Independents
#121
Posted 11 February 2009 - 09:11 PM
#122
Posted 11 February 2009 - 09:22 PM
You'll start using them more often once you get your copy of WFS. FreeFall and I have been playing the Steel Griffin lists lately. One of the old timers can tell you why that's only natural tho.
My buddy Clint uses Rock Rovers almost every game since WFS came out.
Wheres Frank and the Steel Chickens reference when you need one??
Million Dollar Strong!!
Blitz #1 Fanboy
Visit Mil-Net for all your CAV2 needs.
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#123
Posted 20 February 2009 - 01:45 AM
By the way Jeremy, been wanting to say, love the Machine Girl avatar
#124
Posted 03 March 2009 - 09:16 PM
The merc armies definitely got a lot more attractive with WFS. While you always find the people who want to play both Emperors and Rhinos backed with electronics, the lists definitely add a lot more color to armies.
"War For Sale" definitely made the "Slayers" list attractive to me
#125
Posted 03 March 2009 - 10:28 PM
CWC: Deuces Wild
Armor: 3 Slayers, Puma w/ Reactive Armor
Armor: Boxer, 3 Chieftains
Recon: 4 Pumas
2500 points
Basically, the recon pumas cause chaos using recon move to advance quickly into flamer range; slayers provide the core of firepower, while the boxer and chieftains do cleanup duty, the boxer hopefully drawing fire off weaker targets like the pumas. No idea how effective it'll be, but I'm pretty sure it'll be fun!
What do all you prospective CWC-ers think?
#126
Posted 03 March 2009 - 10:56 PM
Sounds fast and brutal with well outfited cheap units.I've been playing around with the CWC options, and thought I'd try something different--a recon section of CAVs, not vehicles. This is the result:
CWC: Deuces Wild
Armor: 3 Slayers, Puma w/ Reactive Armor
Armor: Boxer, 3 Chieftains
Recon: 4 Pumas
2500 points
Basically, the recon pumas cause chaos using recon move to advance quickly into flamer range; slayers provide the core of firepower, while the boxer and chieftains do cleanup duty, the boxer hopefully drawing fire off weaker targets like the pumas. No idea how effective it'll be, but I'm pretty sure it'll be fun!
What do all you prospective CWC-ers think?
I like it.
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#127
Posted 05 March 2009 - 03:06 PM
Not speaking from a CWC POV here, but I personally love taking a pair (or more) of Pumas to act as flankers. Send them up opposite sides of the table and they keep the focus off of your main force coming up the middle. If you can get one or more into Flamer range, they do well against "the huddle". You can usually hit 3 models, including the ESW unit in the middle, while only taking 1 defensive shot in return.What do all you prospective CWC-ers think?
#128
Posted 14 June 2009 - 12:07 PM
#129
Posted 14 June 2009 - 04:35 PM
im new to CAV so far i only have the CAVs that come in the starter set and a Warhawk, i plan on getting some tanks and air support next.
Independents is a good place to start. Once you figure out your play style you can move on to one of the factions that best fits or stay independent.
I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
My blog: http://scsminimadness.blogspot.com/
#130
Posted 16 June 2009 - 09:14 PM
#131
Posted 16 June 2009 - 09:16 PM
#132
Posted 22 October 2009 - 09:43 AM
3000pt Task Force
Armor section
'70 Dictator
2x jaguars
Talon OEM w/ reactive armor
Fire Support section
3x Manticore
Wasp w/ reactive armor
Mechanized Infantry Section
2x Fenri
4x Rifle Teams
Fight Section
2x Tsuiseki
The armor and the FS sections re designed for hit and run Tactics. The Tsuiseki and the Fenri are mop up just in case something survives. The infantry are for CC and objects.
Usually, I try to make each section more versatile. Instead of having a dedicated FS section I would mix IFM units in with my armor sections. In the past I've gotten mixed resolutes with versatility. On one hand, I can handle any situation (in theory), on the other side, it dilutes the section's effectiveness. This doesn't mean all my Task Force's Section don't have some versatility. The manticores from the Fire Support section are equally affect against hard targets as they are against soft as is their EW unit, the Wasp. The MI section's Fenris are surprisingly good against light or wounded hard targets while their infantry are well... their G11 assualt rifles make scary sounds against soft targets and CC works just as well against hard as it does soft. The armor section has a Talon which has one of the few IFM that is geared toward anti-hard.
#133
Posted 24 October 2009 - 12:59 AM
Armor Section
'70 Dictator
2x Jaguar
Talon OEM
Armor Section II
4x chieftains
Wasp
Manticore
Specialist
4 Rifle teams
Flight
2 Fenri w/Orbital Insertion
Flight II
2 Fenri w/Orbital Insertion
The Rifle Teams begin inside the Fenris, which will be held back from deployment until the two armor section pull their opponent forward. So the first turn, starts with only two intiative cards (the two armor sections). Having only two cards in the intiative deck will increase the odds their opponent will be forced to move first leaving their rear exposed. Second turn the two Flights are deployed and the infantry kicked out of the gunships into the enemies flanks. Thus increasing the initiative deck by three for the Blade.
The 'Tator and the Talon will attract the most attention in this and the previous Blade Task Force. The 'Tator is obviously the heaviest hitter in the TF while the Talon is a threat due to its EW equipment. So most likely the opponent will focus on the CAV armor Section leaving the Hover tank section alone. The tanks as well as the Fenris should concentrate on harassing the light hard targets first.
#134
Posted 25 October 2009 - 09:10 AM
My Blog: http://votomguy.blogspot.com
#135
Posted 25 October 2009 - 10:49 AM
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