Games

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What is CAV?

CAV is the exciting, fast-paced game of combined-arms 'mecha combat set in the 23rd century, where war is a constant and ever-present struggle and you must fight to stake your claim. The game takes its name from the 30-foot tall war machines that walk the battlefields of the 23rd century, the Combat Assault Vehicle. CAV's are man-made behemoths capable of unleashing utter devastation in mere seconds and you are in command!

CAV is a complete game system that uses the Reaper Adventure Game Engine (R.A.G.E.) for faster and more enjoyable play. Each model in the game has a set of ratings that dictate how well it performs in the game. These ratings are listed on a Data Card, an easy to read record sheet about the size of a standard poker card and freely downloadable here at reapermini.com. A key component of the R.A.G.E. system is the Damage Track. Each row of stats on the Data Card represents a Damage Track which is the total points of damage that the model can sustain before being destroyed and removed from play.

Spend less time learning and more time playing!

The game's impressive miniature line is done in N-Scale, allowing for the rich level of detail gamers have come to expect from Reaper Miniatures. The game does not get bogged down under a plethora of complex rules, victory favors the player who employs tactical thinking with smart play.

Are you good enough?

The CAV Universe

In the year 2176 Terran spacefarers colonized the Vela (12) system. Unbeknownst to them, it was a system controlled by the "shoot first, never ask" Rach and they would not abide the settlers from Earth. They dispatched a mission to shut down the colony and the ensuing action touched off a brutal seven year war that would claim millions of lives. Earth now knew it was not alone in the universe.

In the following years the Terrans proved their great adaptability and found their way in the new galactic landscape before them, making both allies and enemies amongst the differing factions.

Adon

The Adonese refer to themselves as, and in many ways have a rightful claim to the title, "Eldest" of the Sapient Races. They were the first race to reach the stars and the first race to colonize a star system light years away from their own. The Adonese are considered the vanguard in all matters of galactic high culture and have an open and inclusive society. This allows them to pick and choose the best from any race or people with which they come in contact. Their peaceful nature belies a true warrior spirit, those who wish to face the Adonese have learned at great cost that when the helpful Adonese hand makes a fist, it strikes hard. They call the planet Avalorr home, sharing it in a tenuous peace with the Ritterlich.

Malvernis

Malvernian life centers around two things: the betterment of the Empire and the worship of Khardullis. Malvernis is a capitalistic theocracy run under the rule of the Khardullan Religion. The religion of Khardullis teaches

solidarity and community strength as the path to enlightenment and every citizen sees it as their holy duty to spread the word of Khardullis, even by use of force.

Rach

The Rach descended from bipedal catlike beasts of the Kor Mountains on their home planet, Mohr. Conflict is a large part of Rach society and physical confrontation has always been a mainstay of their lives, both with themselves and others. The 42nd Kaharach (leader) decreed that no less than ten percent of the Rach should be at war at all times, to keep their warriors edge. Each year the best warriors from all over the Empire come to test their mettle in the "Season of Storms" to fulfill this decree.

Ritterlich

The Ritterlich are perhaps the most patriotic of the known races, a full eighty percent of the Confederacy's population has served at least a two year term in one of the armed forces, even though service is required by nothing more strict than society's approval. In Ritterlich culture, only one station in life is held in higher regard than being among the ranks of the Aristocracy, and that is being an officer in the military. With rank comes entitlement. To attain this one must first survive the ten years of harsh "war college", only then will those who are good enough become a Ritterlich officer.

Templar

What makes the Templar Nation unique is that all citizens are Knights of the Order. At the age of 14, all those who wish to pursue citizenship and knighthood are assigned a sponsor and given the rank of Squire. Should the Squire be deemed worthy and willing, at age 18 he is given the title of Sir and is considered a Knight 3rd Rank. For the Templars, it is their religious duty to answer calls for help from oppressed worlds across the galaxy. They also host the annual Warmaster tournament, the premier showcase for fighting forces throughout the galaxy to prove their prowess.

Terrans

After the attack in Vela, the Rach fought their way to Earth in 2181. Upon entering the Earth star system, the Rach immediately unleashed their fury on a planet that was ill prepared to repel such an attack. The plasma bombardment of Earth caused massive storms that killed millions but The Terrans defended their home world with an equal fury and pushed the Rach out of the system after eleven bloody days of fighting. The horrors wrought on Earth gave rise the current form of government, as the largest nations banded together and reorganized into a 'Romanesque' form of government. The United Terran Federal Forces also reorganized in ancient Roman style and are divided into "Legions" and "Fleets". The new capital of Earth is Rome and the military is headquartered near the rebuilt city of Dallas, Texas.

Mercenaries

MercNet maintains the status quo and continues to offer security contracts to the highest bidders among the mercenary outfits in the galaxy. Some have been nationalized and recalled to duty for their factions, others have simply folded due to a lack of contracts. With the Second Galaxy War heating up there is an even more pressing need for mercenaries to deal with the growing pirate and scavenger threat worlds face throughout the galaxy.

Pirates

The turmoil caused by the Second Galaxy War hasn't been detrimental to everyone. The past few months have seen increased reports of pirate and scavenger activity from the fringes and into some of the core worlds. These pirate activities are becoming increasingly aggressive, rumors abound that the Black Rose pirates may be planning something big involving a major shipyard in the near future.

UCORs


United Corporate Organized Republics (UCORs) were the primary employers of the mercenaries that waged war across a galaxy, attempting to

create a lasting peace from the ashes of the First Galaxy War. UCORs acted as powerful quasi-national entities and wielded the powers and rights of a galactic-based government. Since that time the UCORs are becoming nationalized by their home factions so they may keep a tighter leash on their activities.

The Reaper Adventure Game Engine

Warlord is the first game to use the Reaper Adventure Game Engine (R.A.G.E. for short). As a master system, R.A.G.E. allows you to learn a few basic rules and then take this knowledge with you from game setting to game setting. One system for many games means that you spend less time learning and relearning rules and more time playing and painting.

Key Features of R.A.G.E.

  • Easy mechanics. Roll one ten-sided dice. Add or subtract modifiers. Meet or exceed a target number. All target numbers and modifiers fit on a one page quick glance sheet or are printed on the figure's Data Card.

  • Fluid play. A Turn is divided into 2 Actions per Model. The order and what actions are conducted are fully in your control. Each setting will have one or two new Actions specific to its genre, but the rest of the Actions remain the same from game to game.

  • Strategy and Tactics. You are in control of not only the rolling of dice and moving of figures, but also general force creation and preparing for the surprises of combat against other players.

  • Data Cards. All information relevant to a Model's game related mechanics easily fit on a standard poker card sized Data Card. As more powerful Models are damaged, their fighting ability will degrade until they are removed from play.

  • Faction or Freelance Play. All R.A.G.E. games will feature various colorful factions and armies that you can choose from. There will also be the ability to portray a Freelance force that allows you to picks and choose from all the Models in the line to custom tailor your force. Faction forces gain special powers and abilities; Freelance forces gain ultimate customization freedom. The end result is more options and more fun for you.

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