Jump to content


Photo

Monglash Steppes (1.2)


  • Please log in to reply
121 replies to this topic

#1 Emmel Eitch

Emmel Eitch

    Double E

  • Members
  • PipPipPipPipPip
  • 796 posts

Posted 20 July 2006 - 08:48 AM

With the mass update of the Data Cards to 1.2, we've decided to prune out old tactics discussions as they may be confusing the newer players.
Michael L. Hoehne MLH@reapermini.com "We all ate the biscuits, Fighter. We can all see through time." "Say that you're 'leveraging synergies.' Synergies are basically awesome, and they're even better when you leverage them." Tycho 2/12/2007

#2 Qwyksilver

Qwyksilver

    Tubby Guinness Fairy

  • Moderator
  • 13659 posts

Posted 20 July 2006 - 09:29 AM

We did not have any significant changes to our Faction lists, just minor tweaking of points. Most of our older tactical discussions are still valid. Here is the link to our former discussion, starting with Spike's post #1.

It's not easy being Green

Death to those who oppose the Khakhan's Will!

Sacrificing minions: is there any problem it CAN'T solve?

- Lord Xykon, OotS #192

Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.

 

It's terrifying!  Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:

- Argentee


Black Lightning: MA010.


#3 Spike

Spike

    Goddess of Cupcakes and Cute Orcs

  • Black Lightning
  • 6853 posts

Posted 20 July 2006 - 04:34 PM

Wheee! New topic!

Anyhoo, for those of you who missed my last post in the "It's not easy being green" thread, I have created a PDF file of the new datacards for Reven. PLEASE LET ME KNOW IF ANY ERRORS ARE FOUND as I finished up late last night and am only just now getting round to beta-reading it. The pdf cards are formatted so that when printed they should be able to be cut apart and pasted right onto the backs of your old cards.

Here's the link.

datacards_v1_2.pdf

ERRORS REPAIRED..YAY!.

I like it here in the Monglash Steppes..but.... I miss my li'l red heart. *sniffles*

(update)

I just printed off the pdf file and am most of the way done with the cutting out of the cards. I left blank space between each set of stats so that they should completely cover the old stats. I have been keeping my cards in plastic protectors, and the new stats just slide right in. Better yet, the numbers on some of the old stats were so tiny, the new ones shyould be easier to read.
Posted Image
Aio, quantitas magna caseus est!

#4 Brushmaster

Brushmaster

    Deity of Brushlicking and Drybrushing

  • Black Lightning
  • 3683 posts

Posted 20 July 2006 - 04:47 PM

Thanks Spike ! :wub:
That's what I really like about the Reaper community , everyone has certain abilities pitches in and help out with the little things that count even if I for one don't like changes but I'll get over it .
Just remember - Your weapons are made by the lowest bidder!!

"The fortunes of war are always doubtful" - Seneca

Law of Tactical Unreliability
Tactical geniuses aren't....

Posted Image

#5 Spike

Spike

    Goddess of Cupcakes and Cute Orcs

  • Black Lightning
  • 6853 posts

Posted 24 July 2006 - 09:01 PM

Gus Landt has also created a pdf file of the new cards.

http://www.guslandt....rlord/Reven.pdf

..and the link below takes you to a hypertext page of printable datacards for those of you who do not have a pdf viewer or are not at liberty to download files where you access the net.

http://www.guslandt....rlord/Reven.htm

IMPORTANT! Check Emmel's topic on Reven Default Army Roster Special Abilities for the most recent ruling on the Core Rules Reven. If you have been playing the core-rules Reven as an alternate version of Tomukh, this will affect you.

------

By the way, is it just me, or are we orcs in general pretty content to accept these changes? This topic has thusfar been fairly grumble-free.

I've been playing the new stats for a week now and have noticed no SERIOUS overall inflation in the cost of my army. In fact, my particular favourite army build actually got a few points cheaper. Also, I am fairly certain no models got any stats "nerfed". It looks like multi-track models across the board got a boost in Discipline at loewr levels..which we definately needed.
Posted Image
Aio, quantitas magna caseus est!

#6 stubby

stubby

    Mostly Harmless

  • Members
  • 23 posts

Posted 07 August 2006 - 12:35 PM

I just wanted to bounce this list off of some of you veterans. I think it will do fairly well for me, but I really want some veteran advice:

Captain - Narg Bloodtusk - 104 pts
Adept - 8 Bull Orc Fighters - 176 pts

Sergeant - Kharg Blacknail - 34 pts
Grunts - 8 Lesser Orc Warriors - 144 pts

Sergeant - Kharg Blacknail - 34 pts
Grunts - 8 Lesser Orc Warriors - 144 pts

Sergeant - Kharg Blacknail - 34 pts
Grunts - 7 Lesser Orc Warriors - 126 pts

Solitaire - Braug, Ogre - 68 pts
Solitaire - Braug, Ogre - 68 pts
Solitaire - Braug, Ogre - 68 pts

1,000 pts

#7 Castlebuilder

Castlebuilder

    The Dungeon Builder

  • Bones Supporter
  • 1988 posts

Posted 07 August 2006 - 01:28 PM

Not a bad list Stubby. Lots of grunts is always good. For the extra 10 points, you might consider taking Gurm. His warmaster is well worth it. Trade in a grunt and a Braug for a Gurm and Divine Favor. An army like this is especially good if you can get all your guys into position to attack only part of the enemy army. Even better if that part of the enemy is their archers and/or their spellcaster.

Castlebuilder
"I forgot about the gods and spun my own bright fate, while at the root of life the three spinners laughed." Bernard Cornwell, Lords of the North

#8 Qwyksilver

Qwyksilver

    Tubby Guinness Fairy

  • Moderator
  • 13659 posts

Posted 07 August 2006 - 02:32 PM

You're using Lesser Orcs, so clearly you don't care about Enrage and Warcry. Look at the Lesser Orc Leaders. They are a bit better for their cost. Not better over all, but I find them more cost effective. Kakurgh has one less #MA than Narg, but costs 40 points less. Gakalath is 10 points more, but gets 2 attacks for Kharg's 1 attack. I find them both good trade offs. Kakurgh also has a larger troop size than Narg. Not much of one, but still even one extra Bull Orc Warrior doesn't hurt. Also, max out the troop count on that troop. Get the most Adepts that you can, especially with Bull Orc Warriors. One of the best bang for your bucks in the game.

I'd also consider adding in some Lesser Orc Spearbearers to the mix. With Lesser Orcs only getting a MAV 1, you can use the Spearbearers to come in for additional melee support, and keep them safe from defensive strikes to attack another turn later. They are pretty much Lesser Orc Warriors with Reach, and cost 3 just points more.

Also don't forget about Mob Mentality and the fact that all your leaders gain Mob/2 in a Grand Reven List. And Grunts all gain Mob for free. Add in some more models if you want, although the 9 model troops are pretty good and viable without becoming overly expensive. I tend to go with fewer troops of bigger size. I find the Initiative Card difference of the small troop lots of cards balances out pretty quickly when your larger troops can just envelop and consume smaller troops and you get the chance of multiple defensive strikes.

Gurm is a great model and his Warmaster is sweet, but I tend to find he never survives long. Braug for whatever reason seems to hand around and kick butt for me. YMMV.

If you're going to field so many multi track solos, I'd consider bringing some healing with Ombur and a few bandages just to keep them in the fight longer or Lunk and a couple Life Transfers. You could use Gonda and a familiar, but then, you're coming close to the same cost as Ombur, who has a much better CP. Lunk is my preference just because he has a good CP and will kill a model at the same time he's healing one of yours.

Sacrificing minions: is there any problem it CAN'T solve?

- Lord Xykon, OotS #192

Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.

 

It's terrifying!  Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:

- Argentee


Black Lightning: MA010.


#9 stubby

stubby

    Mostly Harmless

  • Members
  • 23 posts

Posted 07 August 2006 - 02:33 PM

I know Gurm has warmaster, but his MAV and DV are 1 less each. It just doesn’t seem to justify 10 points more.

I had also considered a hunting beast, but I can get 2 Braug’s for the same price and still have 40 points left over. Braug just seems like an incredibly good buy to me. Am I not putting enough consideration into SA’s? I also had thought about putting in musicians. I can’t remember how much they are per troop, but they also seem like a very good buy.

#10 Qwyksilver

Qwyksilver

    Tubby Guinness Fairy

  • Moderator
  • 13659 posts

Posted 07 August 2006 - 02:38 PM

The few times I have used the Hunting Beast, it has not been all that impressive, although Beast + Runner/4 + Mov 6 means one hell of a charge, and if you can get that on a road... Watch the look on someone's face when you charge 14 inches (28 inches on a road) and still get to attack :devil:

I haven't had an opportunity to use the Hunting Beast much, so I am sure there is a way to make it more effective, I just haven't fiddled with it yet. I'm also not a huge fan of the sculpt, so that also sours me a bit on the figure. It just doesn't seem as intimidating a figure as the description gives.

Sacrificing minions: is there any problem it CAN'T solve?

- Lord Xykon, OotS #192

Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.

 

It's terrifying!  Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:

- Argentee


Black Lightning: MA010.


#11 Spike

Spike

    Goddess of Cupcakes and Cute Orcs

  • Black Lightning
  • 6853 posts

Posted 07 August 2006 - 02:47 PM

I would strongly recommend buying a Totem of Battle if you are using Lesser Orcs as the bulk of your melee attack. For 100 points, you might have to drop one ogre or a few Warriors, but doubling your Lesser Orcs' MAV is a pretty darn good trade-off.

If not, you might consider sacrificing a few ponts elsewhere to pick up a few LMW or MMW for your hard-hitters such as multi-attack leaders and the ogres.

Qwyk's right about where to attack. With a Mob army, it's better to roll up one flank first, then worry about the other. If at all possible, take out their mages and shooters first.
Posted Image
Aio, quantitas magna caseus est!

#12 stubby

stubby

    Mostly Harmless

  • Members
  • 23 posts

Posted 07 August 2006 - 02:53 PM

Good points. Free Warcry will take the place of a mage or cleric. 4 points more for a Bull over a lesser Orc does seem pretty much a no brainer. Braug does indeed rock and would only do better with some reach support. Try this instead using the sub list:

Captain - 1 Narg Bloodtusk - 104 pts
Grunt - 2 Bull Orc Berserkers - 74 pts
Grunt - 3 Bull Orc Fighters - 66 pts

Sergeant - Kharg Blacknail - 34 pts
Grunt - 3 Bull Orc Fighters - 66 pts
Grunt - 3 Bull Orc Hunters - 84 pts

Sergeant - Kharg Blacknail - 34 pts
Grunt - 3 Bull Orc Fighters - 66 pts
Grunt - 3 Bull Orc Hunters - 84 pts

Sergeant - Kharg Blacknail - 34 pts
Grunt - 3 Bull Orc Fighters - 66 pts
Grunt - 3 Bull Orc Hunters - 84 pts

Solitaire - Braug, Ogre - 68 pts
Solitaire - Braug, Ogre - 68 pts
Solitaire - Braug, Ogre - 68 pts

1,000 pts

#13 Qwyksilver

Qwyksilver

    Tubby Guinness Fairy

  • Moderator
  • 13659 posts

Posted 07 August 2006 - 03:05 PM

I would strongly recommend buying a Totem of Battle if you are using Lesser Orcs as the bulk of your melee attack. For 100 points, you might have to drop one ogre or a few Warriors, but doubling your Lesser Orcs' MAV is a pretty darn good trade-off.


Totem of Battle with Lesser Orcs is VERY helpful.

Qwyk's right about where to attack. With a Mob army, it's better to roll up one flank first, then worry about the other. If at all possible, take out their mages and shooters first.


I wish I could take credit for that, but Castlebuilder brought that up first. It's an extremely sound tactic to use however and I love going last during Deployment for that very reason. Actually I love going last in the first Turn as well, since rarely does anything happen in Turn 1 but positioning for Round 2. That's when I love to go first. If you have Tactician cards, leave them out of the deck until until the end of Turn 1. Load up a side and overrun it with numbers and then turn off and slam the next little pocket of resistance. And always try to get the casters first - they are expensive models and can often put the biggest hurt on you. As an aside, I'd also consider at least a couple Bull Orc Archers. They are just as good in melee as your lesser orcs, and for 12 points, you get a 30 inch RAV 2 attack as well. Good for plinking enemy archers or spell casters that leave themselves open. Even if it's just 2 or 3 to keep your opponent honest.

With bigger troops, you can also position your men to reduce the number of models you opponent can get in base to base depending on the formations you use. Wedges are a nice one. Just be careful of AOE attacks and you're all set.


The 2 troops I tend to field a lot are:
Kharg
4 Bull Orc Warriors
5 Bull Orc Archers

Split Archers into 2 groups to maximize firing lanes and bring an equal number of Warriors/Kharg as protection and avoid the troop getting wiped out in a single shot. Also, your opponent sometimes forgets they are all one troop and will sometimes leave themselves open on one of the corridors by accident.

Kakurgh (If I have the points w/ Komagg: +1MAV, Reach, Trencher to take advantage of his Spear escort)
Lunk (Divine Favor/Fireball/Life Transfer x2)
6 Lesser Orc Warriors
6 Lesser Orc Spear

Set up Kak w/ 2 spear, (2 warriors w/ 1 spear) x2, 2 warriors w/ 2 spear and Lunk.

Sacrificing minions: is there any problem it CAN'T solve?

- Lord Xykon, OotS #192

Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.

 

It's terrifying!  Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:

- Argentee


Black Lightning: MA010.


#14 Spike

Spike

    Goddess of Cupcakes and Cute Orcs

  • Black Lightning
  • 6853 posts

Posted 07 August 2006 - 03:11 PM

Just so you're aware, Stubby, only a Reach-equipped model of equal or larger base size than the model being supported can give Reach support, therefore you cannot use a Spearbearer to give Reach support to Braug..BUT you can still use them to support other attacking models.

One lovely thing about Reach is that IF you are unfortunate enough to be fighting Dwarves, you can add on extra points to a model's MAV with Reach rather than having to risk additional models to Defensive Strikes with Bane. This is especially helpful when confronting a Dwarven Warlord. In that situation, you better pile on the orcs and pray for lots of natural zeros. :lol:
Posted Image
Aio, quantitas magna caseus est!

#15 stubby

stubby

    Mostly Harmless

  • Members
  • 23 posts

Posted 07 August 2006 - 03:40 PM

Right-O on the reach (duh me).

I can imagine the totem of battle being good for the lesser orcs, but at 100 points you can just upgrade up to 25 lesser orcs to Bull orcs and get a better result. You of course have to take the Tomkuh sublist but…..

No matter how I slice it, the sublist just seems better. I don’t just mean better, but REALLY better. I almost see no reason to take the standard list. The innate warcry and grunt bull orcs are just that darn good. Which is a shame because I did want to try lesser orcs out.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users