Monglash Steppes (1.2)
#1
Posted 20 July 2006 - 08:48 AM
#2
Posted 20 July 2006 - 09:29 AM
It's not easy being Green
Death to those who oppose the Khakhan's Will!
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#3
Posted 20 July 2006 - 04:34 PM
Anyhoo, for those of you who missed my last post in the "It's not easy being green" thread, I have created a PDF file of the new datacards for Reven. PLEASE LET ME KNOW IF ANY ERRORS ARE FOUND as I finished up late last night and am only just now getting round to beta-reading it. The pdf cards are formatted so that when printed they should be able to be cut apart and pasted right onto the backs of your old cards.
Here's the link.
datacards_v1_2.pdf
ERRORS REPAIRED..YAY!.
I like it here in the Monglash Steppes..but.... I miss my li'l red heart. *sniffles*
(update)
I just printed off the pdf file and am most of the way done with the cutting out of the cards. I left blank space between each set of stats so that they should completely cover the old stats. I have been keeping my cards in plastic protectors, and the new stats just slide right in. Better yet, the numbers on some of the old stats were so tiny, the new ones shyould be easier to read.
#4
Posted 20 July 2006 - 04:47 PM
That's what I really like about the Reaper community , everyone has certain abilities pitches in and help out with the little things that count even if I for one don't like changes but I'll get over it .
"The fortunes of war are always doubtful" - Seneca
Law of Tactical Unreliability
Tactical geniuses aren't....
#5
Posted 24 July 2006 - 09:01 PM
http://www.guslandt....rlord/Reven.pdf
..and the link below takes you to a hypertext page of printable datacards for those of you who do not have a pdf viewer or are not at liberty to download files where you access the net.
http://www.guslandt....rlord/Reven.htm
IMPORTANT! Check Emmel's topic on Reven Default Army Roster Special Abilities for the most recent ruling on the Core Rules Reven. If you have been playing the core-rules Reven as an alternate version of Tomukh, this will affect you.
------
By the way, is it just me, or are we orcs in general pretty content to accept these changes? This topic has thusfar been fairly grumble-free.
I've been playing the new stats for a week now and have noticed no SERIOUS overall inflation in the cost of my army. In fact, my particular favourite army build actually got a few points cheaper. Also, I am fairly certain no models got any stats "nerfed". It looks like multi-track models across the board got a boost in Discipline at loewr levels..which we definately needed.
#6
Posted 07 August 2006 - 12:35 PM
Captain - Narg Bloodtusk - 104 pts
Adept - 8 Bull Orc Fighters - 176 pts
Sergeant - Kharg Blacknail - 34 pts
Grunts - 8 Lesser Orc Warriors - 144 pts
Sergeant - Kharg Blacknail - 34 pts
Grunts - 8 Lesser Orc Warriors - 144 pts
Sergeant - Kharg Blacknail - 34 pts
Grunts - 7 Lesser Orc Warriors - 126 pts
Solitaire - Braug, Ogre - 68 pts
Solitaire - Braug, Ogre - 68 pts
Solitaire - Braug, Ogre - 68 pts
1,000 pts
#7
Posted 07 August 2006 - 01:28 PM
Castlebuilder
#8
Posted 07 August 2006 - 02:32 PM
I'd also consider adding in some Lesser Orc Spearbearers to the mix. With Lesser Orcs only getting a MAV 1, you can use the Spearbearers to come in for additional melee support, and keep them safe from defensive strikes to attack another turn later. They are pretty much Lesser Orc Warriors with Reach, and cost 3 just points more.
Also don't forget about Mob Mentality and the fact that all your leaders gain Mob/2 in a Grand Reven List. And Grunts all gain Mob for free. Add in some more models if you want, although the 9 model troops are pretty good and viable without becoming overly expensive. I tend to go with fewer troops of bigger size. I find the Initiative Card difference of the small troop lots of cards balances out pretty quickly when your larger troops can just envelop and consume smaller troops and you get the chance of multiple defensive strikes.
Gurm is a great model and his Warmaster is sweet, but I tend to find he never survives long. Braug for whatever reason seems to hand around and kick butt for me. YMMV.
If you're going to field so many multi track solos, I'd consider bringing some healing with Ombur and a few bandages just to keep them in the fight longer or Lunk and a couple Life Transfers. You could use Gonda and a familiar, but then, you're coming close to the same cost as Ombur, who has a much better CP. Lunk is my preference just because he has a good CP and will kill a model at the same time he's healing one of yours.
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#9
Posted 07 August 2006 - 02:33 PM
I had also considered a hunting beast, but I can get 2 Braug’s for the same price and still have 40 points left over. Braug just seems like an incredibly good buy to me. Am I not putting enough consideration into SA’s? I also had thought about putting in musicians. I can’t remember how much they are per troop, but they also seem like a very good buy.
#10
Posted 07 August 2006 - 02:38 PM
I haven't had an opportunity to use the Hunting Beast much, so I am sure there is a way to make it more effective, I just haven't fiddled with it yet. I'm also not a huge fan of the sculpt, so that also sours me a bit on the figure. It just doesn't seem as intimidating a figure as the description gives.
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#11
Posted 07 August 2006 - 02:47 PM
If not, you might consider sacrificing a few ponts elsewhere to pick up a few LMW or MMW for your hard-hitters such as multi-attack leaders and the ogres.
Qwyk's right about where to attack. With a Mob army, it's better to roll up one flank first, then worry about the other. If at all possible, take out their mages and shooters first.
#12
Posted 07 August 2006 - 02:53 PM
Captain - 1 Narg Bloodtusk - 104 pts
Grunt - 2 Bull Orc Berserkers - 74 pts
Grunt - 3 Bull Orc Fighters - 66 pts
Sergeant - Kharg Blacknail - 34 pts
Grunt - 3 Bull Orc Fighters - 66 pts
Grunt - 3 Bull Orc Hunters - 84 pts
Sergeant - Kharg Blacknail - 34 pts
Grunt - 3 Bull Orc Fighters - 66 pts
Grunt - 3 Bull Orc Hunters - 84 pts
Sergeant - Kharg Blacknail - 34 pts
Grunt - 3 Bull Orc Fighters - 66 pts
Grunt - 3 Bull Orc Hunters - 84 pts
Solitaire - Braug, Ogre - 68 pts
Solitaire - Braug, Ogre - 68 pts
Solitaire - Braug, Ogre - 68 pts
1,000 pts
#13
Posted 07 August 2006 - 03:05 PM
I would strongly recommend buying a Totem of Battle if you are using Lesser Orcs as the bulk of your melee attack. For 100 points, you might have to drop one ogre or a few Warriors, but doubling your Lesser Orcs' MAV is a pretty darn good trade-off.
Totem of Battle with Lesser Orcs is VERY helpful.
Qwyk's right about where to attack. With a Mob army, it's better to roll up one flank first, then worry about the other. If at all possible, take out their mages and shooters first.
I wish I could take credit for that, but Castlebuilder brought that up first. It's an extremely sound tactic to use however and I love going last during Deployment for that very reason. Actually I love going last in the first Turn as well, since rarely does anything happen in Turn 1 but positioning for Round 2. That's when I love to go first. If you have Tactician cards, leave them out of the deck until until the end of Turn 1. Load up a side and overrun it with numbers and then turn off and slam the next little pocket of resistance. And always try to get the casters first - they are expensive models and can often put the biggest hurt on you. As an aside, I'd also consider at least a couple Bull Orc Archers. They are just as good in melee as your lesser orcs, and for 12 points, you get a 30 inch RAV 2 attack as well. Good for plinking enemy archers or spell casters that leave themselves open. Even if it's just 2 or 3 to keep your opponent honest.
With bigger troops, you can also position your men to reduce the number of models you opponent can get in base to base depending on the formations you use. Wedges are a nice one. Just be careful of AOE attacks and you're all set.
The 2 troops I tend to field a lot are:
Kharg
4 Bull Orc Warriors
5 Bull Orc Archers
Split Archers into 2 groups to maximize firing lanes and bring an equal number of Warriors/Kharg as protection and avoid the troop getting wiped out in a single shot. Also, your opponent sometimes forgets they are all one troop and will sometimes leave themselves open on one of the corridors by accident.
Kakurgh (If I have the points w/ Komagg: +1MAV, Reach, Trencher to take advantage of his Spear escort)
Lunk (Divine Favor/Fireball/Life Transfer x2)
6 Lesser Orc Warriors
6 Lesser Orc Spear
Set up Kak w/ 2 spear, (2 warriors w/ 1 spear) x2, 2 warriors w/ 2 spear and Lunk.
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#14
Posted 07 August 2006 - 03:11 PM
One lovely thing about Reach is that IF you are unfortunate enough to be fighting Dwarves, you can add on extra points to a model's MAV with Reach rather than having to risk additional models to Defensive Strikes with Bane. This is especially helpful when confronting a Dwarven Warlord. In that situation, you better pile on the orcs and pray for lots of natural zeros.
#15
Posted 07 August 2006 - 03:40 PM
I can imagine the totem of battle being good for the lesser orcs, but at 100 points you can just upgrade up to 25 lesser orcs to Bull orcs and get a better result. You of course have to take the Tomkuh sublist but…..
No matter how I slice it, the sublist just seems better. I don’t just mean better, but REALLY better. I almost see no reason to take the standard list. The innate warcry and grunt bull orcs are just that darn good. Which is a shame because I did want to try lesser orcs out.
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