloody, but unbowed.
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find me, unafraid.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.
#26
Posted 05 February 2007 - 03:43 PM
"The fortunes of war are always doubtful" - Seneca
Law of Tactical Unreliability
Tactical geniuses aren't....
#27
Posted 05 February 2007 - 04:03 PM
Well, CAV2 is out so now everybody knows that we have the hottest babes with the cutest little fangs.
And those are soooooooooo effective in combat
We don't generally send our women into battle. Do we look Terran to you?
............4th Nebensee Brigade Group
...................."Grunherzjaeger"
"I'm the one who's right, if I'm the one who's left."
#28
Posted 05 February 2007 - 04:09 PM
Doctrine Tactics , which do you prefer , Hunter's Edge or Rascher Streik ?
At present I'm in two minds
, whilst the ability to bury a card can be helpful , as I've found in Warlord , it does not always turn out so . And the fast attack thing , do you really try to close with the enemy that often or is this game more for long range shoot outs ?
I think it's probably a case of what suits your playing style as much as anything else. Certainly, your force composition will contribute to this decision as well. If you field a largely Ritterlich Task Force and pick your Open Market models carefully, you may find that 90% of your vehicles have the Assault SA anyway. Who you are fighting and what Faction Doctrine they have adopted (if you can get that information "up front") is also a factor. Getting too close to Adonese infantry or any Rach, for instance, is probably a bad idea.
............4th Nebensee Brigade Group
...................."Grunherzjaeger"
"I'm the one who's right, if I'm the one who's left."
#29
Posted 05 February 2007 - 05:07 PM
I still love the Tiger, but it's use for me has defnitely been reduced due to the removal of the Assault SA. So, from that point of view I do like the Rascher docterine. As it brings that fun back to life, still using a Panther, or some other ECM bearing unit.
In my play so far, I would say that it really more depends on outside factors...
The table size and game point size being played.
Playing on a 4x6 table or bigger, the Rascher can be great. Playing on a 4x4 table and its almost pointless cause movement values are such that you dont really need it.
Likewise, in a smaller game where there are only going to be 1-3 sections per side, then Hunter's Edge is envaluable. But, the bigger the game, the less worth it has. In a game with 6 sections per side, it has very little affect.
But, I think its balanced, cause there are other fations that in small games their docterines dont give much benefit, but as they play larger games, can be huge tide turners. Right now, my games have tended to stay around 1500 so at least so far I have used the Hunters much more.
#30
Posted 05 February 2007 - 05:08 PM
Well, CAV2 is out so now everybody knows that we have the hottest babes with the cutest little fangs.
And those are soooooooooo effective in combat
We don't generally send our women into battle. Do we look Terran to you?
Maybe you should.
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