In the Depths of Arkturile
#136
Posted 18 July 2006 - 06:51 AM
3. @ squish: Yeah, the 'ideal' strategy... but has anyone been able to do it successfully? Because if you start killing the little guys, Crossing Death's River spells trouble. Particularly if you're going melee on them (because you'd be so close to the body). If it wasn't so expensive, I was thinking high DF upgrades to try and even it up because we're not exactly melee powerhouses.
#137
Posted 18 July 2006 - 07:56 AM
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#138
Posted 18 July 2006 - 09:26 AM
#139
Posted 18 July 2006 - 09:58 AM
I was more concerned about big solos with high defense. :P
That's what you have big solos and Broken Fodder for
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#140
Posted 18 July 2006 - 02:54 PM
mosey on over to the Data Card section of Reapergames.comEmmel has already mentioned previously that they will be re-doing the data card for the Devourer of Mashaf so it might become useful.
http://warlordhq.rea.....ub=Data Cards
The "re-rolled" Data Card is available.
#141
Posted 18 July 2006 - 05:01 PM
1) Mav 3 grunts
2) a Ranged Flyer
With those gone, do the Darkspawn become a one-trick pony? Having the awesome Queen casting spells is great, but is that the only thing they'll be able to do?
#142
Posted 18 July 2006 - 05:07 PM
mosey on over to the Data Card section of Reapergames.com
Emmel has already mentioned previously that they will be re-doing the data card for the Devourer of Mashaf so it might become useful.
http://warlordhq.rea.....ub=Data Cards
The "re-rolled" Data Card is available.
Wow. I know you had mentioned we may see if before the Faction book, with a huge emphasis on may, but this is quite a bit sooner than I was expecting!
Wow. Defensive Magic and Innate Bolt. Bring on the Archers!!!
Since this is an innate spell, does this allow you to cast a bolt at multiple models if you are the target of multiple ranged attacks? I doubt it, but figured I'd ask the first obvious question
Hmmm it lost Flyer. That's a bummer, especially because of Innate Bolt, but I can see the logic in that one.
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#143
Posted 18 July 2006 - 07:07 PM
But a bigger question: do I need to update ALL of my data cards or what? Who got the updates and who is just reposted?
#144
Posted 18 July 2006 - 07:32 PM
The Broken Fodder are now Adepts, and Gurus has lost his ranged attack....what mav 3 grunts did we lose? Broken Fodder still have mav 3. And doesn't guros still fly and range?
For now, you'll have to do a manual compare of the new datacards and your core rulebook to see what changed. Many models had their point cost changed.But a bigger question: do I need to update ALL of my data cards or what? Who got the updates and who is just reposted?
#145
Posted 18 July 2006 - 07:51 PM
Guros:
Drop 6 points from 138 to 132
Lose #RA (and all RAV and RNG)
-1 DIS on 2nd & 3rd tracks
+2 DV on 1st track
+1 DV on 2nd & 3rd tracks
Increased spell capacity from 2/4 to 2/8
Javolith:
Drop 4 points from 85 to 81
Vysa:
+1 DV
Nasithe:
Gain 9 points from 166 to 175
Broken Fodder:
Change from Grunt to Adept
Aundine:
Gain 4 points from 80 to 84
Ashakia:
Gain 6 points from 84 to 90
Rauthuros:
Gain 2 points from 282 to 284
Devourer of Mashaf:
Gain 31 points from 62 to 91
Completely new stats
Spawn:
Drop 11 points from 183 to 172
#146
Posted 19 July 2006 - 09:01 AM
#147
Posted 20 July 2006 - 03:53 AM
#148
Posted 20 July 2006 - 06:28 AM
Updated army list!
750pts (exact)
Troop 1
Vysa (27)
+Musician (15)
Archers x6 (42)
Warriors x3 (20)
Troop 2
Vysa (27)
+ Musician (15)
Broken Fodder x6 (24)
Pain Tender x3 (30)
Troop 3
Soultender (45)
+ Totem of Battle (75)
Strat: Archers grab early pain tokens, warriors act as a screen to tie up potential calvary / fast units. Fodder are fast enough to move in and intercept the mob before they base the archers. Soultender is strictly clean-up and distraction.
#149
Posted 20 July 2006 - 08:31 AM
Your armylist looks solid, although I wonder if the musician upgrade is necessary and if maybe a few warriors in troop 2 might help against shooting.
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