Burrowing Question
#1
Posted 02 June 2006 - 12:23 PM
-Ben Harper, Black Rain
Your too young to know, that your too young to go. There's no freedom to be found lyin' face up in the ground.
-Ben Harper, Gather 'Round the Stone.
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#2
Posted 02 June 2006 - 01:18 PM
Much like flyers land to be in b2b, burrowers have to surface.
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#3
Posted 02 June 2006 - 01:56 PM
#4
Posted 02 June 2006 - 01:56 PM
Wild Bill
"Chuck Norris and Mr. T walked into a bar. The bar was instantly destroyed, as that level of awesome cannot be contained in one building."
My Indian name is "Runs With Beer".
#5
Posted 02 June 2006 - 02:40 PM
#6
Posted 02 June 2006 - 03:19 PM
you would have to expend the same upwards penalties as someone above ground would for going up elevations. Otherwise, as far as I know its legal.
Can you provide a rule reference for that?
As far as I know, Burrowing models treat all terrain as 1x movement cost, and surfacing is explicitly a zero-inch movement - just like flying but inverted.
#7
Posted 02 June 2006 - 03:29 PM
#8
Posted 02 June 2006 - 05:04 PM
I would agree, I believe a model would surface at any elevation for free. Surfacing, like landing is a free in movement cost.
I would agree with that, you don't pay for what elevation a flyer lands on so you shouldn't have to pay for what elevation a burrower surfaces on. You know me I like consistency. Think of flying and burrowing as a state and not a distance.
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#9
Posted 02 June 2006 - 08:33 PM
I would agree, I believe a model would surface at any elevation for free. Surfacing, like landing is a free in movement cost.
I would agree with that, you don't pay for what elevation a flyer lands on so you shouldn't have to pay for what elevation a burrower surfaces on. You know me I like consistency. Think of flying and burrowing as a state and not a distance.
The only argument that can be made is that drops in elevation are free when a model moves, and increases in elevation cost movement, so one could infer that landing on any elevation level does not cost movement because it is a drop in elevation, while surfacing is always an increase in elevation so surfacing on high levels of elevation should cost movement. I don't believe this holds true though, I think a model surfaces on whatever elevation it is under, so long as it is passable terrain. The concept of depth and elevation levels when burrowing and flying is just too abstract in Warlord to begin assessing charges to movement like this.
#10
Posted 05 June 2006 - 09:40 AM
-Ben Harper, Black Rain
Your too young to know, that your too young to go. There's no freedom to be found lyin' face up in the ground.
-Ben Harper, Gather 'Round the Stone.
If you just come to the booth to play a friendly game on our table, bring your cardboard and coke-tabs.
-Reaper Bryan
#11
Posted 05 June 2006 - 10:06 AM
Thank goodness for that! One of the things I love about Warlord is that it is willing to sacrifice some realism for simplification. I agree with the earlier comments that surfacing to any level is free. A burrower is already coming up from who knows how deep, what's an extra level?That sounds about right to me. The Warlord rules have specifically ignored elevation and angles of trajectory when it comes to flying and burrowing.
#12
Posted 05 June 2006 - 10:13 AM
For example:
my mole is burrowed under my house which is on level 0. As long as it continues to dig its tunnels in a horizontal direction it continues to move at a regular pace.
Say in my back yard, I had a mound of dirt level 3 high.
If said mole wanted to stay under ground, while tunneling upwards to the top of said mound, it would have to go "up" 3 levels. Whereas me standing on top of the ground, may not be able to go up to the top of it due to the steep slope of the incline might be too steep for me, that steepness has no bearing on a burrowed unit as it only has to tunnel upwards. But, I would assume that upwards movement would fall under the normal guildelines that moving up levels takes an extra inch for every level up traveled.
I equate it to a non corpreal unit that is not afftect by terrain but is still also affected by the same upward movement penalties. A non corp unit could travel from the level 0 yard to the top of the level 3 mound without worry about the steepness of the slope, as long as it has the extra 3 inches worth of movement to allow for the upwards penalty.
So, I hold the same true for the mole.
No, I do not charge the mole any more for tha actual act of surfacing.
Hope that makes my argument more clear.
#13
Posted 05 June 2006 - 10:37 AM
I think every reply still stands. Wether you come up from underground on top of a Level 3 hill, or in a level -3 valley, you pay no extra cost of the vertical movement.
I believe what everyone meant by 'surfacing cost' was mearly the vertical movement, no matter how far. Burrowing is a very expensive SA, and I think the extra movement is included in the cost.
Taking your mole example, your mole is obviously below Level 0. Say level -1. Since coming up from -1 to 0 doesn't cost it a 1" movement penalty, why would coming up from -1 to 3 cost it 3"? Why not 4"? What if the mole was 50 feet below ground?
#14
Posted 05 June 2006 - 11:54 AM
My position conceded.
This time.
he he
#15
Posted 05 June 2006 - 11:56 AM
Would anyone care?
Wild Bill
"Chuck Norris and Mr. T walked into a bar. The bar was instantly destroyed, as that level of awesome cannot be contained in one building."
My Indian name is "Runs With Beer".
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