"It's not easy being green"
#481
Posted 26 June 2006 - 03:13 PM
Especially if you have 8 cards to keep each round alinve for a long while. Even if you play fast.
#482
Posted 27 June 2006 - 02:38 PM
I get 903 assuming GAU on the ogres. Probably more equip and DF on Dantral?1000 points 7 to 8 cards in initiative deck
Of course the real targets are the leaders, not the archers, as is the usual case when playing against Reven. Also even if nothing were dead, Dantral and the orges would have counted as lost at Dmg=2 with no way to repair them. They better have planned to hide all game...With up to five leaders warcrying each turn, I am virtually assured ot recover most if not all of my fallen archers and since it's not the spell, I give up no vps.
On a side note, does anyone have any idea why Dantral is included in the Bull Orcs sub-faction? The fluff says he is with Kiakara.
Rich
#483
Posted 28 June 2006 - 01:01 PM
Dantral Divine favor
9 Bull Archers
Kharg
Hunter
2Bull Orc Warriors
Kharg
Hunter
2Bull Orc Warriors
Kharg
Hunter
2Bull Orc warriors
Urga Beastman Sgt
Berserker
2Bull Orc Warriors
Gurm
magic armour -- Greater Magical Armour
Braug
Magic Armour--Improved Protection
996 points 7 to 8 cards in initiative deck
#484
Posted 02 July 2006 - 11:11 AM
As a new Reven player, I thought I'd ask the old salts if there is anything I should jump on in the purchase department, as I was fairly restricted in selection and ended up almost emptying the rack of Reven at my local game store.
I have the Reven starter box (and a rulebook, figured it might come in handy!) on order, so that's already on the way. I already bought the following:
Gakalath
Kakurgh
Greka (and boy is she pricey!)
Neek
Ogg
Braug
Lesser Orc Spearman (2 blisters)
Lesser Orc Warriors (2 blisters)
Goblin Skeeters (1 blister)
I'm 99% sure I want at least two blisters each of the Bull Orc Warriors and Archers, and 80% sure I'll want the Hunters too. As far as goblins go I'm thinking a couple of blisters of Warriors for cannon fodder and a unit of Beastriders (4 or 5, they'll be bought last as they are kind of pricey cash-wise).
I found an awesome female Ogre (02933: Female Ogre Shaman) model from Reaper I just have to use for something :)
So, what do you folks suggest?
PS: In my first 1500pt battle against the Necropolis, I proxied five each of the Bull Archers and Warriors with Galakath as their leader, fielded five each of the Lesser Warriors and Spearman as a unit with Omburr (he changed into Greeka, must have been in drag!), Kakurgh as their leader with a standard bearer/musician combo and had Braug as a shock troop on his own.
Apart from throwing away Braug learning that solos can die easily in this system, I kicked bony rump! It wasn't till I had to surround Elspeth Briarkiss (damn her sexy undead hide!) that I started taking major casualties, cause she kept standing in the pile of corpses, eating one then attacking. Funny, I always end up loving the greenies in a game!
#485
Posted 03 July 2006 - 07:28 AM
You already have the starter box. I'd consider getting the deluxe starter box as well. You will get Kharg (excellent Tomukh Sgt), 9 Berzerkers, and the Faction book. The paints are essentially a freebie in the package.
Bull Orc Archers (2) - Best archers in the game. They don't need fancy Faction abilities like the elves to be effective. Oh yeah, only Archers with Tough/1 and they also have DV 9 and MAV 1. Let your opponent bring troops in to take them.
Lunk - He's DV 7 and only one track, but that's why they make Divine Favor. His CP 6 is no laughing matter. Mage 2/8.
Kakurgh - Looks like you're going to be building a Grand Reven list. He lacks the 3 attacks that Narg does, but saving 40 points and having a larger troop size is a very fair trade off in my opinion. If you plan on doing just Grand Reven, getting a second one of him isn't a bad idea.
Narg - He's expensive at 108, but brutally effective in combat. He should be a core melee component of any force.
Yagun Oog - CP 7, Tough/2, 3 tracks, DV 9, MAV 3. What's not to love? When he runs out of spells, he can beat the snot out of your opponents. Mage 3/10.
Bull Orc Hunters (2) - #MA 2, MAV 2, DV 9, Tough/1. Not as dangerous as the Berzerkers, but they won't die as easily.
Goblin Beastriders (4) - Not the deadliest of Cavalry, but they do their job. Also work very well as diversionary tactics or snagging an isolated model. Their lack of Tough is difficult since they cost 42 points. DV 9 isn't great, but you just want to be able to survive Archers, which their effective DV is 11.
Another Braug or River Troll are also not a bad idea. I have rarely had Braug not kill at least his points, and the few occasions where he has not, he has occupied enemy troops soooo much, especially their archers, that the points in models he saves is worth the 68 points. River Troll is just as effective, but only 2 tracks, so after one hit, keep a medic or he's almost useless.
Sacrificing minions: is there any problem it CAN'T solve?
- Lord Xykon, OotS #192
Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.
It's terrifying! Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:
- Argentee
Black Lightning: MA010.
#486
Posted 03 July 2006 - 02:55 PM
How much do you have to spend?
You already have the starter box. I'd consider getting the deluxe starter box as well. You will get Kharg (excellent Tomukh Sgt), 9 Berzerkers, and the Faction book. The paints are essentially a freebie in the package.
Well I already have the faction book and a ton of paints, so I'm more likely to just buy some bezerkers...
Kakurgh - Looks like you're going to be building a Grand Reven list. He lacks the 3 attacks that Narg does, but saving 40 points and having a larger troop size is a very fair trade off in my opinion. If you plan on doing just Grand Reven, getting a second one of him isn't a bad idea.
And I wasn't going for any list in particular, I just cleaned out the available Reven on impulse :) And yeah I like Kakurgh, he did me proud my first battle. Although a Noghra force seems like it might be a fun sideline...
Glad to see the BO Archers and Warriors/Hunters are worth the buy, cause I really liked the figures and I'm going to play with Braugh again this week to see if I can keep him alive for more than zero attacks this time.
Spending wise, I can swing most of this in a couple of buys, but I'd rather go bang for buck than splurge on everything.
#487
Posted 19 July 2006 - 09:56 AM
Varaug The Great:
Drop 4 points from 245 to 241
Kiakara:
Gain 2 points from 149 to 151
+2 DIS on 3rd track
+1 DIS on 4th track
Dantral:
Gain 3 points from 92 to 95
+1 DIS on 3rd track
Ogg, Beastrider:
Gain 2 points from 63 to 65
Narg Bloodtusk:
Drop 4 points from 108 to 104
Kak'Urg:
Gain 3 points from 62 to 65
+1 DIS on 3rd track
Gakalath:
Gain 1 point from 41 to 42
Gaaguk:
Drop 4 points from 95 to 91
+1 DIS on 3rd track
Traeg:
Gain 1 point from 72 to 73
Skralla the Black:
Drop 2 points from 36 to 34
Change from Hero to Rogue
Gankorak:
Change from Hero to Rogue
Yagun Oog:
Drop 3 points from 66 to 63
Increase RNG from 9 to 12
Lunk, Goblin Mage:
Drop 2 points from 33 to 31
Gonda:
Drop 4 points from 31 to 29
Change from Mage to Cleric
Bull Orc Berzerkers:
Gain 1 point from 36 to 37
Goblin Rangers:
Drop 1 point from 26 to 25
Lurgh, Half-Orc Assassin:
Gain 1 point gtom 139 to 140
Gurm, Hunter:
Gain 5 points from 73 to 78
Change from Monster to Solitaire
Greka:
+1 DIS on 3rd track
Braug, Ogre:
Change from Monster to Solitaire
Hill Giant:
Drop 9 points from 264 to 255
Change from Solo to Monster
+1 DIS on 3rd track
+2 DIS on 4th track
+1 DIS on 5th track
-1 RAV on 4th track
-1 RAV on 5th track
Hunting Beast:
Gain 2 points from 174 to 176
Change from Solitaire to Monster
+1 DIS on 3rd track
+1 DIS on 4th track
#488
Posted 19 July 2006 - 10:17 PM
datacards_v1_2.pdf
DISCLAIMER!
IT'S EVER SO SLIGHTLY POSSIBLE I SNURKED UP SOMETHING IN MY LATE-NITE HURRY TO FINISH UP. SO IF YOU SEE ANY ERRORS, PM ME AND I WILL FIX THEM RIGHT AWAY.
#489
Posted 20 July 2006 - 01:18 AM
Ron
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