Avast Ye, Scurvy Dog!
Posted 24 August 2005 - 07:50 AM
email@example.com This post is 100% organic. No Artifical Spellcheck or Grammar Check was used in the manufacturing of this post. No Zombies were harmed in the making of this post.
Posted 24 August 2005 - 01:53 PM
-Razig +either the lesser weapon or the lesser armour
-8 Bone Marines
-3 Soul Cannon
-Soul Cannon with lesser accuracy upgrade
For the 1500 point variety:
Razig + Greater Armour Upgrade, Divine Favor
3 Soul Cannon
8 Bone Marines 673
4 Skeleton Crew with Pistols 252
Black Knife Tom
2 Skeleton crew with Pistols 186
Grim Pete II
4 Skeleton Crew 192
Troops five through 8 (Solos):
Soul Cannon 196
Posted 24 August 2005 - 07:41 PM
Razig+greater armor and Moderate weapon (7MAV)
4 Skeletal Crewman+standard
2 Skeletal Harpooners
Black Knife Tom+lesser armor and weapon
4 Bone Marines
Soul Cannon (unless it's a 2 troop touriment, then he's with the Capt'n)
Razig+Greater Armor and Moderate Weapon
6 Skeletal Crewman
3 Skeletal Harpooners
Black Knife Tom+lesser weapon and armor
4 Bone Marines
Lady Clarissa+Scare and Life tranfer
Posted 24 August 2005 - 08:07 PM
At least that's how it works on paper.
Remember to screen Razig with Crewmen. Razig is a buzzsaw but also a tempting target for archers.
Posted 29 August 2005 - 07:37 PM
Posted 06 September 2005 - 05:46 AM
Posted 06 September 2005 - 06:31 AM
and yeah, I know this doesn't answer your question.
Gallery of Froggyness | irc.sorcery.net #reaper
Wonderland No More has finally been published!
Posted 06 September 2005 - 10:19 AM
Posted 06 September 2005 - 12:36 PM
Clarissa is a good buy, I tend not to use her in 750 games, saving her for those 1000 point games, but with a good spell range and banshee sherik witha RAV of 5, she's a solid unit.
Soul cannons are a must, I like to take 2 with a 750 point game. Get them set up fast and a good field of fire and they're worth their 49 points and them some.
Don't put down the crewman, they have a MAV of 2 and breaker, and at 22 points I think there a good buy. I haven't used the Zombies, but with a tough/4 they should be fun. And of course, don't forget the bone marines, they have a RAV of 3 and a 25' range. Of course there is that cursed reloading, but do what I do, keep em behind your lead unit, fire a round off, and charge in to assist.
and remember to say "AArrrrrr" a lot. It helps with the dice rools!!!!
Posted 08 September 2005 - 02:24 PM
Posted 09 September 2005 - 07:46 PM
Also, since you have to bring Razig you cannot hope to use mob tatics to out number you opponents. Once again, you must take Razig. So at least 222 points of your army is gone.
Posted 27 September 2005 - 05:49 PM
Posted 28 September 2005 - 09:58 AM
Posted 28 September 2005 - 04:58 PM
Not to say that the soul cannon isn't worth it, If you can get them into a good firing position they're great. But as I've mentioned before, you don't have a lot of points to play with, so you've got to make wise choices.
Posted 28 September 2005 - 06:17 PM
A balance for power is that many of razig's team has the gun SA, this slows down their firing.
Actually, the only troops that have the gun SA are the marines. Since they are adepts, you actually can only have one full troop with pistols. Other troops will only have a pistol or two with the leader. You can add the ability, but it's a bit pricey. It's just that nobody uses normal crew because there aren't minis for them. (Except Sergei and I, who sculpted our own from DHA army pack skeletons....)
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users