Hello everyone! I know I'm a relatively new guy to the forums but I'm trying to change that,
and to that end, I've been reading all the Necropolis listings here and I've noticed my play style seems to be drastically different from what many of you are putting out here, so I thought it might be fun to share my thoughts on an army build. This is the list I use when I play. It usually serves me well, though my gaming group that I started here in Florida is (very) small (only 3-6 of us depending on who shows)so it hasn't been tested against a huge variety of armies and styles.
Necropolis 1000 point list (1000 used):
(Graveyard Doctrine to try and pick up a "shield" or two...or possible food for Moandain)
Moandain + Familiar
Zombie X 3
Baron Kentaur + Magic Weapon
Skeleton Warrior X 5 + Musician
Sir Gadrun + Magic Weapon
Deathrider X 3
Malek + Familiar
Aysa + Familiar
The tactics used for this are many fold, and dependant on what I'm fighting, but the over all idea is allot of speed. The Deathriders can get to troublesome archers and mages/healers quickly. Alternatively (and frequently) I send a borrowed Horror for that job. I never leave him unborrowed if I can help it. I will usually attack some thing essential, yet vulnerable then on the next turns activation break and reburrow, following up with the deathriders. Gadruns speed is great for Moandain who can cast off of him (which I think works a little better than Railor in my experience). I have 3 strong casters in the force (plus the night specters Fear) and I use them to Fear or Stun/Hold characters and strong multi wound troops in order to either stack mav bonuses (Shaken+Support+Magic Weapons when possible)or prevent retaliations (Stun), or prevent movement (Hold). I rarely move my casters, relying instead on Familiars. In that way I can Focus and cast to ensure successful casting (doesn't always work but with my reputation for exceedingly poor luck I need all the bonuses I can get). I use an over all tactic of preventing retaliation, using my skeletons as buffers for Gauntfield with reach, the Deathriders first strikes, or damage spells to thin out opponents troops. The Zombies in Moandains squad play 2 important roles. First of which is to shield Moandain from charges by fast moving opponents seeking to charge him, and two, food via Siphon Soul. I can leech SP off these multi wound models without killing them and breaking my "living" shield. The Zombies fairly high tough ability lets me Leech off them and possibly not kill them, which is nice.
The list isn't as Fleshless specific as I would like it to be, but alas the newest rules set doesn't support them as a sub faction very well. The Majority of my melee units do ignore terrain (either via being Non-Corporeal or Burrow or a tossed Airwalk from Moandain when needed), and are quick moving, which in my mind is essential. I do have a 1500 point build which has been play tested even less (but adds more to the Fleshless theme I'm going for), which I'll post at a later time as well. I would also intend on putting up some pics of my models soon (over the next few days if possible). I'll be working on that as time permits. Enjoy and please feel free to share your thoughts!
We seek the warmth of your life, the light of your soul. Surrender it...join us for an eternity of nights. For we are the fleshless dead."